Cleanup:
- water.eff: technique 2: air_pollution uniform is not used by water-ALS-base.frag - water.eff: ocean_flag is now a parameter - water-inland.eff now inherits from water.eff as it's a copy, except for ocean_flag value
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2 changed files with 33 additions and 1448 deletions
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@ -75,6 +75,11 @@
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<use_specified_water_shallowness type="int">0</use_specified_water_shallowness>
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<water_shallowness type="float">0.7</water_shallowness>
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<use_specified_floor_color type="int">0</use_specified_floor_color>
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<floor_color type="vec3d">0.054 0.149 0.384</floor_color>
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<ocean_flag>1</ocean_flag>
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<normalmap_dds type="float">0.0</normalmap_dds>
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<saturation>
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<use>/rendering/scene/saturation</use>
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@ -459,6 +464,26 @@
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<type>sampler-2d</type>
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<value type="int">8</value>
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</uniform>
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<uniform>
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<name>use_specified_water_shallowness</name>
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<type>int</type>
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<value><use>use_specified_water_shallowness</use></value>
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</uniform>
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<uniform>
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<name>water_shallowness</name>
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<type>float</type>
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<value><use>water_shallowness</use></value>
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</uniform>
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<uniform>
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<name>use_specified_floor_color</name>
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<type>int</type>
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<value><use>use_specified_floor_color</use></value>
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</uniform>
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<uniform>
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<name>floor_color</name>
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<type>float-vec3</type>
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<value><use>floor_color</use></value>
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</uniform>
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<!-- normalmap is .dds-->
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<uniform>
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<name>normalmap_dds</name>
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@ -976,7 +1001,7 @@
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<uniform>
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<name>ocean_flag</name>
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<type>int</type>
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<value>1</value>
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<value><use>ocean_flag</use></value>
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</uniform>
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<!-- END fog include -->
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</pass>
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@ -1409,7 +1434,7 @@
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<uniform>
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<name>ocean_flag</name>
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<type>int</type>
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<value>1</value>
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<value><use>ocean_flag</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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