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Merge branch 'master' of git://gitorious.org/fg/fgdata

This commit is contained in:
BARANGER Emmanuel 2011-09-11 01:58:42 +02:00
commit 5249b7152e
3 changed files with 705 additions and 1 deletions

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<?xml version="1.0"?>
<!--
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
Work In Progress
-->
<PropertyList>
<name>Thustmaster Joystick - HOTAS Warthog</name>
<nasal>
<command>nasal</command>
<script>
var this = cmdarg().getParent();
var popup = func gui.popupTip(call(sprintf, arg));
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
var load_overlay = func(name) {
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name;
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().getNode("script").setValue("");
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
load_overlay("generic.xml");
if (is_helicopter)
load_overlay("helicopter.xml");
load_overlay(getprop("/sim/aircraft") ~ ".xml");
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
var name = b.getNode("name", 1).getValue() or "??";
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
}
}
var mod = 0;
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
setlistener(_, func(n) mod = n.getValue());
var trimstep = 0.75;
</script>
</nasal>
<axis n="0">
<name>X-axis</name>
<desc>aileron</desc>
<tolerance>0.0001</tolerance>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
</binding>
</axis>
<axis n="1">
<name>Y-axis</name>
<desc>elevator</desc>
<tolerance>0.0001</tolerance>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
</binding>
</axis>
<axis n="2">
<name>Trim Coolie Left/Right</name>
<desc>adjust aileron trim, +mod: reset aileron trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.aileronTrim(-trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.aileronTrim(trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</high>
</axis>
<axis n="3">
<name>Trim Coolie Down/Up</name>
<desc>adjust elevator trim, +mod: reset elevator trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.elevatorTrim(trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.elevatorTrim(-trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</high>
</axis>
<button n="0">
<name>Trigger Button 1</name>
<desc>gun trigger stage 1</desc>
<binding>
<command>nasal</command>
<script>controls.trigger(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.trigger(0)</script>
</binding>
</mod-up>
</button>
<button n="1">
<name>Weapons Release</name>
</button>
<button n="2">
<name>Nosewheel Steering Button</name>
</button>
<button n="3">
<name>Paddle Switch</name>
<desc>modifier button</desc>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="4">
<name>Master Mode Control Button</name>
</button>
<button n="5">
<name>Trigger Button 2</name>
<desc>gun trigger stage 2</desc>
<binding>
<command>nasal</command>
<script>controls.trigger(2)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.trigger(0)</script>
</binding>
</mod-up>
</button>
<button n="6">
<name>Target Management Switch (TMS) up</name>
</button>
<button n="7">
<name>Target Management Switch (TMS) right</name>
</button>
<button n="8">
<name>Target Management Switch (TMS) down</name>
</button>
<button n="9">
<name>Target Management Switch (TMS) left</name>
</button>
<button n="10">
<name>Data Management Switch (DMS) up</name>
</button>
<button n="11">
<name>Data Management Switch (DMS) right</name>
</button>
<button n="12">
<name>Data Management Switch (DMS) down</name>
</button>
<button n="13">
<name>Data Management Switch (DMS) left</name>
</button>
<button n="14">
<name>Countermeasures Management Switch (CMS) up</name>
</button>
<button n="15">
<name>Countermeasures Management Switch (CMS) right</name>
</button>
<button n="16">
<name>Countermeasures Management Switch (CMS) down</name>
</button>
<button n="17">
<name>Countermeasures Management Switch (CMS) left</name>
</button>
<button n="18">
<name>Countermeasures Management Switch (CMS) push</name>
</button>
</PropertyList>

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@ -0,0 +1,465 @@
<?xml version="1.0"?>
<!--
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
Work In Progress
-->
<PropertyList>
<name>Thrustmaster Throttle - HOTAS Warthog</name>
<nasal>
<command>nasal</command>
<script>
var this = cmdarg().getParent();
var popup = func gui.popupTip(call(sprintf, arg));
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
var load_overlay = func(name) {
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name;
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().getNode("script").setValue("");
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
load_overlay("generic");
if (is_helicopter)
load_overlay("helicopter");
load_overlay(getprop("/sim/aircraft"));
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
var name = b.getNode("name", 1).getValue() or "??";
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
}
}
var mod = 0;
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
setlistener(_, func(n) mod = n.getValue());
var left_engines = [0, 2, 4, 6, 8, 10];
var right_engines = [1, 3, 5, 7, 9, 11];
var viewstep = 0.5;
var viewdir = props.globals.getNode("/sim").getChildren("view");
forindex (var i; viewdir) {
var t = viewdir[i].getNode("type");
viewdir[i] = t != nil and t.getValue() == "lookat" ? 1 : -1;
}
</script>
</nasal>
<axis n="0">
<name>Mouse Horizontal</name>
<desc>mouse horizontal</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>view.panViewDir(-viewdir[view.index] * viewstep)</script>
</binding>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>view.panViewDir(viewdir[view.index] * viewstep)</script>
</binding>
</high>
</axis>
<axis n="1">
<name>Mouse Vertical</name>
<desc>mouse vertical</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>view.panViewPitch(viewstep)</script>
</binding>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>view.panViewPitch(-viewstep)</script>
</binding>
</high>
</axis>
<axis n="2">
<name>Right Throttle</name>
<desc>right throttle (odd engines)</desc>
<tolerance>0.0001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
</binding>
</axis>
<axis n="3">
<name>Left Throttle</name>
<desc>left throttle (even engines)</desc>
<number>
<unix>3</unix>
<mac>3</mac>
<windows>5</windows>
</number>
<tolerance>0.0001</tolerance>
<binding>
<command>nasal</command>
<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
</binding>
</axis>
<axis n="4">
<name>Friction Wheel</name>
<desc>rudder trim</desc>
<number>
<unix>4</unix>
<mac>4</mac>
<windows>6</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder-trim</property>
<factor type="double">-1</factor>
</binding>
</axis>
<axis n="5">
<name>Coolie Switch Horizontal</name>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>3</windows>
</number>
<low>
<binding>
<command>nasal</command>
<script>popup("coolie switch left")</script>
</binding>
</low>
<high>
<binding>
<command>nasal</command>
<script>popup("coolie switch right")</script>
</binding>
</high>
</axis>
<axis n="6">
<name>Coolie Switch Vertical</name>
<number>
<unix>6</unix>
<mac>6</mac>
<windows>4</windows>
</number>
<low>
<binding>
<command>nasal</command>
<script>popup("coolie switch up")</script>
</binding>
</low>
<high>
<binding>
<command>nasal</command>
<script>popup("coolie switch down")</script>
</binding>
</high>
</axis>
<button n="0">
<name>Mouse Button</name>
<desc>reset view</desc>
<binding>
<command>nasal</command>
<script>view.resetView()</script>
</binding>
</button>
<button n="1">
<name>MIC Switch Push</name>
<desc>Push To Talk (PTT)</desc>
<binding>
<command>nasal</command>
<script>controls.ptt(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.ptt(0)</script>
</binding>
</mod-up>
</button>
<button n="2">
<name>MIC Switch Up</name>
</button>
<button n="3">
<name>MIC Switch Forward</name>
</button>
<button n="4">
<name>MIC Switch Down</name>
</button>
<button n="5">
<name>MIC Switch Aft</name>
</button>
<button n="6">
<name>Speedbrake Forward</name>
</button>
<button n="7">
<name>Speedbrake Aft</name>
</button>
<button n="8">
<name>Boat Switch Forward</name>
</button>
<button n="9">
<name>Boat Switch Aft</name>
</button>
<button n="10">
<name>China Hat Forward</name>
</button>
<button n="11">
<name>China Hat Aft</name>
</button>
<button n="12">
<name>Pinky Switch Forward</name>
</button>
<button n="13">
<name>Pinky Switch Aft</name>
</button>
<button n="14">
<name>Left Throttle Button</name>
</button>
<button n="15">
<name>Engine Fuel Flow Left</name>
<desc>engine fuel flow left</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="16">
<name>Engine Fuel Flow Right</name>
<desc>engine fuel flow right</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
</script>
</binding>
</mod-up>
</button>
<button n="17">
<name>Engine Operate Left MOTOR</name>
<desc>engine operate left motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; left_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="18">
<name>Engine Operate Right MOTOR</name>
<desc>engine operate right motor (magnetos)</desc>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
foreach (var i; right_engines)
setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
</script>
</binding>
</mod-up>
</button>
<button n="19">
<name>APU Start</name>
<desc>APU (auxiliary power unit) on/off</desc>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/controls/electric/APU-generator</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="20">
<name>Landing Gear Horn Silence Button</name>
</button>
<button n="21">
<name>Flaps Up</name>
<desc>flaps up</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="22">
<name>Flaps Down</name>
<desc>flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="23">
<name>EAC Switch</name>
</button>
<button n="24">
<name>RADAR ALT</name>
</button>
<button n="25">
<name>Autopilot (Dis)Engage</name>
</button>
<button n="26">
<name>Autopilot PATH</name>
<binding>
<command>nasal</command>
<script>popup("autopilot path")</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>popup("autopilot alt/hdg")</script>
</binding>
</mod-up>
</button>
<button n="27">
<name>Autopilot ALT</name>
<binding>
<command>nasal</command>
<script>popup("autopilot alt")</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>popup("autopilot alt/hdg")</script>
</binding>
</mod-up>
</button>
<button n="28">
<name>Right Throttle Idle Switch</name>
</button>
<button n="29">
<name>Left Throttle Idle Switch</name>
</button>
<button n="30">
<name>Engine Operate Left IGN</name>
<desc>start left engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ left_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ left_engines)</script>
</binding>
</mod-up>
</button>
<button n="31">
<name>Engine Operate Right IGN</name>
<desc>start right engines</desc>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [1] ~ right_engines)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>call(controls.startEngine, [0] ~ right_engines)</script>
</binding>
</mod-up>
</button>
</PropertyList>

View file

@ -846,7 +846,7 @@ var tyresmoke = {
},
update: func {
var rollspeed = me.get_rollspeed();
var vert_speed = (me.vertical_speed) ? me.vertical_speed.getValue() : -999;
var vert_speed = (me.vertical_speed) != nil ? me.vertical_speed.getValue() : -999;
var groundspeed = me.speed.getValue();
var friction_factor = me.friction_factor.getValue();
var wow = me.wow.getValue();