Revamped Dash 8 Q400 AI Model
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6
AI/Aircraft/DH4/DH4-Default.xml
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6
AI/Aircraft/DH4/DH4-Default.xml
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<?xml version="1.0"?>
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<PropertyList include="DH4-main.xml">
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<texture-path>Textures/Default</texture-path>
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</PropertyList>
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77
AI/Aircraft/DH4/DH4-main.xml
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AI/Aircraft/DH4/DH4-main.xml
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<?xml version="1.0"?>
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<PropertyList>
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<description>Bombardier Dash-8, Series 400 (Model 402)</description>
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<author>Ian Tolosa</author>
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<path>Models/DH4.ac</path>
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<!-- Tilt Aircraft so Nose Wheels touch ground -->
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<offsets>
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<pitch-deg>-1.15</pitch-deg>
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</offsets>
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<!-- Show Gear if Airspeeed under 120 kts -->
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<animation>
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<type>select</type>
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<object-name>DH4_Gear</object-name>
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<condition>
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<less-than>
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<property>velocities/true-airspeed-kt</property>
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<value>120</value>
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</less-than>
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</condition>
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</animation>
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<!-- Show Propellers' Blur if Speed over 15 kts -->
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<animation>
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<type>select</type>
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<object-name>DH4_Blur</object-name>
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<condition>
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<greater-than-equals>
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<property>velocities/true-airspeed-kt</property>
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<value>15</value>
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</greater-than-equals>
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</condition>
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</animation>
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<!-- Propellers rotate x4 factor or airspeed -->
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<animation>
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<type>spin</type>
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<object-name>DH4_PropL</object-name>
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<property>velocities/true-airspeed-kt</property>
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<factor>4</factor>
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<center>
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<x-m>-5.36179</x-m>
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<y-m>-4.39</y-m>
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<z-m>3.135</z-m>
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</center>
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<axis>
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<x>1.000</x>
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<y>0.000</y>
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<z>0.000</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>DH4_PropR</object-name>
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<property>velocities/true-airspeed-kt</property>
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<factor>4</factor>
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<center>
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<x-m>-5.36179</x-m>
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<y-m>4.39</y-m>
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<z-m>3.135</z-m>
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</center>
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<axis>
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<x>1.000</x>
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<y>0.000</y>
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<z>0.000</z>
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</axis>
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</animation>
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<!-- Tail and Windows Illumination at Night Effect -->
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<effect>
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<inherits-from>AI/Aircraft/DH4/Effects/DH4-LightMap</inherits-from>
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<object-name>DH4_Body</object-name>
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<object-name>DH4_Gear</object-name>
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<object-name>DH4_PropL</object-name>
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<object-name>DH4_PropR</object-name>
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</effect>
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<!-- Add Navigation Red/Green/White Lights Objects -->
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<model>
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<path>Lights/DH4-NavLights.xml</path>
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</model>
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</PropertyList>
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38
AI/Aircraft/DH4/Effects/DH4-LightMap.eff
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AI/Aircraft/DH4/Effects/DH4-LightMap.eff
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Lighting of Tail, Flanks and Windows -->
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<PropertyList>
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<name>DH4-LightMap</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<reflection-enabled type="int">0</reflection-enabled>
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<reflection-dynamic type="int">0</reflection-dynamic>
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<reflect_map-enabled type="int">0</reflect_map-enabled>
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<reflection-correction type="float">0</reflection-correction>
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<!-- Enable 3 colors RGB LigntMap -->
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<lightmap-enabled type="int">
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<use>/environment/lightmap-factor</use>
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</lightmap-enabled>
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<lightmap-multi type="int">1</lightmap-multi>
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<!-- Red Channel (Tail) - Night Activation and Color -->
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<lightmap-factor type="float" n="0">1</lightmap-factor>
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<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
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<!-- Green Channel (Windows) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="1">1.5</lightmap-factor>
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<lightmap-color type="vec3d" n="1">1.0 1.0 1.0</lightmap-color>
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<!-- Blue Channel (OFF) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="2">0</lightmap-factor>
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<lightmap-color type="vec3d" n="2">1.0 1.0 1.0</lightmap-color>
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<!-- Alpha Channel (OFF) Multiplying Factor and Color -->
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<lightmap-factor type="float" n="3">0.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3">1.0 1.0 1.0</lightmap-color>
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<!-- LightMap Image Location -->
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<texture n="3">
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<image>AI/Aircraft/DH4/Effects/DH4-LightMap.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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</parameters>
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</PropertyList>
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AI/Aircraft/DH4/Effects/DH4-LightMap.png
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AI/Aircraft/DH4/Effects/DH4-LightMap.png
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112
AI/Aircraft/DH4/Lights/DH4-NavLights.xml
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AI/Aircraft/DH4/Lights/DH4-NavLights.xml
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<?xml version="1.0"?>
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<!-- Author Ian (Yves Tolosa) - AUG 2018 -->
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<PropertyList>
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<!-- Position ALS Navigation Lights -->
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<model>
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<name>nav-right</name>
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<path>AI/Lights/procedural_light_nav_right.xml</path>
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<offsets>
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<x-m>-0.813043</x-m>
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<y-m>14.029</y-m>
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<z-m>3.94619</z-m>
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</offsets>
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</model>
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<model>
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<name>nav-left</name>
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<path>AI/Lights/procedural_light_nav_left.xml</path>
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<offsets>
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<x-m>-0.813043</x-m>
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<y-m>-14.029</y-m>
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<z-m>3.94619</z-m>
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</offsets>
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</model>
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<model>
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<name>nav-tail</name>
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<path>AI/Lights/procedural_light_nav_tail.xml</path>
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<offsets>
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<x-m>17.1863</x-m>
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<y-m>0</y-m>
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<z-m>7.91406</z-m>
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</offsets>
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</model>
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<!-- Position ALS Strobes -->
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<model>
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<name>strobe-left</name>
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<path>AI/Lights/procedural_light_strobe_left.xml</path>
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<offsets>
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<x-m>-4.85106</x-m>
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<y-m>0</y-m>
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<z-m>0.9</z-m>
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</offsets>
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</model>
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<model>
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<name>strobe-tail</name>
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<path>AI/Lights/procedural_light_strobe_tail.xml</path>
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<offsets>
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<x-m>14.7892</x-m>
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<y-m>0</y-m>
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<z-m>8.05505</z-m>
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</offsets>
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</model>
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<!-- Position Beacons -->
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<model>
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<name>beacon-top</name>
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<path>AI/Lights/procedural_light_beacon_top.xml</path>
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<offsets>
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<x-m>-5.65768</x-m>
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<y-m>0</y-m>
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<z-m>3.62439</z-m>
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</offsets>
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</model>
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<model>
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<name>beacon-bottom</name>
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<path>AI/Lights/procedural_light_beacon_bottom.xml</path>
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<offsets>
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<x-m>15.4724</x-m>
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<y-m>0</y-m>
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<z-m>3.28737</z-m>
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</offsets>
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</model>
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<!-- Group Lights for Shared Animations -->
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<animation>
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<name>StaticGrouped</name>
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<object-name>nav-right</object-name>
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<object-name>nav-left</object-name>
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<object-name>nav-tail</object-name>
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</animation>
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<animation>
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<name>StrobeGrouped</name>
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<object-name>strobe-left</object-name>
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<object-name>strobe-tail</object-name>
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</animation>
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<animation>
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<name>BeaconGrouped</name>
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<object-name>beacon-top</object-name>
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<object-name>beacon-bottom</object-name>
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</animation>
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<!-- Show Static Lights & Beacons when aircraft is moving -->
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<animation>
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<type>select</type>
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<object-name>StaticGrouped</object-name>
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<object-name>BeaconGrouped</object-name>
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<nopreview />
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<condition>
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<greater-than>
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<property>transponder-id</property>
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<value type="string">0</value>
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</greater-than>
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</condition>
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</animation>
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<!-- Show Strobes when Aircraft on runway or airborne -->
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<animation>
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<type>select</type>
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<object-name>StrobeGrouped</object-name>
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<nopreview />
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<condition>
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<greater-than>
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<property>velocities/true-airspeed-kt</property>
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<value>40</value>
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</greater-than>
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</condition>
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</animation>
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</PropertyList>
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25064
AI/Aircraft/DH4/Models/DH4.ac
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25064
AI/Aircraft/DH4/Models/DH4.ac
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AI/Aircraft/DH4/Textures/Default/DH4-tex.png
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AI/Aircraft/DH4/Textures/Default/DH4-tex.png
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