Add a bloom strength property and a slider in the Rembrandt dialog
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4 changed files with 87 additions and 24 deletions
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@ -5,6 +5,7 @@
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<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
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<exposure type="float"><use>/sim/rendering/rembrandt/exposure</use></exposure>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<show-buffers type="bool"><use>/sim/rendering/rembrandt/show-buffers</use></show-buffers>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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<bloom type="bool"><use>/sim/rendering/rembrandt/bloom</use></bloom>
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<bloom-strength type="float"><use>/sim/rendering/rembrandt/bloom-strength</use></bloom-strength>
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<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
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<bloom-buffers type="bool"><use>/sim/rendering/rembrandt/bloom-buffers</use></bloom-buffers>
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<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
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<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
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@ -125,10 +126,15 @@
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<type>bool</type>
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<type>bool</type>
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<value type="bool"><use>bloom</use></value>
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<value type="bool"><use>bloom</use></value>
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</uniform>
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</uniform>
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<uniform>
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<name>bloomStrength</name>
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<type>float</type>
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<value><use>bloom-strength</use></value>
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</uniform>
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<uniform>
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<uniform>
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<name>bloomBuffers</name>
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<name>bloomBuffers</name>
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<type>bool</type>
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<type>bool</type>
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<value type="bool"><use>bloom-buffers</use></value>
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<value><use>bloom-buffers</use></value>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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@ -10,6 +10,7 @@ uniform float exposure;
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uniform bool showBuffers;
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uniform bool showBuffers;
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uniform bool bloomEnabled;
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uniform bool bloomEnabled;
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uniform float bloomStrength;
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uniform bool bloomBuffers;
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uniform bool bloomBuffers;
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uniform bool bufferNW_enabled;
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uniform bool bufferNW_enabled;
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@ -40,13 +41,13 @@ void main() {
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} else {
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} else {
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color = texture2D( lighting_tex, coords );
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color = texture2D( lighting_tex, coords );
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if (bloomEnabled && bloomBuffers)
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if (bloomEnabled && bloomBuffers)
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color = color + texture2D( bloom_tex, coords );
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color = color + bloomStrength * texture2D( bloom_tex, coords );
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//color = vec4( HDR( color.rgb ), 1.0 );
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//color = vec4( HDR( color.rgb ), 1.0 );
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}
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}
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} else {
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} else {
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color = texture2D( lighting_tex, coords );
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color = texture2D( lighting_tex, coords );
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if (bloomEnabled && bloomBuffers)
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if (bloomEnabled && bloomBuffers)
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color = color + texture2D( bloom_tex, coords );
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color = color + bloomStrength * texture2D( bloom_tex, coords );
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//color = vec4( HDR( color.rgb ), 1.0 );
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//color = vec4( HDR( color.rgb ), 1.0 );
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}
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}
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gl_FragColor = color;
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gl_FragColor = color;
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@ -34,22 +34,65 @@
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<hrule/>
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<hrule/>
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<checkbox>
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<group>
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<layout>hbox</layout>
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<halign>left</halign>
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<halign>left</halign>
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<label>Bloom</label>
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<name>bloom</name>
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<checkbox>
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<property>/sim/rendering/rembrandt/bloom</property>
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<halign>left</halign>
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<binding>
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<label>Bloom</label>
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<command>dialog-apply</command>
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<name>bloom</name>
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<object-name>bloom</object-name>
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<property>/sim/rendering/rembrandt/bloom</property>
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</binding>
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<binding>
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<visible>
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<command>dialog-apply</command>
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<and>
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<object-name>bloom</object-name>
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<property>/sim/rendering/rembrandt/enabled</property>
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</binding>
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<enable>
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<property>/sim/rendering/rembrandt/bloom-buffers</property>
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<property>/sim/rendering/rembrandt/bloom-buffers</property>
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</and>
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</enable>
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</visible>
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</checkbox>
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</checkbox>
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<empty>
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<pref-width>66</pref-width>
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</empty>
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<text>
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<label>Strength</label>
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<enable>
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<and>
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<property>/sim/rendering/rembrandt/bloom</property>
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<property>/sim/rendering/rembrandt/bloom-buffers</property>
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</and>
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</enable>
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</text>
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<slider>
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<name>bloom-strength</name>
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<min>0.0</min>
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<max>1.0</max>
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<step>0.01</step>
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<property>/sim/rendering/rembrandt/bloom-strength</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>bloom-strength</object-name>
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</binding>
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<enable>
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<and>
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<property>/sim/rendering/rembrandt/bloom</property>
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<property>/sim/rendering/rembrandt/bloom-buffers</property>
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</and>
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</enable>
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</slider>
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<text>
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<label>12345678</label>
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<format>%.2f</format>
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<live>true</live>
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<property>/sim/rendering/rembrandt/bloom-strength</property>
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<enable>
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<and>
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<property>/sim/rendering/rembrandt/bloom</property>
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<property>/sim/rendering/rembrandt/bloom-buffers</property>
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</and>
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</enable>
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</text>
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</group>
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<group>
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<group>
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<layout>hbox</layout>
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<layout>hbox</layout>
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@ -63,6 +106,9 @@
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<command>dialog-apply</command>
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<command>dialog-apply</command>
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<object-name>occlusion</object-name>
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<object-name>occlusion</object-name>
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</binding>
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</binding>
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<enable>
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<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
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</enable>
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</checkbox>
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</checkbox>
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<empty>
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<empty>
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<pref-width>-4</pref-width>
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<pref-width>-4</pref-width>
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@ -70,14 +116,14 @@
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<text>
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<text>
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<label>Strength</label>
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<label>Strength</label>
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<enable>
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<enable>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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<and>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
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</and>
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</enable>
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</enable>
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</text>
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</text>
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<slider>
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<slider>
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<name>ambient-occlusion-strength</name>
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<name>ambient-occlusion-strength</name>
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<enable>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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</enable>
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<min>0.0</min>
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<min>0.0</min>
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<max>1.0</max>
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<max>1.0</max>
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<step>0.01</step>
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<step>0.01</step>
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@ -86,15 +132,24 @@
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<command>dialog-apply</command>
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<command>dialog-apply</command>
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<object-name>ambient-occlusion-strength</object-name>
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<object-name>ambient-occlusion-strength</object-name>
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</binding>
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</binding>
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<enable>
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<and>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
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</and>
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</enable>
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</slider>
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</slider>
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<text>
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<text>
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<enable>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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</enable>
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<label>12345678</label>
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<label>12345678</label>
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<format>%.2f</format>
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<format>%.2f</format>
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<live>true</live>
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<live>true</live>
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<property>/sim/rendering/rembrandt/ambient-occlusion-strength</property>
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<property>/sim/rendering/rembrandt/ambient-occlusion-strength</property>
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<enable>
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<and>
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<property>/sim/rendering/rembrandt/ambient-occlusion</property>
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<property>/sim/rendering/rembrandt/ambient-occlusion-buffers</property>
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</and>
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</enable>
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</text>
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</text>
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</group>
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</group>
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@ -69,6 +69,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength>
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<ambient-occlusion-strength type="float" userarchive="y">1.0</ambient-occlusion-strength>
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<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
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<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
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<bloom type="bool" userarchive="y">true</bloom>
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<bloom type="bool" userarchive="y">true</bloom>
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<bloom-strength type="float" userarchive="y">1.0</bloom-strength>
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<bloom-buffers type="bool">true</bloom-buffers>
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<bloom-buffers type="bool">true</bloom-buffers>
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<exposure type="float" userarchive="y">1.0</exposure>
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<exposure type="float" userarchive="y">1.0</exposure>
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<use-color-for-depth type="bool">false</use-color-for-depth>
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<use-color-for-depth type="bool">false</use-color-for-depth>
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