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Standardize fog

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2011-12-01 21:04:27 +00:00
parent b1a777b12d
commit 47ec25ba08
2 changed files with 153 additions and 153 deletions

View file

@ -15,7 +15,7 @@ attribute vec3 tangent, binormal;
////fog "include"//////// ////fog "include"////////
uniform int fogType; uniform int fogType;
void fog_func(int type); void fog_Func(int type);
///////////////////////// /////////////////////////
void main(void) void main(void)
@ -31,5 +31,5 @@ void main(void)
+ gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient); + gl_Color * (gl_LightModel.ambient + gl_LightSource[0].ambient);
gl_Position = ftransform(); gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
fog_func(fogType); fog_Func(fogType);
} }