From 403e18728a8f77946e2b515b1af35a95be6cdaeb Mon Sep 17 00:00:00 2001
From: Thorsten Renk <thorsten.i.renk@jyu.fi>
Date: Fri, 9 Oct 2015 19:48:37 +0300
Subject: [PATCH] Change to light balance in ALS space shader

---
 Shaders/space-ALS-ultra.frag | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/Shaders/space-ALS-ultra.frag b/Shaders/space-ALS-ultra.frag
index 6f01004d1..ff64ffaa8 100644
--- a/Shaders/space-ALS-ultra.frag
+++ b/Shaders/space-ALS-ultra.frag
@@ -227,20 +227,17 @@ void main (void)
     //vec3 sky_blue = normalize (vec3 (0.17, 0.52, 0.87));
     //intensity = length(light_ambient.rgb); 
     //light_ambient.rgb = mix(light_ambient.rgb, intensity * sky_blue, alt_desat_factor);
- 
 
     intensity = length(light_diffuse.rgb); 
     light_diffuse.rgb = mix(light_diffuse.rgb, intensity * vec3 (1.0,1.0,1.0), alt_desat_factor);
 
-
-
     if (darkmap_enabled == 1)
 	{
 	float diffuse_reduction = mix(1.0,lightmapTexel.a, darkmap_factor);
    	light_diffuse.rgb = light_diffuse.rgb * diffuse_reduction;
 	}
 
-   
+       light_diffuse.rgb = clamp(light_diffuse.rgb, 0.0, 1.2);
 
     /// END light