Multiplayer Dialog fixes.
Change to use the ports defined in the property tree when connecting from the dialog. Ensure properties for ports are set to a valid (non zero, not null) value on dialog initialisation. Add ability to change receive port from dialog firstly to see what it is and secondly to allow multiple fg sessions
This commit is contained in:
parent
ec496ed045
commit
52884c7f12
1 changed files with 31 additions and 6 deletions
|
@ -22,6 +22,12 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
if (getprop("/sim/multiplay/rxport") == nil or getprop("/sim/multiplay/rxport") == 0)
|
||||
setprop("/sim/multiplay/rxport",5000);
|
||||
|
||||
if (getprop("/sim/multiplay/txport") == nil or getprop("/sim/multiplay/txport") == 0)
|
||||
setprop("/sim/multiplay/txport",5000);
|
||||
|
||||
if (getprop("/sim/multiplay/protocol-version") == 2)
|
||||
setprop("/sim/gui/dialogs/multiplay/protocol-version", "Visible to only 2017+");
|
||||
else
|
||||
|
@ -229,7 +235,26 @@
|
|||
|
||||
<properties>/sim/gui/dialogs/multiplay/servers</properties>
|
||||
</combo>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<row>3</row>
|
||||
<col>1</col>
|
||||
<text>
|
||||
<width>2</width>
|
||||
<halign>right</halign>
|
||||
<label>rxPort</label>
|
||||
</text>
|
||||
<input>
|
||||
<pref-width>50</pref-width>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/rxport</property>
|
||||
<enable>
|
||||
<not>
|
||||
<property>/sim/multiplay/online</property>
|
||||
</not>
|
||||
</enable>
|
||||
</input>
|
||||
</group>
|
||||
<!-- status area -->
|
||||
<text>
|
||||
<visible>
|
||||
|
@ -278,8 +303,8 @@
|
|||
<script>
|
||||
fgcommand("multiplayer-connect", props.Node.new({
|
||||
"servername": getprop("/sim/multiplay/selected-server"),
|
||||
"rxport": 5000,
|
||||
"txport": 5000
|
||||
"rxport": getprop("/sim/multiplay/rxport"),
|
||||
"txport": getprop("/sim/multiplay/txport")
|
||||
}));
|
||||
</script>
|
||||
</binding>
|
||||
|
|
Loading…
Reference in a new issue