diff --git a/Shaders/reflect-bump-spec.frag b/Shaders/reflect-bump-spec.frag index f8f1a3b6d..fcc6d3850 100644 --- a/Shaders/reflect-bump-spec.frag +++ b/Shaders/reflect-bump-spec.frag @@ -97,7 +97,7 @@ void main (void) reflFactor = (gl_FrontMaterial.shininess / 128) + transparency_offset; } - reflFactor = clamp(reflFactor * ns.a, 0.0, 1.0); + reflFactor = clamp(reflFactor, 0.0, 1.0); // set ambient adjustment to remove bluiness with user input float ambient_offset = clamp(ambient_correction, -1.0, 1.0);