Canvas: Update API for core changes.
- Use only one node for colors and dash-array - Update some property names to better match SVG/CSS
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2 changed files with 47 additions and 32 deletions
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@ -53,6 +53,31 @@ var _setColorNodes = func(nodes, color)
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nodes[3].setDoubleValue(1);
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};
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var _getColor = func(color)
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{
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if( size(color) == 1 )
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var color = color[0];
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if( typeof(color) == 'scalar' )
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return color;
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if( typeof(color) != "vector" )
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return debug.warn("Wrong type for color");
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if( size(color) < 3 or size(color) > 4 )
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return debug.warn("Color needs 3 or 4 values (RGB or RGBA)");
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var str = 'rgb';
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if( size(color) == 4 )
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str ~= 'a';
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str ~= '(';
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# rgb = [0,255], a = [0,1]
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for(var i = 0; i < size(color); i += 1)
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str ~= (i > 0 ? ',' : '') ~ (i < 3 ? int(color[i] * 255) : color[i]);
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return str ~ ')';
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};
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var _arg2valarray = func
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{
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var ret = arg;
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@ -233,14 +258,10 @@ var Element = {
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setScale: func { me._getTf().setScale(arg); return me; },
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# Shortcut for getting scale
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getScale: func me._getTf().getScale(),
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# Set the line/text color
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#
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# @param color Vector of 3 or 4 values in [0, 1]
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setColor: func { _setColorNodes(me.color, arg); return me; },
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# Set the fill/background/boundingbox color
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#
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# @param color Vector of 3 or 4 values in [0, 1]
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setColorFill: func { _setColorNodes(me.color_fill, arg); return me; },
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setColorFill: func me.set('fill', _getColor(arg)),
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#
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getBoundingBox: func()
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{
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@ -381,10 +402,7 @@ var Map = {
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var Text = {
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new: func(node, id)
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{
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var m = { parents: [Text, Element.new(node, id)] };
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m.color = _createColorNodes(m._node, "color");
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m.color_fill = _createColorNodes(m._node, "color-fill");
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return m;
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return { parents: [Text, Element.new(node, id)] };
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},
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# Set the text
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setText: func(text)
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@ -447,7 +465,9 @@ var Text = {
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setMaxWidth: func(w)
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{
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me.setDouble("max-width", w);
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}
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},
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setColor: func me.set('fill', _getColor(arg)),
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setColorFill: func me.set('background', _getColor(arg))
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};
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# Path
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@ -514,14 +534,11 @@ var Path = {
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#
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new: func(node, id)
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{
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var m = {
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return {
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parents: [Path, Element.new(node, id)],
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_num_cmds: 0,
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_num_coords: 0
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};
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m.color = _createColorNodes(m._node, "color");
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m.color_fill = _createColorNodes(m._node, "color-fill");
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return m;
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},
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# Remove all existing path data
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reset: func
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@ -608,6 +625,17 @@ var Path = {
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# Close the path (implicit lineTo to first point of path)
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close: func me.addSegment(me.VG_CLOSE_PATH),
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setColor: func me.setStroke(_getColor(arg)),
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setColorFill: func me.setFill(_getColor(arg)),
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setFill: func(fill)
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{
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me.set('fill', fill);
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},
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setStroke: func(stroke)
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{
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me.set('stroke', stroke);
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},
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setStrokeLineWidth: func(width)
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{
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me.setDouble('stroke-width', width);
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@ -627,23 +655,12 @@ var Path = {
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# [on1, off1, on2, ...]
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setStrokeDashArray: func(pattern)
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{
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me._node.removeChildren('stroke-dasharray');
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if( typeof(pattern) == 'vector' )
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me._node.setValues({'stroke-dasharray': pattern});
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me.set('stroke-dasharray', string.join(',', pattern));
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else
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debug.warn("setStrokeDashArray: vector expected!");
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return me;
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},
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# Set the fill color and enable filling this path
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#
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# @param color Vector of 3 or 4 values in [0, 1]
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setColorFill: func { _setColorNodes(me.color_fill, arg); me.setFill(1); },
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# Enable/disable filling this path
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setFill: func(fill)
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{
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me.setBool("fill", fill);
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}
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};
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@ -342,18 +342,16 @@ var parsesvg = func(group, path, options = nil)
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parsePath(d);
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stack[-1].set('fill', style['fill']);
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var w = style['stroke-width'];
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stack[-1].setStrokeLineWidth( w != nil ? w : 1 );
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stack[-1].setColor(parseColor(style['stroke']));
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stack[-1].set('stroke', style['stroke'] or "none");
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var linecap = style['stroke-linecap'];
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if( linecap != nil )
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stack[-1].setStrokeLineCap(style['stroke-linecap']);
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var fill = style['fill'];
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if( fill != nil and fill != "none" )
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stack[-1].setColorFill(parseColor(fill));
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# http://www.w3.org/TR/SVG/painting.html#StrokeDasharrayProperty
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var dash = style['stroke-dasharray'];
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if( dash and size(dash) > 3 )
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