1
0
Fork 0

Tentatively fix z-ordering issues with geometry shader grass

This commit is contained in:
Thorsten Renk 2017-11-13 09:49:35 +02:00
parent 08fd851489
commit 405e754583

View file

@ -639,10 +639,14 @@
<bin-number>10</bin-number>
<bin-name>GrassBin</bin-name>
</render-bin>-->
<render-bin>
<!--<render-bin>
<bin-number>111</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
</render-bin>-->
<render-bin>
<bin-number><use>render-bin/bin-number</use></bin-number>
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>8</unit>
<type><use>texture[20]/type</use></type>
@ -657,8 +661,8 @@
<vertex-shader n="0">Shaders/grass-ALS.vert</vertex-shader>
<geometry-shader>Shaders/grass-ALS.geom</geometry-shader>
<fragment-shader n="0">Shaders/grass-ALS.frag</fragment-shader>
<fragment-shader n="1">Shaders/noise.frag</fragment-shader>
<fragment-shader n="2">Shaders/filters-ALS.frag</fragment-shader>
<fragment-shader n="1">Shaders/noise.frag</fragment-shader>
<fragment-shader n="2">Shaders/filters-ALS.frag</fragment-shader>
<geometry-vertices-out type="int">96</geometry-vertices-out>
<geometry-input-type>triangles</geometry-input-type>
<geometry-output-type>triangle-strip</geometry-output-type>