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tweak random building reflections

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-07-15 00:33:39 +03:00
parent 2fb30f8128
commit 4f991859ca
5 changed files with 14 additions and 3 deletions

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@ -43,6 +43,17 @@
<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
<reflection-noise type="float"> 0.0 </reflection-noise>
<texture n= "5" >
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
</images>
</texture>
<!--Ambient correction -->
<ambient-correction type="float"> 0.0 </ambient-correction>
<dirt-enabled type="int"> 0 </dirt-enabled>