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Exchange - for _. Use updated shader

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2011-12-10 09:42:48 +00:00
parent 80562f73d0
commit 4b3f55a5d5

View file

@ -12,8 +12,9 @@ please see Docs/README.model-combined.eff for documentation
<type>white</type>
</texture>
<!-- Normal Map -->
<normalmap_enabled type="int">0</normalmap_enabled>
<normalmap_dds type="int">0</normalmap_dds>
<normalmap-enabled type="int">0</normalmap-enabled>
<normalmap-dds type="int">0</normalmap-dds>
<normalmap-tiling type="float">1.0</normalmap-tiling>
<texture n="2">
<image>Aircraft/Generic/Effects/null_bumpspec.png</image>
<filter>linear-mipmap-linear</filter>
@ -22,16 +23,16 @@ please see Docs/README.model-combined.eff for documentation
<internal-format>normalized</internal-format>
</texture>
<!-- Light Map -->
<lightmap_enabled type="int">0</lightmap_enabled>
<lightmap_multi type="int">0</lightmap_multi>
<lightmap_factor type="float" n="0">1.0</lightmap_factor>
<lightmap_color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap_color>
<lightmap_factor type="float" n="1">1.0</lightmap_factor>
<lightmap_color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap_color>
<lightmap_factor type="float" n="2">1.0</lightmap_factor>
<lightmap_color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap_color>
<lightmap_factor type="float" n="3">1.0</lightmap_factor>
<lightmap_color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap_color>
<lightmap-enabled type="int">0</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<lightmap-factor type="float" n="0">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="2">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="3">1.0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
<texture n="3">
<image>Aircraft/Generic/Effects/greymap.png</image>
<filter>linear-mipmap-linear</filter>
@ -40,10 +41,10 @@ please see Docs/README.model-combined.eff for documentation
<internal-format>normalized</internal-format>
</texture>
<!-- Reflection -->
<reflection_enabled type="int">0</reflection_enabled>
<reflection_correction type="float">0.0</reflection_correction>
<reflect_map_enabled type="int">0</reflect_map_enabled>
<reflection_dynamic type="int">0</reflection_dynamic>
<reflection-enabled type="int">0</reflection-enabled>
<reflection-correction type="float">0.0</reflection-correction>
<reflect-map-enabled type="int">0</reflect-map-enabled>
<reflection-dynamic type="int">0</reflection-dynamic>
<texture n="4">
<image>Aircraft/Generic/Effects/ReflectMaps/reflectmap.png</image>
<filter>linear-mipmap-linear</filter>
@ -69,7 +70,7 @@ please see Docs/README.model-combined.eff for documentation
<!-- END 6 image cube map -->
</texture>
<!-- Reflection fresnel -->
<reflection_fresnel type="float">0.1</reflection_fresnel>
<reflection-fresnel type="float">0.1</reflection-fresnel>
<texture n="6">
<image>Aircraft/Generic/Effects/FresnelLookUp.png</image>
<filter>linear-mipmap-linear</filter>
@ -78,7 +79,7 @@ please see Docs/README.model-combined.eff for documentation
<internal-format>normalized</internal-format>
</texture>
<!-- Reflection rainbow -->
<reflection_rainbow type="float">0.01</reflection_rainbow>
<reflection-rainbow type="float">0.01</reflection-rainbow>
<texture n="7">
<image>Aircraft/Generic/Effects/Rainbow.png</image>
<filter>linear-mipmap-linear</filter>
@ -86,12 +87,16 @@ please see Docs/README.model-combined.eff for documentation
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<reflection_noise type="float">0.25</reflection_noise>
<reflection-noise type="float">0.25</reflection-noise>
<!-- END Reflection -->
<!-- Dirt -->
<dirt-enabled type="int">0</dirt-enabled>
<dirt-color type="vec3d">0.0 0.0 0.0</dirt-color>
<dirt-factor type="float">0.0</dirt-factor>
<!-- ambient correction -->
<ambient_correction type="float">0.05</ambient_correction>
<ambient-correction type="float">0.05</ambient-correction>
<!-- quality slider -->
<shader_quality type="int">2</shader_quality>
<shader-quality type="int">2</shader-quality>
<!--<use>/sim/rendering/shaders/model</use>
</quality>-->
<rendering-hint>opaque</rendering-hint>
@ -102,15 +107,15 @@ please see Docs/README.model-combined.eff for documentation
</render-bin>
<!-- INTERNAL USE -->
<shade-model>smooth</shade-model>
<model_hdg>
<model-hdg>
<use>orientation/model/heading-deg</use>
</model_hdg>
<model_pitch>
</model-hdg>
<model-pitch>
<use>orientation/model/pitch-deg</use>
</model_pitch>
<model_roll>
</model-pitch>
<model-roll>
<use>orientation/model/roll-deg</use>
</model_roll>
</model-roll>
<!-- fog include -->
<visibility>
<use>/environment/ground-visibility-m</use>
@ -424,7 +429,7 @@ please see Docs/README.model-combined.eff for documentation
<name>nmap_enabled</name>
<type>int</type>
<value>
<use>normalmap_enabled</use>
<use>normalmap-enabled</use>
</value>
</uniform>
@ -433,7 +438,15 @@ please see Docs/README.model-combined.eff for documentation
<name>nmap_dds</name>
<type>int</type>
<value>
<use>normalmap_dds</use>
<use>normalmap-dds</use>
</value>
</uniform>
<uniform>
<name>nmap_tile</name>
<type>int</type>
<value>
<use>normalmap-tiling</use>
</value>
</uniform>
@ -443,7 +456,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_enabled</name>
<type>int</type>
<value>
<use>lightmap_enabled</use>
<use>lightmap-enabled</use>
</value>
</uniform>
<!-- lightmap is multichannel -->
@ -451,7 +464,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_multi</name>
<type>int</type>
<value>
<use>lightmap_multi</use>
<use>lightmap-multi</use>
</value>
</uniform>
@ -459,7 +472,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_r_factor</name>
<type>float</type>
<value>
<use>lightmap_factor[0]</use>
<use>lightmap-factor[0]</use>
</value>
</uniform>
@ -467,7 +480,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_r_color</name>
<type>float-vec3</type>
<value>
<use>lightmap_color[0]</use>
<use>lightmap-color[0]</use>
</value>
</uniform>
@ -475,7 +488,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_g_factor</name>
<type>float</type>
<value>
<use>lightmap_factor[1]</use>
<use>lightmap-factor[1]</use>
</value>
</uniform>
@ -483,7 +496,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_g_color</name>
<type>float-vec3</type>
<value>
<use>lightmap_color[1]</use>
<use>lightmap-color[1]</use>
</value>
</uniform>
@ -491,7 +504,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_b_factor</name>
<type>float</type>
<value>
<use>lightmap_factor[2]</use>
<use>lightmap-factor[2]</use>
</value>
</uniform>
@ -499,7 +512,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_b_color</name>
<type>float-vec3</type>
<value>
<use>lightmap_color[2]</use>
<use>lightmap-color[2]</use>
</value>
</uniform>
@ -507,7 +520,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_a_factor</name>
<type>float</type>
<value>
<use>lightmap_factor[3]</use>
<use>lightmap-factor[3]</use>
</value>
</uniform>
@ -515,7 +528,7 @@ please see Docs/README.model-combined.eff for documentation
<name>lightmap_a_color</name>
<type>float-vec3</type>
<value>
<use>lightmap_color[3]</use>
<use>lightmap-color[3]</use>
</value>
</uniform>
@ -524,7 +537,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_enabled</name>
<type>int</type>
<value>
<use>reflection_enabled</use>
<use>reflection-enabled</use>
</value>
</uniform>
<!-- reflection correction -->
@ -532,7 +545,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_correction</name>
<type>float</type>
<value>
<use>reflection_correction</use>
<use>reflection-correction</use>
</value>
</uniform>
@ -541,7 +554,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_map</name>
<type>int</type>
<value>
<use>reflect_map_enabled</use>
<use>reflect-map-enabled</use>
</value>
</uniform>
<!-- reflection is dynamic -->
@ -549,7 +562,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_dynamic</name>
<type>int</type>
<value>
<use>reflection_dynamic</use>
<use>reflection-dynamic</use>
</value>
</uniform>
@ -558,7 +571,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_rainbow</name>
<type>float</type>
<value>
<use>reflection_rainbow</use>
<use>reflection-rainbow</use>
</value>
</uniform>
@ -567,7 +580,7 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_fresnel</name>
<type>float</type>
<value>
<use>reflection_fresnel</use>
<use>reflection-fresnel</use>
</value>
</uniform>
@ -576,16 +589,40 @@ please see Docs/README.model-combined.eff for documentation
<name>refl_noise</name>
<type>float</type>
<value>
<use>reflection_noise</use>
<use>reflection-noise</use>
</value>
</uniform>
<!-- dirt -->
<uniform>
<name>dirt_enabled</name>
<type>int</type>
<value>
<use>dirt-enabled</use>
</value>
</uniform>
<uniform>
<name>dirt_color</name>
<type>float-vec3</type>
<value>
<use>dirt-color</use>
</value>
</uniform>
<uniform>
<name>dirt_factor</name>
<type>float</type>
<value>
<use>dirt-factor</use>
</value>
</uniform>
<!-- set the amount of ambient light correction 0.0 - 1.0 -->
<uniform>
<name>amb_correction</name>
<type>float</type>
<value>
<use>ambient_correction</use>
<use>ambient-correction</use>
</value>
</uniform>
<!-- shader quality -->
@ -593,7 +630,7 @@ please see Docs/README.model-combined.eff for documentation
<name>shader_qual</name>
<type>int</type>
<value>
<use>shader_quality</use>
<use>shader-quality</use>
</value>
</uniform>
@ -601,7 +638,7 @@ please see Docs/README.model-combined.eff for documentation
<name>hdg</name>
<type>float</type>
<value>
<use>model_hdg</use>
<use>model-hdg</use>
</value>
</uniform>
@ -609,7 +646,7 @@ please see Docs/README.model-combined.eff for documentation
<name>pitch</name>
<type>float</type>
<value>
<use>model_pitch</use>
<use>model-pitch</use>
</value>
</uniform>
@ -617,7 +654,7 @@ please see Docs/README.model-combined.eff for documentation
<name>roll</name>
<type>float</type>
<value>
<use>model_roll</use>
<use>model-roll</use>
</value>
</uniform>