1
0
Fork 0

Add missing shader version tags for the other shaders too

This commit is contained in:
Erik Hofman 2016-08-03 09:59:29 +02:00
parent 727c3feb11
commit 3fa2ade35f
55 changed files with 172 additions and 93 deletions

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;
varying vec4 cloudColor;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, May 2014
// based on ALS terrain shader

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D color_tex;
uniform sampler2D ao_tex;
uniform sampler2D normal_tex;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
uniform sampler2D texture;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D color_tex;
uniform sampler2D spec_emis_tex;
void main() {

View file

@ -1,4 +1,5 @@
#version 120
uniform sampler2D input_tex;
uniform vec2 fg_BufferSize;
uniform float blurOffset_x;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D lighting_tex;
uniform sampler2D bloom_tex;
uniform sampler2D film_tex;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,3 +1,4 @@
#version 120
#extension GL_EXT_gpu_shader4 : enable
// -*- mode: C; -*-
// Licence: GPL v2

View file

@ -1,3 +1,4 @@
#version 120
#extension GL_EXT_gpu_shader4 : enable
//
// attachment 0: normal.x | normal.x | normal.y | normal.y

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D lighting_tex;
uniform sampler2D bloom_tex;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D depth_tex;
uniform sampler2D normal_tex;
uniform sampler2D color_tex;

View file

@ -1,4 +1,5 @@
// -*- mode: C; -*-
#version 120
// Licence: GPL v2
// Author: Frederic Bouvier.

View file

@ -1,4 +1,5 @@
// -*- mode: C; -*-
#version 120
// Licence: GPL v2
// Author: Frederic Bouvier.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
varying vec2 rawPos;
varying vec2 nPos;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
uniform float air_pollution;

View file

@ -1,3 +1,5 @@
#version 120
//#define fog_FuncTION
//varying vec3 PointPos;

View file

@ -1,3 +1,5 @@
#version 120
uniform vec2 fg_BufferSize;
uniform vec3 fg_Planes;

View file

@ -1,3 +1,5 @@
#version 120
uniform vec2 fg_BufferSize;
uniform vec3 fg_Planes;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// Ambient term comes in gl_Color.rgb.
//

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
uniform float eyerel_x1;
uniform float eyerel_y1;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// Shader for use with material animations
varying vec4 diffuse, constantColor, matSpecular;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// Ambient term comes in gl_Color.rgb.
varying vec4 diffuse_term;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2015

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2015

View file

@ -1,3 +1,5 @@
#version 120
// Night vision effect inspired by http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/
uniform sampler2D color_tex;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;
varying vec3 hazeColor;

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
uniform int display_xsize;
uniform int display_ysize;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,3 +1,5 @@
#version 120
uniform mat4 fg_ViewMatrix;
uniform sampler2D depth_tex;
uniform sampler2D normal_tex;

View file

@ -1,3 +1,5 @@
#version 120
uniform mat4 fg_ViewMatrix;
uniform sampler2D depth_tex;
uniform sampler2D normal_tex;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag
// Ambient term comes in gl_Color.rgb.

View file

@ -1,4 +1,6 @@
// -*-C++-*-
#version 120
uniform sampler2D texture;
////fog "include" /////

View file

@ -1,3 +1,5 @@
#version 120
uniform sampler2D baseTexture;
varying float fogFactor;

View file

@ -2,7 +2,7 @@
// Texture switching based on face slope and snow level
// based on earlier work by Frederic Bouvier, Tim Moore, and Yves Sablonier.
// <20> Emilian Huminiuc 2011
#version 120
varying float RawPosZ;
varying vec3 WorldPos;

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag

View file

@ -1,4 +1,5 @@
// -*-C++-*-
#version 120
// written by Thorsten Renk, Oct 2011, based on default.frag

View file

@ -1,5 +1,5 @@
// -*-C++-*-
#version 120