Remove reflection modulation by shininess factor (bump map alpha channel)
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@ -97,7 +97,7 @@ void main (void)
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reflFactor = (gl_FrontMaterial.shininess / 128) + transparency_offset;
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}
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reflFactor = clamp(reflFactor * ns.a, 0.0, 1.0);
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reflFactor = clamp(reflFactor, 0.0, 1.0);
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// set ambient adjustment to remove bluiness with user input
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float ambient_offset = clamp(ambient_correction, -1.0, 1.0);
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