Better menu item click and hover behaviour
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parent
b61f0c241e
commit
3e861b0a44
2 changed files with 33 additions and 12 deletions
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@ -64,27 +64,44 @@ gui.MenuItem = {
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if (!me._menu and me._cb) {
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me._cb(e);
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}
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if (me._parent_menu != nil) {
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me._unsetOthersHovered();
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if (me._is_menubar_item and me._enabled) {
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me._hovered = 1;
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me.update();
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var x = e.screenX - e.localX;
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var y = e.screenY - e.localY;
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me._showMenu(x, y);
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} elsif (me._parent_menu != nil) {
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me._hovered = 0;
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me.update();
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me._parent_menu.hide();
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}
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},
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onMouseEnter: func(e) {
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_unsetOthersHovered: func {
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for (var i = 0; i < me._parent_menu._layout.count(); i += 1) {
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var item = me._parent_menu._layout.itemAt(i);
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item._hovered = 0;
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item.update();
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if (item._menu != nil) {
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item._menu.hide();
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}
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item.update();
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}
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if (me._enabled) {
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},
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onMouseEnter: func(e) {
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var any_hovered = 0;
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for (var i = 0; i < me._parent_menu._layout.count(); i += 1) {
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any_hovered |= me._parent_menu._layout.itemAt(i)._hovered;
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}
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me._unsetOthersHovered();
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if ((!me._is_menubar_item or any_hovered) and me._enabled) {
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me._hovered = 1;
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me.update();
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var x = e.screenX - e.localX;
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var y = e.screenY - e.localY;
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me._showMenu(x, y);
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}
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me.update();
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},
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onMouseLeave: func(e) {
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@ -113,7 +130,6 @@ gui.MenuItem = {
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}
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me._menu.setPosition(pos[0], pos[1]);
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me._menu.show();
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me._menu.setFocus();
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}
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me._hovered = 1;
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},
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@ -344,7 +360,12 @@ gui.Menu = {
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if (x != nil and y != nil) {
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me.setPosition(x, y);
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}
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call(me.parents[1].show, [], me);
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me._ghost.show();
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me.setInt("z-index", me.get("z-index", gui.STACK_INDEX["always-on-top"]));
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if (me._canvas != nil) {
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me._canvas.update();
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}
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append(gui.open_popups, me);
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},
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hide: func {
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@ -17,7 +17,8 @@ gui.widgets.MenuBar = {
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m._canvas_item = nil;
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m.setLayoutMinimumSize([48, 24]);
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m.setLayoutSizeHint([64, 24]);
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m.setLayoutSizeHint([48, 24]);
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m.setLayoutMaximumSize([48, 24]);
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return m;
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},
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@ -142,9 +143,8 @@ gui.widgets.MenuBar = {
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var arg = arg[0];
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}
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var (x, y) = arg;
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me._size = [x, y];
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me.setLayoutMinimumSize([x, y]);
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me.setLayoutSizeHint([x, y]);
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me._size = [x, 24];
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me.setAlignment(0x01 | 0x20);
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return me.update();
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},
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