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Canvas: Update API for core changes.

- Use only one node for colors and dash-array
 - Update some property names to better match SVG/CSS
This commit is contained in:
Thomas Geymayer 2012-08-23 21:05:52 +02:00
parent cc770cecb7
commit 52b89ed372
2 changed files with 47 additions and 32 deletions

View file

@ -53,6 +53,31 @@ var _setColorNodes = func(nodes, color)
nodes[3].setDoubleValue(1);
};
var _getColor = func(color)
{
if( size(color) == 1 )
var color = color[0];
if( typeof(color) == 'scalar' )
return color;
if( typeof(color) != "vector" )
return debug.warn("Wrong type for color");
if( size(color) < 3 or size(color) > 4 )
return debug.warn("Color needs 3 or 4 values (RGB or RGBA)");
var str = 'rgb';
if( size(color) == 4 )
str ~= 'a';
str ~= '(';
# rgb = [0,255], a = [0,1]
for(var i = 0; i < size(color); i += 1)
str ~= (i > 0 ? ',' : '') ~ (i < 3 ? int(color[i] * 255) : color[i]);
return str ~ ')';
};
var _arg2valarray = func
{
var ret = arg;
@ -233,14 +258,10 @@ var Element = {
setScale: func { me._getTf().setScale(arg); return me; },
# Shortcut for getting scale
getScale: func me._getTf().getScale(),
# Set the line/text color
#
# @param color Vector of 3 or 4 values in [0, 1]
setColor: func { _setColorNodes(me.color, arg); return me; },
# Set the fill/background/boundingbox color
#
# @param color Vector of 3 or 4 values in [0, 1]
setColorFill: func { _setColorNodes(me.color_fill, arg); return me; },
setColorFill: func me.set('fill', _getColor(arg)),
#
getBoundingBox: func()
{
@ -381,10 +402,7 @@ var Map = {
var Text = {
new: func(node, id)
{
var m = { parents: [Text, Element.new(node, id)] };
m.color = _createColorNodes(m._node, "color");
m.color_fill = _createColorNodes(m._node, "color-fill");
return m;
return { parents: [Text, Element.new(node, id)] };
},
# Set the text
setText: func(text)
@ -447,7 +465,9 @@ var Text = {
setMaxWidth: func(w)
{
me.setDouble("max-width", w);
}
},
setColor: func me.set('fill', _getColor(arg)),
setColorFill: func me.set('background', _getColor(arg))
};
# Path
@ -514,14 +534,11 @@ var Path = {
#
new: func(node, id)
{
var m = {
return {
parents: [Path, Element.new(node, id)],
_num_cmds: 0,
_num_coords: 0
};
m.color = _createColorNodes(m._node, "color");
m.color_fill = _createColorNodes(m._node, "color-fill");
return m;
},
# Remove all existing path data
reset: func
@ -608,6 +625,17 @@ var Path = {
# Close the path (implicit lineTo to first point of path)
close: func me.addSegment(me.VG_CLOSE_PATH),
setColor: func me.setStroke(_getColor(arg)),
setColorFill: func me.setFill(_getColor(arg)),
setFill: func(fill)
{
me.set('fill', fill);
},
setStroke: func(stroke)
{
me.set('stroke', stroke);
},
setStrokeLineWidth: func(width)
{
me.setDouble('stroke-width', width);
@ -627,23 +655,12 @@ var Path = {
# [on1, off1, on2, ...]
setStrokeDashArray: func(pattern)
{
me._node.removeChildren('stroke-dasharray');
if( typeof(pattern) == 'vector' )
me._node.setValues({'stroke-dasharray': pattern});
me.set('stroke-dasharray', string.join(',', pattern));
else
debug.warn("setStrokeDashArray: vector expected!");
return me;
},
# Set the fill color and enable filling this path
#
# @param color Vector of 3 or 4 values in [0, 1]
setColorFill: func { _setColorNodes(me.color_fill, arg); me.setFill(1); },
# Enable/disable filling this path
setFill: func(fill)
{
me.setBool("fill", fill);
}
};

View file

@ -342,18 +342,16 @@ var parsesvg = func(group, path, options = nil)
parsePath(d);
stack[-1].set('fill', style['fill']);
var w = style['stroke-width'];
stack[-1].setStrokeLineWidth( w != nil ? w : 1 );
stack[-1].setColor(parseColor(style['stroke']));
stack[-1].set('stroke', style['stroke'] or "none");
var linecap = style['stroke-linecap'];
if( linecap != nil )
stack[-1].setStrokeLineCap(style['stroke-linecap']);
var fill = style['fill'];
if( fill != nil and fill != "none" )
stack[-1].setColorFill(parseColor(fill));
# http://www.w3.org/TR/SVG/painting.html#StrokeDasharrayProperty
var dash = style['stroke-dasharray'];
if( dash and size(dash) > 3 )