Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2 changed files with 153 additions and 153 deletions
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@ -15,7 +15,7 @@ attribute vec3 tangent, binormal;
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////fog "include"////////
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////fog "include"////////
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uniform int fogType;
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uniform int fogType;
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void fog_func(int type);
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void fog_Func(int type);
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/////////////////////////
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/////////////////////////
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void main(void)
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void main(void)
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@ -31,5 +31,5 @@ void main(void)
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+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
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+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
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gl_Position = ftransform();
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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fog_func(fogType);
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fog_Func(fogType);
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}
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}
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