diff --git a/Shaders/terrain-nocolor.frag b/Shaders/terrain-nocolor.frag index 112e1bd4e..b2dc9a613 100644 --- a/Shaders/terrain-nocolor.frag +++ b/Shaders/terrain-nocolor.frag @@ -18,8 +18,6 @@ void main() texel = texture2D(texture, gl_TexCoord[0].st); fragColor = color * texel; - gl_FragColor = fragColor; - finalColor.rgb = fog_Func(fragColor.rgb, fogType); gl_FragColor = finalColor;