Improve scenario dialog
Support optional name for scenarios. Add explicit scenario enable/disable switch.
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4b1d51a801
2 changed files with 31 additions and 11 deletions
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@ -30,7 +30,7 @@
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<empty><stretch>true</stretch></empty>
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<empty><stretch>true</stretch></empty>
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<text>
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<text>
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<label>AI Scenario Select</label>
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<label>AI Scenario Selection</label>
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</text>
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</text>
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<empty><stretch>true</stretch></empty>
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<empty><stretch>true</stretch></empty>
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@ -49,8 +49,24 @@
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<hrule/>
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<hrule/>
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<checkbox>
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<halign>left</halign>
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<label>Enable AI scenarios</label>
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<name>enable-ai-scenarios</name>
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<property>/sim/ai/scenarios-enabled</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>enable-ai-scenarios</object-name>
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</binding>
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</checkbox>
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<text><label/></text>
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<text>
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<text>
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<label>Choose active scenario(s) for the next program start</label>
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<label>Choose active scenario(s) for the next program start</label>
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<enable>
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<property>/sim/ai/scenarios-enabled</property>
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</enable>
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</text>
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</text>
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<hrule/>
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<hrule/>
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@ -120,8 +136,12 @@
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var scenarioN = rootN.getNode("scenario");
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var scenarioN = rootN.getNode("scenario");
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if( scenarioN == nil ) return;
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if( scenarioN == nil ) return;
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var descriptionN = rootN.getNode("description");
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var descriptionN = rootN.getNode("description");
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if( descriptionN == nil )
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var nameN = rootN.getNode("name");
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var descriptionN = scenarioN.getNode("description");
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if( (descriptionN == nil)and(nameN == nil) )
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{
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descriptionN = scenarioN.getNode("description");
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nameN = scenarioN.getNode("name");
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}
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var description = descriptionN != nil ? descriptionN.getValue() : "";
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var description = descriptionN != nil ? descriptionN.getValue() : "";
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var propertyRoot = props.globals.getNode("sim/gui/dialogs/scenario",1).getChild( "scenario", nr, 1 );
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var propertyRoot = props.globals.getNode("sim/gui/dialogs/scenario",1).getChild( "scenario", nr, 1 );
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propertyRoot.getNode("selected",1).setBoolValue(isEnabledScenario(file));
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propertyRoot.getNode("selected",1).setBoolValue(isEnabledScenario(file));
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@ -131,8 +151,12 @@
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group.getNode("layout",1).setValue("hbox");
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group.getNode("layout",1).setValue("hbox");
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var cb = group.getNode("checkbox",1);
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var cb = group.getNode("checkbox",1);
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cb.getNode("property",1).setValue(propertyRoot.getNode("selected").getPath());
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cb.getNode("property",1).setValue(propertyRoot.getNode("selected").getPath());
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cb.getNode("label",1).setValue(file);
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var label = string.replace(file, "_", " ");
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if (nameN != nil)
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label = nameN.getValue();
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cb.getNode("label",1).setValue(label);
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cb.getNode("name",1).setValue(file);
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cb.getNode("name",1).setValue(file);
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cb.getNode("enable/property",1).setValue("/sim/ai/scenarios-enabled");
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group.getNode("empty",1).getNode("stretch",1).setValue("true");
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group.getNode("empty",1).getNode("stretch",1).setValue("true");
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}
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}
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@ -63,7 +63,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<season type="string" preserve="y">summer</season>
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<season type="string" preserve="y">summer</season>
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</startup>
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</startup>
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<rendering>
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<rendering>
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<materials-file>Materials/default/materials.xml</materials-file>
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<materials-file>Materials/default/materials.xml</materials-file>
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<rembrandt type="bool">false</rembrandt>
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<rembrandt type="bool">false</rembrandt>
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<show-buffers type="bool" userarchive="y">true</show-buffers>
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<show-buffers type="bool" userarchive="y">true</show-buffers>
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<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
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<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
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@ -748,13 +748,9 @@ Started September 2000 by David Megginson, david@megginson.com
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<ai>
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<ai>
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<enabled type="bool">true</enabled>
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<enabled type="bool">true</enabled>
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<scenarios-enabled type="bool" userarchive="y">true</scenarios-enabled>
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<scenario>nimitz_demo</scenario>
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<scenario>nimitz_demo</scenario>
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<groundnet-cache type="bool">true</groundnet-cache>
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<groundnet-cache type="bool">true</groundnet-cache>
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<!-- <scenario>balloon_demo</scenario> -->
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<!-- <scenario>aircraft_demo</scenario> -->
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<!-- <scenario>refueling_demo</scenario> -->
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<!-- <scenario>lead_aircraft</scenario> -->
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<!-- <scenario>vinson_demo</scenario> -->
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</ai>
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</ai>
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<multiplay preserve="y">
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<multiplay preserve="y">
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