Merge branch 'master' of git://gitorious.org/fg/fgdata
This commit is contained in:
commit
5249b7152e
3 changed files with 705 additions and 1 deletions
239
Input/Joysticks/ThrustMaster/Warthog-Stick.xml
Normal file
239
Input/Joysticks/ThrustMaster/Warthog-Stick.xml
Normal file
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@ -0,0 +1,239 @@
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<?xml version="1.0"?>
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<!--
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||||
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
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Work In Progress
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||||
-->
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||||
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<PropertyList>
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<name>Thustmaster Joystick - HOTAS Warthog</name>
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<nasal>
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<command>nasal</command>
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<script>
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var this = cmdarg().getParent();
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
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var load_overlay = func(name) {
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foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
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var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name;
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if (io.stat(file) != nil) {
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printlog("info", "WARTHOG: loading overlay " ~ file);
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cmdarg().getNode("script").setValue("");
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io.read_properties(file, this);
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props.runBinding(cmdarg());
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break;
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}
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}
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}
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load_overlay("generic.xml");
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if (is_helicopter)
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load_overlay("helicopter.xml");
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load_overlay(getprop("/sim/aircraft") ~ ".xml");
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foreach (var b; this.getChildren("button")) {
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if (b.getAttribute("children") == 1) {
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var name = b.getNode("name", 1).getValue() or "??";
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b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
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}
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}
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var mod = 0;
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var trimstep = 0.75;
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</script>
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</nasal>
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<axis n="0">
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<name>X-axis</name>
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<desc>aileron</desc>
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<tolerance>0.0001</tolerance>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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</binding>
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</axis>
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<axis n="1">
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<name>Y-axis</name>
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<desc>elevator</desc>
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<tolerance>0.0001</tolerance>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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</binding>
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</axis>
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<axis n="2">
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<name>Trim Coolie Left/Right</name>
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<desc>adjust aileron trim, +mod: reset aileron trim</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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controls.aileronTrim(-trimstep);
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else
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setprop("/controls/flight/aileron-trim", 0);
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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controls.aileronTrim(trimstep);
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else
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setprop("/controls/flight/aileron-trim", 0);
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</script>
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</binding>
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</high>
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</axis>
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<axis n="3">
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<name>Trim Coolie Down/Up</name>
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<desc>adjust elevator trim, +mod: reset elevator trim</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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controls.elevatorTrim(trimstep);
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else
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setprop("/controls/flight/elevator-trim", 0);
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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controls.elevatorTrim(-trimstep);
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else
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setprop("/controls/flight/elevator-trim", 0);
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</script>
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</binding>
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</high>
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</axis>
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<button n="0">
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<name>Trigger Button 1</name>
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<desc>gun trigger stage 1</desc>
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<binding>
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<command>nasal</command>
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<script>controls.trigger(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.trigger(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="1">
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<name>Weapons Release</name>
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</button>
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<button n="2">
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<name>Nosewheel Steering Button</name>
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</button>
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<button n="3">
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<name>Paddle Switch</name>
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<desc>modifier button</desc>
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<binding>
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<command>property-assign</command>
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<property>/devices/status/joysticks/warthog/modifier</property>
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<value>1</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/devices/status/joysticks/warthog/modifier</property>
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<value>0</value>
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</binding>
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</mod-up>
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</button>
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<button n="4">
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<name>Master Mode Control Button</name>
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</button>
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<button n="5">
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<name>Trigger Button 2</name>
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<desc>gun trigger stage 2</desc>
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<binding>
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<command>nasal</command>
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<script>controls.trigger(2)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.trigger(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="6">
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<name>Target Management Switch (TMS) up</name>
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</button>
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<button n="7">
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<name>Target Management Switch (TMS) right</name>
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</button>
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<button n="8">
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<name>Target Management Switch (TMS) down</name>
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</button>
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<button n="9">
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<name>Target Management Switch (TMS) left</name>
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</button>
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<button n="10">
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<name>Data Management Switch (DMS) up</name>
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</button>
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<button n="11">
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<name>Data Management Switch (DMS) right</name>
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</button>
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<button n="12">
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<name>Data Management Switch (DMS) down</name>
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</button>
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<button n="13">
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<name>Data Management Switch (DMS) left</name>
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</button>
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<button n="14">
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<name>Countermeasures Management Switch (CMS) up</name>
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</button>
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<button n="15">
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<name>Countermeasures Management Switch (CMS) right</name>
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</button>
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<button n="16">
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<name>Countermeasures Management Switch (CMS) down</name>
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</button>
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<button n="17">
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<name>Countermeasures Management Switch (CMS) left</name>
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</button>
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<button n="18">
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<name>Countermeasures Management Switch (CMS) push</name>
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</button>
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</PropertyList>
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465
Input/Joysticks/ThrustMaster/Warthog-Throttle.xml
Normal file
465
Input/Joysticks/ThrustMaster/Warthog-Throttle.xml
Normal file
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@ -0,0 +1,465 @@
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<?xml version="1.0"?>
|
||||
<!--
|
||||
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
|
||||
Work In Progress
|
||||
-->
|
||||
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||||
<PropertyList>
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<name>Thrustmaster Throttle - HOTAS Warthog</name>
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<nasal>
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<command>nasal</command>
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<script>
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var this = cmdarg().getParent();
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
|
||||
|
||||
var load_overlay = func(name) {
|
||||
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
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var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name;
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||||
if (io.stat(file) != nil) {
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printlog("info", "WARTHOG: loading overlay " ~ file);
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cmdarg().getNode("script").setValue("");
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io.read_properties(file, this);
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props.runBinding(cmdarg());
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break;
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}
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}
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||||
}
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load_overlay("generic");
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if (is_helicopter)
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load_overlay("helicopter");
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load_overlay(getprop("/sim/aircraft"));
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foreach (var b; this.getChildren("button")) {
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if (b.getAttribute("children") == 1) {
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var name = b.getNode("name", 1).getValue() or "??";
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b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
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}
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}
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var mod = 0;
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var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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setlistener(_, func(n) mod = n.getValue());
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var left_engines = [0, 2, 4, 6, 8, 10];
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var right_engines = [1, 3, 5, 7, 9, 11];
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var viewstep = 0.5;
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var viewdir = props.globals.getNode("/sim").getChildren("view");
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forindex (var i; viewdir) {
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var t = viewdir[i].getNode("type");
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viewdir[i] = t != nil and t.getValue() == "lookat" ? 1 : -1;
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}
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</script>
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</nasal>
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<axis n="0">
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<name>Mouse Horizontal</name>
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<desc>mouse horizontal</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>view.panViewDir(-viewdir[view.index] * viewstep)</script>
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</binding>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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||||
<command>nasal</command>
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||||
<script>view.panViewDir(viewdir[view.index] * viewstep)</script>
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||||
</binding>
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</high>
|
||||
</axis>
|
||||
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<axis n="1">
|
||||
<name>Mouse Vertical</name>
|
||||
<desc>mouse vertical</desc>
|
||||
<low>
|
||||
<repeatable type="bool">true</repeatable>
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||||
<binding>
|
||||
<command>nasal</command>
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||||
<script>view.panViewPitch(viewstep)</script>
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||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<repeatable type="bool">true</repeatable>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>view.panViewPitch(-viewstep)</script>
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||||
</binding>
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||||
</high>
|
||||
</axis>
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||||
|
||||
<axis n="2">
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||||
<name>Right Throttle</name>
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||||
<desc>right throttle (odd engines)</desc>
|
||||
<tolerance>0.0001</tolerance>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis n="3">
|
||||
<name>Left Throttle</name>
|
||||
<desc>left throttle (even engines)</desc>
|
||||
<number>
|
||||
<unix>3</unix>
|
||||
<mac>3</mac>
|
||||
<windows>5</windows>
|
||||
</number>
|
||||
<tolerance>0.0001</tolerance>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis n="4">
|
||||
<name>Friction Wheel</name>
|
||||
<desc>rudder trim</desc>
|
||||
<number>
|
||||
<unix>4</unix>
|
||||
<mac>4</mac>
|
||||
<windows>6</windows>
|
||||
</number>
|
||||
<binding>
|
||||
<command>property-scale</command>
|
||||
<property>/controls/flight/rudder-trim</property>
|
||||
<factor type="double">-1</factor>
|
||||
</binding>
|
||||
</axis>
|
||||
|
||||
<axis n="5">
|
||||
<name>Coolie Switch Horizontal</name>
|
||||
<number>
|
||||
<unix>5</unix>
|
||||
<mac>5</mac>
|
||||
<windows>3</windows>
|
||||
</number>
|
||||
<low>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("coolie switch left")</script>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("coolie switch right")</script>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<axis n="6">
|
||||
<name>Coolie Switch Vertical</name>
|
||||
<number>
|
||||
<unix>6</unix>
|
||||
<mac>6</mac>
|
||||
<windows>4</windows>
|
||||
</number>
|
||||
<low>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("coolie switch up")</script>
|
||||
</binding>
|
||||
</low>
|
||||
<high>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("coolie switch down")</script>
|
||||
</binding>
|
||||
</high>
|
||||
</axis>
|
||||
|
||||
<button n="0">
|
||||
<name>Mouse Button</name>
|
||||
<desc>reset view</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>view.resetView()</script>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button n="1">
|
||||
<name>MIC Switch Push</name>
|
||||
<desc>Push To Talk (PTT)</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.ptt(1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.ptt(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="2">
|
||||
<name>MIC Switch Up</name>
|
||||
</button>
|
||||
|
||||
<button n="3">
|
||||
<name>MIC Switch Forward</name>
|
||||
</button>
|
||||
|
||||
<button n="4">
|
||||
<name>MIC Switch Down</name>
|
||||
</button>
|
||||
|
||||
<button n="5">
|
||||
<name>MIC Switch Aft</name>
|
||||
</button>
|
||||
|
||||
<button n="6">
|
||||
<name>Speedbrake Forward</name>
|
||||
</button>
|
||||
|
||||
<button n="7">
|
||||
<name>Speedbrake Aft</name>
|
||||
</button>
|
||||
|
||||
<button n="8">
|
||||
<name>Boat Switch Forward</name>
|
||||
</button>
|
||||
|
||||
<button n="9">
|
||||
<name>Boat Switch Aft</name>
|
||||
</button>
|
||||
|
||||
<button n="10">
|
||||
<name>China Hat Forward</name>
|
||||
</button>
|
||||
|
||||
<button n="11">
|
||||
<name>China Hat Aft</name>
|
||||
</button>
|
||||
|
||||
<button n="12">
|
||||
<name>Pinky Switch Forward</name>
|
||||
</button>
|
||||
|
||||
<button n="13">
|
||||
<name>Pinky Switch Aft</name>
|
||||
</button>
|
||||
|
||||
<button n="14">
|
||||
<name>Left Throttle Button</name>
|
||||
</button>
|
||||
|
||||
<button n="15">
|
||||
<name>Engine Fuel Flow Left</name>
|
||||
<desc>engine fuel flow left</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; left_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; left_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="16">
|
||||
<name>Engine Fuel Flow Right</name>
|
||||
<desc>engine fuel flow right</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; right_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; right_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="17">
|
||||
<name>Engine Operate Left MOTOR</name>
|
||||
<desc>engine operate left motor (magnetos)</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; left_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; left_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="18">
|
||||
<name>Engine Operate Right MOTOR</name>
|
||||
<desc>engine operate right motor (magnetos)</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; right_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
|
||||
</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>
|
||||
foreach (var i; right_engines)
|
||||
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
|
||||
</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="19">
|
||||
<name>APU Start</name>
|
||||
<desc>APU (auxiliary power unit) on/off</desc>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/controls/electric/APU-generator</property>
|
||||
<value>1</value>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>property-assign</command>
|
||||
<property>/controls/electric/APU-generator</property>
|
||||
<value>0</value>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="20">
|
||||
<name>Landing Gear Horn Silence Button</name>
|
||||
</button>
|
||||
|
||||
<button n="21">
|
||||
<name>Flaps Up</name>
|
||||
<desc>flaps up</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(-1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="22">
|
||||
<name>Flaps Down</name>
|
||||
<desc>flaps down</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(1)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>controls.flapsDown(0)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="23">
|
||||
<name>EAC Switch</name>
|
||||
</button>
|
||||
|
||||
<button n="24">
|
||||
<name>RADAR ALT</name>
|
||||
</button>
|
||||
|
||||
<button n="25">
|
||||
<name>Autopilot (Dis)Engage</name>
|
||||
</button>
|
||||
|
||||
<button n="26">
|
||||
<name>Autopilot PATH</name>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("autopilot path")</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("autopilot alt/hdg")</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="27">
|
||||
<name>Autopilot ALT</name>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("autopilot alt")</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>popup("autopilot alt/hdg")</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="28">
|
||||
<name>Right Throttle Idle Switch</name>
|
||||
</button>
|
||||
|
||||
<button n="29">
|
||||
<name>Left Throttle Idle Switch</name>
|
||||
</button>
|
||||
|
||||
<button n="30">
|
||||
<name>Engine Operate Left IGN</name>
|
||||
<desc>start left engines</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>call(controls.startEngine, [1] ~ left_engines)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>call(controls.startEngine, [0] ~ left_engines)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
|
||||
<button n="31">
|
||||
<name>Engine Operate Right IGN</name>
|
||||
<desc>start right engines</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>call(controls.startEngine, [1] ~ right_engines)</script>
|
||||
</binding>
|
||||
<mod-up>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>call(controls.startEngine, [0] ~ right_engines)</script>
|
||||
</binding>
|
||||
</mod-up>
|
||||
</button>
|
||||
</PropertyList>
|
|
@ -846,7 +846,7 @@ var tyresmoke = {
|
|||
},
|
||||
update: func {
|
||||
var rollspeed = me.get_rollspeed();
|
||||
var vert_speed = (me.vertical_speed) ? me.vertical_speed.getValue() : -999;
|
||||
var vert_speed = (me.vertical_speed) != nil ? me.vertical_speed.getValue() : -999;
|
||||
var groundspeed = me.speed.getValue();
|
||||
var friction_factor = me.friction_factor.getValue();
|
||||
var wow = me.wow.getValue();
|
||||
|
|
Loading…
Add table
Reference in a new issue