More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
This commit is contained in:
parent
a48dea9e48
commit
454fa8df8f
15 changed files with 234 additions and 14 deletions
9
Effects/lightning.eff
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9
Effects/lightning.eff
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<?xml version="1.0" encoding="utf-8"?>
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<!-- lightning -->
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<PropertyList>
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<name>Effects/lightning</name>
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<inherits-from>Effects/rain-layer</inherits-from>
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<parameters>
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<is-lightning type="bool">1</is-lightning>
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</parameters>
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</PropertyList>
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@ -11,6 +11,7 @@
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<lightning-pos-x><use>/environment/lightning/lightning-pos-x</use></lightning-pos-x>
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<lightning-pos-x><use>/environment/lightning/lightning-pos-x</use></lightning-pos-x>
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<lightning-pos-y><use>/environment/lightning/lightning-pos-y</use></lightning-pos-y>
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<lightning-pos-y><use>/environment/lightning/lightning-pos-y</use></lightning-pos-y>
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<lightning-range><use>/environment/lightning/lightning-range</use></lightning-range>
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<lightning-range><use>/environment/lightning/lightning-range</use></lightning-range>
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<is-lightning type="bool">0</is-lightning>
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="9">
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<predicate>
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<predicate>
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@ -101,6 +102,11 @@
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<type>float</type>
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<type>float</type>
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<value><use>lightning-range</use></value>
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<value><use>lightning-range</use></value>
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</uniform>
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</uniform>
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<uniform>
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<name>is_lightning</name>
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<type>bool</type>
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<value><use>is-lightning</use></value>
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</uniform>
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<!--<vertex-program-two-side>true</vertex-program-two-side>-->
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<!--<vertex-program-two-side>true</vertex-program-two-side>-->
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</pass>
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</pass>
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</technique>
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</technique>
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@ -108,6 +108,10 @@
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<cloud-shadow-flag type="bool" userarchive="y">0</cloud-shadow-flag>
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<cloud-shadow-flag type="bool" userarchive="y">0</cloud-shadow-flag>
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<cloud-shadow-fov-flag type="bool" userarchive="y">0</cloud-shadow-fov-flag>
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<cloud-shadow-fov-flag type="bool" userarchive="y">0</cloud-shadow-fov-flag>
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</cloud-shadows>
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</cloud-shadows>
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<lightning>
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<model-index type="int" userarchive="n">0</model-index>
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</lightning>
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</PropertyList>
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</PropertyList>
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61
Models/Weather/lightning.xml
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61
Models/Weather/lightning.xml
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<?xml version="1.0"?>
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<PropertyList>
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<path>lightning.ac</path>
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<offsets>
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<x-m> 0.0 </x-m>
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<y-m> 0.0</y-m>
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<z-m>-1.2 </z-m>
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</offsets>
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<effect>
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<object-name>rect</object-name>
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<inherits-from>Effects/lightning</inherits-from>
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</effect>
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<animation>
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<type>scale</type>
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<x-offset>700.0</x-offset>
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<y-offset>700.0</y-offset>
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<z-offset>1000.0</z-offset>
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</animation>
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<animation>
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<type>material</type>
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<emission>
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<red> 0.9 </red>
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<green> 0.9 </green>
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<blue> 1.0 </blue>
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</emission>
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</animation>
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<animation>
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<type>select</type>
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<condition>
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<and>
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<greater-than>
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<property>/environment/lightning/flash</property>
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<value>0.0</value>
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</greater-than>
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<equals>
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<property>/local-weather/lightning/model-index</property>
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<value>0</value>
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</equals>
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</and>
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</condition>
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</animation>
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<animation>
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<type>billboard</type>
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<spherical>false</spherical>
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</animation>
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<animation>
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<enable-hot type="bool">false</enable-hot>
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</animation>
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</PropertyList>
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BIN
Models/Weather/lightning01.rgb
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BIN
Models/Weather/lightning01.rgb
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Binary file not shown.
BIN
Models/Weather/lightning02.rgb
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BIN
Models/Weather/lightning02.rgb
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Binary file not shown.
22
Models/Weather/lightning1.ac
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22
Models/Weather/lightning1.ac
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@ -0,0 +1,22 @@
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AC3Db
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MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.502 0.502 0.502 shi 10 trans 0.008
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OBJECT world
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kids 1
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OBJECT poly
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name "rect"
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loc 0.015 0.165 0
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texture "lightning01.rgb"
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numvert 4
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-0.68 1.21 0
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0.68 1.21 0
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0.68 -1.21 0
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-0.68 -1.21 0
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numsurf 1
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SURF 0x0
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mat 0
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refs 4
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3 0 0
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2 1 0
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1 1 1
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0 0 1
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kids 0
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@ -1,21 +1,21 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<PropertyList>
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<PropertyList>
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<path>lightning.ac</path>
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<path>lightning1.ac</path>
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<effect>
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<object-name>rect</object-name>
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<inherits-from>Effects/rain-layer</inherits-from>
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</effect>
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<offsets>
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<offsets>
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<x-m> 0.0 </x-m>
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<x-m> 0.00 </x-m>
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<y-m> 0.0</y-m>
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<y-m> 0.01</y-m>
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<z-m>-1.2 </z-m>
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<z-m>-1.20 </z-m>
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</offsets>
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</offsets>
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<animation>
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<effect>
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<object-name>rect</object-name>
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<inherits-from>Effects/lightning</inherits-from>
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</effect>
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<animation>
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<type>scale</type>
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<type>scale</type>
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<x-offset>700.0</x-offset>
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<x-offset>700.0</x-offset>
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<y-offset>700.0</y-offset>
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<y-offset>700.0</y-offset>
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@ -34,10 +34,16 @@
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<animation>
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<animation>
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<type>select</type>
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<type>select</type>
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<condition>
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<condition>
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<and>
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<greater-than>
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<greater-than>
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<property>/environment/lightning/flash</property>
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<property>/environment/lightning/flash</property>
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<value>0.0</value>
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<value>0.0</value>
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</greater-than>
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</greater-than>
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<equals>
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<property>/local-weather/lightning/model-index</property>
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<value>1</value>
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</equals>
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</and>
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</condition>
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</condition>
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</animation>
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</animation>
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22
Models/Weather/lightning2.ac
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22
Models/Weather/lightning2.ac
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@ -0,0 +1,22 @@
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AC3Db
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MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.502 0.502 0.502 shi 10 trans 0.008
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OBJECT world
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kids 1
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OBJECT poly
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name "rect"
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loc 0.015 0.165 0
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texture "lightning02.rgb"
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numvert 4
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-0.68 1.21 0
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0.68 1.21 0
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0.68 -1.21 0
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-0.68 -1.21 0
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numsurf 1
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SURF 0x0
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mat 0
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refs 4
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3 0 0
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2 1 0
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1 1 1
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0 0 1
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kids 0
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60
Models/Weather/lightning2.xml
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60
Models/Weather/lightning2.xml
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@ -0,0 +1,60 @@
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<?xml version="1.0"?>
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<PropertyList>
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<path>lightning2.ac</path>
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<offsets>
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<x-m> 0.00 </x-m>
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<y-m> 0.02 </y-m>
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<z-m>-1.20 </z-m>
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</offsets>
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<effect>
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<object-name>rect</object-name>
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<inherits-from>Effects/lightning</inherits-from>
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</effect>
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<animation>
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<type>scale</type>
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<x-offset>700.0</x-offset>
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<y-offset>700.0</y-offset>
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<z-offset>1000.0</z-offset>
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</animation>
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<animation>
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<type>material</type>
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<emission>
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<red> 0.9 </red>
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<green> 0.9 </green>
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<blue> 1.0 </blue>
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</emission>
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</animation>
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<animation>
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<type>select</type>
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<condition>
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<and>
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<greater-than>
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<property>/environment/lightning/flash</property>
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<value>0.0</value>
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</greater-than>
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<equals>
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<property>/local-weather/lightning/model-index</property>
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<value>2</value>
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</equals>
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</and>
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</condition>
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</animation>
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<animation>
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<type>billboard</type>
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<spherical>false</spherical>
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</animation>
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<animation>
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<enable-hot type="bool">false</enable-hot>
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</animation>
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</PropertyList>
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17
Models/Weather/lightning_combined.xml
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17
Models/Weather/lightning_combined.xml
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<?xml version="1.0"?>
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<PropertyList>
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<model>
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<path>lightning.xml</path>
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</model>
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<model>
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<path>lightning1.xml</path>
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</model>
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<model>
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<path>lightning2.xml</path>
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</model>
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</PropertyList>
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setprop(lw~"thunderstorm-loop-flag",1);
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setprop(lw~"thunderstorm-loop-flag",1);
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local_weather.place_model_controlled("lightning", "Models/Weather/lightning1.xml", lat, lon, 0.0, 0.0, 0.0, 0.0);
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local_weather.place_model_controlled("lightning", "Models/Weather/lightning_combined.xml", lat, lon, 0.0, 0.0, 0.0, 0.0);
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local_weather.thunderstorm_management_loop();
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local_weather.thunderstorm_management_loop();
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setprop("/local-weather/lightning/latitude-deg", tstorm.lat - offset_x * local_weather.m_to_lat);
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setprop("/local-weather/lightning/latitude-deg", tstorm.lat - offset_x * local_weather.m_to_lat);
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setprop("/local-weather/lightning/longitude-deg", tstorm.lon + offset_y * local_weather.m_to_lon);
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setprop("/local-weather/lightning/longitude-deg", tstorm.lon + offset_y * local_weather.m_to_lon);
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setprop("/local-weather/lightning/altitude-ft", tstorm.alt);
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setprop("/local-weather/lightning/altitude-ft", tstorm.alt);
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var rn = rand();
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var type = 0;
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if (rn > 0.7) {type = 1;}
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else if (rn > 0.3) {type = 2;}
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setprop("/local-weather/lightning/model-index", type);
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lightning_strike();
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lightning_strike();
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if (dist > 50000.0)
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if (dist > 50000.0)
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uniform sampler2D baseTexture;
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uniform sampler2D baseTexture;
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varying float fogFactor;
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varying float fogFactor;
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varying vec3 hazeColor;
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varying vec3 hazeColor;
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uniform bool is_lightning;
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void main(void)
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void main(void)
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{
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{
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vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
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vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
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vec4 finalColor = base * gl_Color;
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vec4 finalColor = base * gl_Color;
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gl_FragColor.rgb = mix(hazeColor, finalColor.rgb, fogFactor );
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if (is_lightning==0)
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{gl_FragColor.rgb = mix(hazeColor, finalColor.rgb, fogFactor );}
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else
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{gl_FragColor.rgb = finalColor;}
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gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
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gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
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}
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}
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@ -101,7 +101,9 @@ void main(void)
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vec2 lightningRelVector = relVector.xy - vec2(lightning_pos_x, lightning_pos_y);
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vec2 lightningRelVector = relVector.xy - vec2(lightning_pos_x, lightning_pos_y);
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float rCoord = length(lightningRelVector);
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float rCoord = length(lightningRelVector);
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gl_FrontColor.rgb += 2.0 * flash * vec3 (0.43, 0.57, 1.0) * (1.0 - smoothstep(lightning_range, 5.0 * lightning_range, rCoord));
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vec3 flashColor = 2.0 * flash * vec3 (0.43, 0.57, 1.0) * (1.0 - smoothstep(lightning_range, 5.0 * lightning_range, rCoord));
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gl_FrontColor.rgb += flashColor;
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gl_FrontColor.rgb = clamp(gl_FrontColor.rgb,0.0,1.0);
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gl_FrontColor.rgb = clamp(gl_FrontColor.rgb,0.0,1.0);
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// As we get within 100m of the sprite, it is faded out. Equally at large distances it also fades out.
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// As we get within 100m of the sprite, it is faded out. Equally at large distances it also fades out.
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