Update documentation of LINEAR_FEATURE_LIST
This commit is contained in:
parent
9dc128b9c6
commit
4238bec6fd
2 changed files with 9 additions and 5 deletions
|
@ -83,8 +83,8 @@ light-edge-color/r ... : Light colour, with r,g,b,a properties. Default 1.0, re
|
|||
|
||||
line-feature-tex-x0 : x0 texture coordinate for WS3.0 line features
|
||||
line-feature-tex-x1 : x1 texture coordinate for WS3.0 line features
|
||||
line-feature-offset-m : vertical offset of line feature from underlying mesh.
|
||||
May be used to ensure roads go over rivers
|
||||
line-feature-offset-m : vertical offset of line feature from underlying mesh in meters.
|
||||
May be used to ensure roads go over rivers. Defaults to 1m.
|
||||
|
||||
ambient : The ambient light colour for the material, specified as separate
|
||||
r, g, b, a components (default: all color components 0.2, alpha 1.0).
|
||||
|
|
|
@ -515,9 +515,10 @@ Syntax
|
|||
|
||||
Where:
|
||||
- <filename> is the name of a file containing linear feature positions, may be a .gz file
|
||||
- <material name> is the name of the material that will be used to render.
|
||||
- <material name> is the name of the material that will be used to render the feature.
|
||||
This can use an Effect as normal, e.g. for road traffic.
|
||||
|
||||
See README.materials for details on configuring the random vegetation parameters.
|
||||
See README.materials for details on configuring the linear feature parameters.
|
||||
|
||||
The referenced <filename> (in the example road.txt.gz) contains lines of the form
|
||||
|
||||
|
@ -528,7 +529,10 @@ Where:
|
|||
- W is the feature width in meters.
|
||||
- ATTR is an integer value used to store packed attributes (e.g. bitwise. Bit 1 is for lit)
|
||||
- A,B,C,D are float values used to store attributes (currently unused)
|
||||
- lonN, latN are lon/lat pairs on the center of the line feature. There must be at least two pairs
|
||||
- lonN, latN are lon/lat pairs on the center of the line feature. There must be at least two pairs.
|
||||
|
||||
The linear feature will be built on top of the terrain, offset by the line-feature-offset-m parameter
|
||||
of the material definition.
|
||||
|
||||
3.12 OBJECT_LIGHT
|
||||
------------------
|
||||
|
|
Loading…
Reference in a new issue