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Add a more advanced configuration file for the Cyborg-Gold-3d-USB

This commit is contained in:
ehofman 2004-02-19 14:16:23 +00:00
parent 4dfc14d8d5
commit 557737666f

View file

@ -1,294 +1,506 @@
<?xml version="1.0"?>
<!-- <!--
Joystick binding definitions for Saitek Cyborg 3D Gold USB joystick. $Id$
This file defines primary flight-control bindings as follow:
axis 0 (left-right): aileron _______________________________________ Layout _______________________________________
axis 1 (forward-backward): elevator
axis 2 (twist left-right): rudder
axis 3 (slider): throttle
axis 4 (hat left-right): look left or right
axis 5 (hat forward-back): look ahead or behind
button 0 (trigger): brakes
button 1: (left of hat) reduce RPM (constant speed prop)
button 2: (below hat) external view cycle
button 3: (right of hat) increase RPM (constant speed prop)
button 4: (F1) trim nose down
button 5: (F2) retract flaps
button 6: (F3) trim nose up
button 7: (F4) extend flaps
button 8: (>>) mixture rich
button 9: (<<) mixture lean
hat left look left (rotate view left)
hat right look right (rotate view right)
hat back look look (decrease view elevation)
hat forward look up (increase view elevation)
-->
axis 0: aileron
axis 1: elevator
axis 2: rudder
axis 3: throttle
no modifier F3 F4 F3+F4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
button 0 (trigger): brakes parking brake speed brake thrust revers.
button 1 (left): flaps up gear up previous view *
button 2 (middle): reset view dir tail wheel lock cockpit view reset all trim
button 3 (right): flaps down gear down next view *
button 4 (F1): brakes left * * *
button 5 (F2): brakes right * * *
button 6 (F3): //////////////////////// modifier 0 /////////////////////////
button 7 (F4): //////////////////////// modifier 1 /////////////////////////
button 8 (>>): * * * *
button 9 (<<): * * * *
hat left: look left leaner mixture aileron trim rudder trim
hat right: look right richer mixture aileron trim rudder trim
hat back: look down dec prop pitch elevator trim *
hat forward: look up inc prop pitch elevator trim *
F3 and F4 are used like "Shift", "Control", or "Alternate" on computer keyboards.
For example: press F3 and keep holding it down while pressing the fire
button/trigger -> toggle parking brake
___________________________________ Customization ____________________________________
If you want to change some (or all) of the bindings, the recommended way is
to copy this file to your home directory, make your changes there, and include
it from your personal preferences.xml file. Use the tags <js-named n="100">
and </js-named> around the definitions, but within the <PropertyList> scope.
(You can use any number lower than 999.)
<PropertyList> <PropertyList>
<input>
<name>SAITEK CYBORG 3D USB</name> <joysticks include="your-modified-copy.xml"/>
<name>CYBORG 3D USB</name> </input>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<squared type="bool">true</squared>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<squared type="bool">true</squared>
</binding>
</axis>
<axis n="2">
<desc>Rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
</binding>
</axis>
<axis n="3">
<desc>Throttle</desc>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[0]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[1]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[2]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[3]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[4]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[5]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[6]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[7]/throttle</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis n="4">
<desc>View Direction</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">2.0</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-2.0</step>
</binding>
</high>
</axis>
<axis n="5">
<desc>View elevation</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-2.0</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">2.0</step>
</binding>
</high>
</axis>
<button n="0">
<desc>Brakes</desc>
<binding>
<command>property-assign</command>
<property>/controls/gear/brake-left</property>
<value type="double">1.0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/controls/gear/brake-right</property>
<value type="double">1.0</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/gear/brake-left</property>
<value type="double">0.0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/controls/gear/brake-right</property>
<value type="double">0.0</value>
</binding>
</mod-up>
</button>
<button n="1">
<desc>Reduce RPM</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/propeller-pitch</property>
<step type="double">-0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/propeller-pitch</property>
<step type="double">-0.01</step>
</binding>
</button>
<button n="2">
<desc>External Views</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>view-cycle</command>
<step type="double">1</step>
</binding>
</button>
<button n="3">
<desc>Increase RPM</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/propeller-pitch</property>
<step type="double">+0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/propeller-pitch</property>
<step type="double">+0.01</step>
</binding>
</button>
<button n="4">
<desc>Elevator trim down</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step type="double">0.001</step>
</binding>
</button>
<button n="5">
<desc>Step Flaps Up</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/flaps</property>
<step type="double">-0.34</step>
</binding>
</button>
<button n="6">
<desc>Elevator trim up</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step type="double">-0.001</step>
</binding>
</button>
<button n="7">
<desc>Step Flaps Down</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/flaps</property>
<step type="double">+0.34</step>
</binding>
</button>
<button n="8">
<desc>Richer Mixture</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/mixture</property>
<step type="double">+0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/mixture</property>
<step type="double">+0.01</step>
</binding>
</button>
<button n="9">
<desc>Leaner Mixture</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/mixture</property>
<step type="double">-0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/mixture</property>
<step type="double">-0.01</step>
</binding>
</button>
</PropertyList> </PropertyList>
The property "/input/joysticks/js[0]/saitek-cyborg-3D-modifier" indicates
the "shift" level. F3 sets bit 0, F4 sets bit 1. The property is 'nil' or
zero if none of the shift buttons is pressed, 1 if F3 is pressed, 2 if F4
is pressed, and 3 if both F3 and F4 are pressed.
Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
if they contain characters that interfere with the xml markup. This is the case
if you are, for exmaple, using < (lower than). Alternatively, you can 'escape'
the character with "&lt;".
____________________________________ References ______________________________________
Joysticks: $FG_ROOT/README.Joystick.html
Properties: see property browser (fgfs menu: File/Browse internal properties)
Nasal: http://www.plausible.org/nasal/
Nasal examples: $FG_ROOT/Nasal/
______________________________________________________________________________________
~~ Melchior FRANZ <mfranz@aon.at>
-->
<PropertyList>
<name>SAITEK CYBORG 3D USB</name>
<name>CYBORG 3D USB</name>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="double">2.0</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis n="2">
<desc>Rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
</binding>
</axis>
<axis n="3">
<desc>Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<button n="0"><!-- trigger -->
<desc>Brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.05);
interpolate("/controls/gear/brake-right", 1, 0.05);
} elsif (mod == 1) {
setprop("/controls/gear/brake-left", 1);
setprop("/controls/gear/brake-right", 1);
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.05);
interpolate("/controls/gear/brake-right", 0, 0.05);
} elsif (mod == 1) {
brake = !getprop("/controls/gear/brake-parking");
setprop("/controls/gear/brake-parking", brake);
if (brake) {
gui.popupTip("Parking Brake ON");
} else {
gui.popupTip("Parking Brake OFF");
}
setprop("/controls/gear/brake-left", 0);
setprop("/controls/gear/brake-right", 0);
} elsif (mod == 2) {
speedbrake = !getprop("/controls/flight/speedbrake");
setprop("/controls/flight/speedbrake", speedbrake);
} elsif (mod == 3) {
reverser = !getprop("/controls/engines/engine[0]/reverser");
props.setAll("/controls/engines/engine", "reverser", reverser);
if (reverser) {
gui.popupTip("Thrust Reverser ON");
} else {
gui.popupTip("Thrust Reverser OFF");
}
}
</script>
</binding>
</mod-up>
</button>
<button n="1"><!-- left -->
<desc>Flaps/gear up; previous view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
controls.stepFlaps(-1);
} elsif (mod == 1) {
setprop("/controls/gear/gear-down", 0);
} elsif (mod == 2) {
view.stepView(-1);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="2"><!-- middle -->
<desc>Reset view; toggle tail-wheel lock; reset trim</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.resetView();
} elsif (mod == 1) {
twlock = !getprop("/controls/gear/tailwheel-lock");
setprop("/controls/gear/tailwheel-lock", twlock);
if (twlock) {
gui.popupTip("Tail Wheel UNLOCKED");
} else {
gui.popupTip("Tail Wheel LOCKED");
}
} elsif (mod == 2) {
setprop("/sim/current-view/view-number", 0);
view.resetView();
} elsif (mod == 3) {
setprop("/controls/flight/elevator-trim", 0);
setprop("/controls/flight/aileron-trim", 0);
setprop("/controls/flight/rudder-trim", 0);
}
</script>
</binding>
</button>
<button n="3"><!-- right -->
<desc>Flaps/gear down; next view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
controls.stepFlaps(1);
} elsif (mod == 1) {
setprop("/controls/gear/gear-down", 1);
} elsif (mod == 2) {
view.stepView(1);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="4"><!-- F1 -->
<desc>Brakes left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="5"><!-- F2 -->
<desc>Brakes right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 1, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 0, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="6"><!-- F3 -->
<desc>Modifier Bit 0</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 1);
} elsif (mod == 0 or mod == 2) {
setprop(name, mod + 1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 1 or mod == 3) {
setprop(name, mod - 1);
}
</script>
</binding>
</mod-up>
</button>
<button n="7"><!-- F4 -->
<desc>Modifier Bit 1</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 2);
} elsif (mod == 0 or mod == 1) {
setprop(name, mod + 2);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 2 or mod == 3) {
setprop(name, mod - 2);
}
</script>
</binding>
</mod-up>
</button>
<button n="8"><!-- >> -->
<desc>free</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
print("Please " ~ text ~ " for the full joystick layout.");
gui.popupTip(text);
]]>
</script>
</binding>
</button>
<button n="9"><!-- << -->
<desc>free</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
print("Please " ~ text ~ " for the full joystick layout.");
gui.popupTip(text);
]]>
</script>
</binding>
</button>
<button n="10"><!-- hat up -->
<desc>View direction; prop pitch; elevator trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(1);
} elsif (mod == 1) {
controls.adjPropeller(1);
} elsif (mod == 2) {
controls.elevatorTrim(0.75);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="11"><!-- hat left -->
<desc>View direction; mixture; aileron trim; rudder trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(1);
} else {
view.panViewDir(-1);
}
} elsif (mod == 1) {
controls.adjMixture(-2);
} elsif (mod == 2) {
controls.aileronTrim(-0.75);
} elsif (mod == 3) {
controls.rudderTrim(-0.75);
}
</script>
</binding>
</button>
<button n="12"><!-- hat right -->
<desc>View elevation; mixture; aileron trim; rudder trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(-1);
} else {
view.panViewDir(1);
}
} elsif (mod == 1) {
controls.adjMixture(2);
} elsif (mod == 2) {
controls.aileronTrim(0.75);
} elsif (mod == 3) {
controls.rudderTrim(-0.75);
}
</script>
</binding>
</button>
<button n="13"><!-- hat down -->
<desc>View direction; prop pitch; elevator trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(-1);
} elsif (mod == 1) {
controls.adjPropeller(-1);
} elsif (mod == 2) {
controls.elevatorTrim(-0.75);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
</PropertyList>