Stuart Buchanan:
Add chat menu
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parent
cf0f21dec3
commit
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6 changed files with 695 additions and 54 deletions
142
ATC/chat-menu-entries.xml
Normal file
142
ATC/chat-menu-entries.xml
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@ -0,0 +1,142 @@
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<?xml version="1.0"?>
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<PropertyList>
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<!--
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[ at the start of the <name> tag indicates that the text will not be added to the message.
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Special characters (in place of proper substitutions)
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! - airport direction
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^ - airport distance
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% - aircraft type (First word from /sim/description
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# - Callsign
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$ - Current Altitude
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* - Airport ID
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( - current runway
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-->
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<config>
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<menu>
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<name>[SAFETYCOM/UNICOM]</name>
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<menu>
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<name>* Traffic, # lining up for departure runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # taking off runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # overhead, joining for runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # crosswind, runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # downwind, runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # base leg, runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # final, runway (.</name>
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</menu>
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<menu>
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<name>* Traffic, # going around.</name>
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</menu>
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<menu>
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<name>* Traffic, runway vacated.</name>
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</menu>
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</menu>
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<menu>
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<name>[ATC]</name>
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<menu>
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<name>[Ground]</name>
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<menu>
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<name>* Ground, #, request taxi instructions for departure.</name>
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</menu>
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<menu>
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<name>* Ground, # request departure information.</name>
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</menu>
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<menu>
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<name>* Ground, # request startup.</name>
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</menu>
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<menu>
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<name>* Ground, # request pushback.</name>
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</menu>
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<menu>
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<name>* Ground, # request taxi.</name>
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</menu>
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<menu>
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<name>#, ready for departure.</name>
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</menu>
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<menu>
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<name>Line up #.</name>
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</menu>
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<menu>
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<name>Cleared for take-off #.</name>
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</menu>
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<menu>
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<name># runway vacated.</name>
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</menu>
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</menu>
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<menu>
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<name>[Air]</name>
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<menu>
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<name>* Tower, ^ miles ! altitude $ feet request joining instructions.</name>
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</menu>
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<menu>
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<name>* Tower, ^ miles ! altitude $ feet request straight in approach runway (.</name>
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</menu>
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<menu>
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<name># crosswind.</name>
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</menu>
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<menu>
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<name># downwind</name>
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<menu>
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<name>touch and go.</name>
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</menu>
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<menu>
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<name>full stop.</name>
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</menu>
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</menu>
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<menu>
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<name># base.</name>
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</menu>
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<menu>
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<name># final.</name>
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</menu>
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<menu>
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<name># long final.</name>
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</menu>
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<menu>
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<name># going around.</name>
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</menu>
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</menu>
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<menu>
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<name>[Enroute]</name>
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<menu>
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<name>* Approach, # inbound from the !, IFR ^ miles at $ feet.</name>
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</menu>
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<menu>
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<name>* Approach, # inbound from the !, VFR ^ miles at $ feet.</name>
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</menu>
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<menu>
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<name>* Approach, request Radar Information Service.</name>
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</menu>
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</menu>
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</menu>
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<menu>
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<name>[Formation]</name>
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<menu>
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<name>Form up on my wing.</name>
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</menu>
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<menu>
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<name>Break left.</name>
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</menu>
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<menu>
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<name>Break right.</name>
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</menu>
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</menu>
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</config>
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</PropertyList>
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@ -10,36 +10,53 @@
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var messages = {};
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check_messages = func
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var check_messages = func
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{
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var mp = props.globals.getNode("/ai/models").getChildren("multiplayer");
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var lseen = {};
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foreach (i; mp)
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{
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var lmsg = getprop(i.getPath() ~ "/sim/multiplay/chat");
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var lcallsign = getprop(i.getPath() ~ "/callsign");
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var lvalid = getprop(i.getPath() ~ "/valid");
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if ((lmsg != nil) and (lmsg != "") and (lcallsign != nil) and (lcallsign != ""))
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if ((lvalid) and
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(lmsg != nil) and
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(lmsg != "") and
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(lcallsign != nil) and
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(lcallsign != ""))
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{
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#print("Call Sign: " ~ lcallsign);
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#print("lmsg: " ~ lmsg);
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#print("Freq: " ~ ltransmitfreq);
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if ((! contains(messages, lcallsign)) or (lmsg != messages[lcallsign]))
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if (! contains(lseen, lcallsign))
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{
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# Indicate we've seen this message.
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# Indicate that we've seen this callsign. This handles the case
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# where we have two aircraft with the same callsign in the MP
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# session.
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lseen[lcallsign] = 1;
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if ((! contains(messages, lcallsign)) or
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(! streq(lmsg, messages[lcallsign])))
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{
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# Save the message so we don't repeat it.
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messages[lcallsign] = lmsg;
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# Display the message.
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echo_message(lmsg, lcallsign);
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}
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}
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}
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}
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# Check for new messages every couple of seconds.
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settimer(check_messages, 3);
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}
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echo_message = func(msg, callsign)
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var echo_message = func(msg, callsign)
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{
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if (callsign != nil)
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{
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@ -72,7 +89,6 @@ echo_message = func(msg, callsign)
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}
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}
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settimer(func {
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# Call-back to ensure we see our own messages.
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setlistener("/sim/multiplay/chat", func(n) { echo_message(n.getValue(), getprop("/sim/multiplay/callsign")); });
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@ -82,4 +98,70 @@ settimer(func {
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}, 1);
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# Message composition function, activated using the - key.
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var prefix = "Chat Message:";
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var input = "";
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var kbdlistener = nil;
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var compose_message = func(msg = "")
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{
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input = prefix ~ msg;
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gui.popupTip(input, 1000000);
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kbdlistener = setlistener("/devices/status/keyboard/event", func (event) {
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var key = event.getNode("key");
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# Only check the key when pressed.
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if (!event.getNode("pressed").getValue())
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return;
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if (handle_key(key.getValue()))
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key.setValue(0); # drop key event
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});
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}
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var handle_key = func(key)
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{
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if (key == `\n` or key == `\r`)
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{
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# CR/LF -> send the message
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# Trim off the prefix
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input = substr(input, size(prefix));
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# Send the message and switch off the listener.
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setprop("/sim/multiplay/chat", input);
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removelistener(kbdlistener);
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gui.popdown();
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return 1;
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}
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elsif (key == 8)
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{
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# backspace -> remove a character
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if (size(input) > size(prefix))
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{
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input = substr(input, 0, size(input) - 1);
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gui.popupTip(input, 1000000);
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return 1;
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}
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}
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elsif (key == 27)
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{
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# escape -> cancel
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removelistener(kbdlistener);
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gui.popdown();
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return 1;
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}
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elsif ((key > 31) and (key < 128))
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{
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# Normal character - add it to the input
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input ~= chr(key);
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gui.popupTip(input, 1000000);
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return 1;
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}
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else
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{
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# Unknown character - pass through
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return 0;
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}
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}
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390
gui/dialogs/chat-menu.xml
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390
gui/dialogs/chat-menu.xml
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<?xml version="1.0"?>
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<PropertyList>
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<name>chat-menu</name>
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<x>10</x>
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<y>-30</y>
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<layout>vbox</layout>
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<draggable>false</draggable>
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<default-padding>1</default-padding>
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<font>
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<name>HELVETICA_12</name>
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</font>
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<color>
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<red>0</red>
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<green>0</green>
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<blue>0</blue>
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<alpha>0</alpha>
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</color>
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<text>
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<label>0. Back</label>
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<halign>left</halign>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<label>1. Edit</label>
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<halign>left</halign>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[0]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[1]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[2]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[3]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[4]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[5]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[6]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<text>
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<halign>left</halign>
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<property>/sim/multiplay/chat-menu/entry[7]</property>
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<live>true</live>
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<color>
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<red>0.9</red>
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<green>0.2</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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<nasal>
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<open>
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<![CDATA[
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var text = "";
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var topNode = "/sim/multiplay/chat-menu/config";
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setprop("/sim/multiplay/chat-menu/entry", "1");
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setprop("/sim/multiplay/chat-menu/entry[1]", "2");
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setprop("/sim/multiplay/chat-menu/entry[2]", "3");
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setprop("/sim/multiplay/chat-menu/entry[3]", "4");
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setprop("/sim/multiplay/chat-menu/entry[4]", "5");
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setprop("/sim/multiplay/chat-menu/entry[5]", "6");
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setprop("/sim/multiplay/chat-menu/entry[6]", "7");
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setprop("/sim/multiplay/chat-menu/entry[7]", "8");
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setprop("/sim/multiplay/chat-menu/entry[8]", "9");
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setprop("/sim/multiplay/chat-menu/entry[9]", "0");
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# Get the conversation tree.
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var entryNodes = props.globals.getNode("/sim/multiplay/chat-menu").getChildren("entry");
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var pos = props.globals.getNode(topNode);
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# Get various substitution values.
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var callsign = getprop("/sim/multiplay/callsign");
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# Simple rounding of altitude to 100 ft.
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var altitude = int(getprop("/position/altitude-ft")/100) * 100;
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var type = getprop("/sim/description");
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if (type != "")
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{
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# Get the first word of the description, which will (hopefully) be
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# something appropriate, such as "Cessna", "Boeing".
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type = split(" ", type)[0];
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}
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# Get the nearest airport.
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var airport = airportinfo();
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# Get the complement of each runway to create a full set.
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foreach (var rwy; keys(airport.runways)) {
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if (!string.isdigit(rwy[0]))
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continue;
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var number = math.mod(num(substr(rwy, 0, 2)) + 18, 36);
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var side = substr(rwy, 2, 1);
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var comp = sprintf("%02d%s", number, side == "R" ? "L" : side == "L" ? "R" : side);
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var r = airport.runways[rwy];
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airport.runways[comp] = { lat: r.lat, lon: r.lon, length: r.length,
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width: r.width, heading: math.mod(r.heading + 180, 360),
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threshold1: r.threshold2,
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};
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}
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# Determine the active runway.
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var wind_speed = getprop("/environment/wind-speed-kt");
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var wind_from = wind_speed ? getprop("/environment/wind-from-heading-deg") : 270;
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var max = -1;
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var active_runway = "";
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foreach (var r; keys(airport.runways)) {
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var curr = airport.runways[r];
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var wind = wind_from - curr.heading;
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while (wind >= 180) wind -= 360;
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while (wind < -180) wind += 360;
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var deviation = math.abs(wind) + 1e-20;
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var v = (0.01 * curr.length + 0.01 * curr.width) / deviation;
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if (v > max) {
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max = v;
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active_runway = r;
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}
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}
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# Find our distance and cardinal direction to the airport.
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var directions = split(",", "North,North East,East,South East,South,South West,West,North West");
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var loc = geo.aircraft_position();
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var airportloc = geo.Coord.new();
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airportloc.set_latlon(airport.lat, airport.lon, airport.elevation);
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# We want the course _from_ the airport to the aircraft - for reporting ".. approaching from the SW"
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var airport_course = airportloc.course_to(loc);
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var airport_distance = int((airportloc.distance_to(loc) / 1609) + 0.5);
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# Get an index into our array of directions.
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var dir = int(math.mod((airport_course + 22.5), 360) / 45);
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var airport_direction = directions[dir];
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# Now launch the keyboard listener.
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var kbdevent = setlistener("/devices/status/keyboard/event", func (event) {
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# Only check the key when pressed.
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if (!event.getNode("pressed").getValue())
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return;
|
||||
|
||||
var key = event.getNode("key");
|
||||
|
||||
if (handle_key(key.getValue()))
|
||||
key.setValue(0); # drop key event
|
||||
});
|
||||
|
||||
var handle_key = func (key) {
|
||||
# We only handle keys 0-9 and Esc
|
||||
|
||||
if (key == 27)
|
||||
{
|
||||
# escape -> cancel
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((key < `0`) or (key > `9`))
|
||||
{
|
||||
# pass the event back.
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (key == `0`)
|
||||
{
|
||||
# Go back one level.
|
||||
text = "";
|
||||
|
||||
if (pos.getName() != "config")
|
||||
{
|
||||
# Build up the chat string again.
|
||||
pos = pos.getParent();
|
||||
var p = pos;
|
||||
|
||||
while ((p.getName() != "config") and
|
||||
(p.getChild("name").getValue() != nil))
|
||||
{
|
||||
var t = string.trim(p.getChild("name").getValue());
|
||||
|
||||
# Entries that begin with "[" are silent.
|
||||
if (t[0] != `[`)
|
||||
{
|
||||
text = t ~ " " ~ text;
|
||||
}
|
||||
|
||||
p = p.getParent();
|
||||
}
|
||||
}
|
||||
|
||||
updateDialog();
|
||||
}
|
||||
|
||||
if (key == `1`)
|
||||
{
|
||||
# Go to edit mode using the inline editor.
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
multiplayer.compose_message(text);
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
}
|
||||
|
||||
if ((key > `1`) and (key <= `9`))
|
||||
{
|
||||
# Select the appropriate new node and update.
|
||||
# The index starts from position 2.
|
||||
var i = key - `2`;
|
||||
|
||||
if (i > (size(pos.getChildren("menu")) -1))
|
||||
{
|
||||
# Drop out if the user has entered a too large value.
|
||||
return 0;
|
||||
}
|
||||
|
||||
var t = entryNodes[i].getValue();
|
||||
|
||||
t = string.trim(substr(t, 3, size(t) -3));
|
||||
|
||||
# Entries that begin with "[" are silent.
|
||||
if (t[0] != `[`)
|
||||
{
|
||||
text = text ~ " " ~ t;
|
||||
}
|
||||
|
||||
pos = pos.getChildren("menu")[i];
|
||||
|
||||
if (size(pos.getChildren("menu")) == 0)
|
||||
{
|
||||
# We've come to the end of the tree - send the message and close
|
||||
setprop("/sim/multiplay/chat", text);
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
}
|
||||
else
|
||||
{
|
||||
# We've got more tree to traverse.
|
||||
updateDialog();
|
||||
}
|
||||
}
|
||||
|
||||
# If we got here, we consumed the event
|
||||
return 1;
|
||||
}
|
||||
|
||||
# Substitute simple values into the string.
|
||||
# The values we handle are
|
||||
#
|
||||
# % - Type (first word of /sim/description)
|
||||
# # - callsign
|
||||
# $ - altitude
|
||||
# * - airport ID.
|
||||
# & - course from airport to aircraft - "North West"
|
||||
# ! - distance from aircraft to airport in miles.
|
||||
#
|
||||
var subvals = func (str) {
|
||||
var t = "";
|
||||
|
||||
for (var p = 0; p < size(str); p += 1)
|
||||
{
|
||||
if (str[p] == `!`) t ~= airport_direction;
|
||||
elsif (str[p] == `^`) t ~= airport_distance;
|
||||
elsif (str[p] == `(`) t ~= active_runway;
|
||||
elsif (str[p] == `*`) t ~= airport.name;
|
||||
elsif (str[p] == `%`) t ~= type;
|
||||
elsif (str[p] == `#`) t ~= callsign;
|
||||
elsif (str[p] == `$`) t ~= altitude;
|
||||
else t ~= chr(str[p]);
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
var updateDialog = func {
|
||||
|
||||
var children = pos.getChildren("menu");
|
||||
var i = 0;
|
||||
foreach(var c; children)
|
||||
{
|
||||
var p = i + 2;
|
||||
var txt = p ~ ': ' ~ subvals(c.getChild("name").getValue());
|
||||
|
||||
if (i < 9)
|
||||
{
|
||||
entryNodes[i].setValue(txt);
|
||||
}
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
# Set the rest of the dialog to blank.
|
||||
while (i <= 9)
|
||||
{
|
||||
entryNodes[i].setValue("");
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
# Write the popup.
|
||||
gui.popupTip(text, 1000000);
|
||||
}
|
||||
|
||||
# Start by updating the dialog.
|
||||
updateDialog();
|
||||
]]>
|
||||
</open>
|
||||
</nasal>
|
||||
</PropertyList>
|
|
@ -161,7 +161,13 @@
|
|||
<dialog-name>chat</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Chat Menu</label>
|
||||
<binding>
|
||||
+ <command>dialog-show</command>
|
||||
<dialog-name>chat-menu</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
|
|
20
keyboard.xml
20
keyboard.xml
|
@ -352,6 +352,16 @@ top down before the key bindings are parsed.
|
|||
</mod-up>
|
||||
</key>
|
||||
|
||||
<key n="45">
|
||||
<name>-</name>
|
||||
<repeatable type="bool">false</repeatable>
|
||||
<desc>Compose Chat</desc>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>chat-menu</dialog-name>
|
||||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="46">
|
||||
<name>.</name>
|
||||
<desc>Right brake</desc>
|
||||
|
@ -773,6 +783,16 @@ top down before the key bindings are parsed.
|
|||
</mod-up>
|
||||
</key>
|
||||
|
||||
<key n="95">
|
||||
<name>_</name>
|
||||
<repeatable type="bool">false</repeatable>
|
||||
<desc>Compose Chat</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>multiplayer.compose_message()</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="97">
|
||||
<name>a</name>
|
||||
<desc>Increase speed-up.</desc>
|
||||
|
|
|
@ -472,6 +472,7 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<chat type="string">Hello</chat>
|
||||
<transmission-freq-hz type="string">118500000</transmission-freq-hz>
|
||||
<chat-display type="bool" userarchive="y">true</chat-display>
|
||||
<chat-menu include="ATC/chat-menu-entries.xml"/>
|
||||
</multiplay>
|
||||
|
||||
<user>
|
||||
|
|
Loading…
Reference in a new issue