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fgdata changes for HUD cycling

This commit is contained in:
James Turner 2011-12-11 18:07:54 +00:00
parent 506baed845
commit 4bb602c2f1
3 changed files with 18 additions and 6 deletions

View file

@ -1034,9 +1034,15 @@ var HUD = {
init: func {
me.vis1N = props.globals.getNode("/sim/hud/visibility[1]", 1);
me.currcolN = props.globals.getNode("/sim/hud/current-color", 1);
me.currentPathN = props.globals.getNode("/sim/hud/current-path", 1);
me.hudN = props.globals.getNode("/sim/hud", 1);
me.paletteN = props.globals.getNode("/sim/hud/palette", 1);
me.brightnessN = props.globals.getNode("/sim/hud/color/brightness", 1);
me.currentN = me.vis1N;
# keep compatibility with earlier version of FG - hud/path[1] is
# the default Hud
me.currentPathN.setIntValue(1);
},
cycle_color: func { # h-key
if (!me.currentN.getBoolValue()) # if off, turn on
@ -1057,10 +1063,16 @@ var HUD = {
me.brightnessN.setValue(br > 0.01 ? br : 1);
},
normal_type: func { # i-key
me.currentPathN.setIntValue(1);
},
cycle_type: func { # I-key
var i = me.currentPathN.getValue() + 1;
if (i < 1 or i > size(me.hudN.getChildren("path"))) {
# back to the start
me.currentPathN.setIntValue(1);
} else {
me.currentPathN.setIntValue(i);
}
},
is_active: func {
me.vis1N.getValue();

View file

@ -685,7 +685,6 @@ top down before the key bindings are parsed.
</binding>
</key>
<!-- no longer used
<key n="73">
<name>I</name>
<desc>Switch to and toggle alternative HUD types</desc>
@ -693,7 +692,7 @@ top down before the key bindings are parsed.
<command>nasal</command>
<script>aircraft.HUD.cycle_type()</script>
</binding>
</key> -->
</key>
<key n="77">
<name>M</name>
@ -908,7 +907,6 @@ top down before the key bindings are parsed.
</binding>
</key>
<!-- no longer used
<key n="105">
<name>i</name>
<desc>Normal HUD</desc>
@ -917,7 +915,6 @@ top down before the key bindings are parsed.
<script>aircraft.HUD.normal_type()</script>
</binding>
</key>
-->
<key n="106">
<name>j</name>

View file

@ -327,6 +327,9 @@ Started September 2000 by David Megginson, david@megginson.com
</panel_2>
<hud>
<path n="1">Huds/default.xml</path>
<path n="2">Huds/NTPS.xml</path>
<path n="3">Huds/minimal.xml</path>
<!-- new HUD -->
<visibility n="1"
type="bool">false</visibility>