Tentatively fix z-ordering issues with geometry shader grass
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1 changed files with 8 additions and 4 deletions
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@ -639,9 +639,13 @@
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<bin-number>10</bin-number>
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<bin-name>GrassBin</bin-name>
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</render-bin>-->
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<render-bin>
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<!--<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>-->
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<render-bin>
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<bin-number><use>render-bin/bin-number</use></bin-number>
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<bin-name><use>render-bin/bin-name</use></bin-name>
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</render-bin>
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<texture-unit>
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<unit>8</unit>
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