c172p: enable reflection and minor cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
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8c072984f7
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4 changed files with 32008 additions and 31976 deletions
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Bump and specular effect -->
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<PropertyList>
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<name>Aircraft/c172p/Models/Effects/bumpspec-tail</name>
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<name>Aircraft/c172p/Models/Effects/bumpspec</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<normalmap-enabled type="int"> 1 </normalmap-enabled>
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@ -15,7 +15,24 @@
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<internal-format>normalized</internal-format>
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</texture>
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<lightmap-enabled type="int"> 0 </lightmap-enabled>
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<reflection-enabled type="int"> 0 </reflection-enabled>
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<reflection-enabled type="int"> 1 </reflection-enabled>
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<reflection-correction type="float"> -0.7 </reflection-correction>
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<reflection-dynamic type="int"> 1 </reflection-dynamic>
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<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
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<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
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<reflection-noise type="float"> 0.0 </reflection-noise>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float"> 0.1 </ambient-correction>
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</parameters>
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<!--WARNING: Do not edit below this line -->
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<!-- ####################
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>iar80_glass</name>
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<name>Aircraft/c172p/Models/Effects/glass</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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@ -29,35 +29,92 @@
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from>
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<object-name>wing_1</object-name>
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<object-name>flaps</object-name>
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<object-name>rightaileron</object-name>
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<object-name>leftaileron</object-name>
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<object-name>rightaileron</object-name>
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<object-name>wing_1</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
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<object-name>LeftWheelStrut</object-name>
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<object-name>RightWheelStrut</object-name>
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<object-name>baggagedoor</object-name>
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<object-name>charniere1</object-name>
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<object-name>charniere2</object-name>
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<object-name>charniere3</object-name>
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<object-name>charniere4</object-name>
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<object-name>fairing1</object-name>
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<object-name>fairing2</object-name>
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<object-name>fairing3</object-name>
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<object-name>fuselage_1</object-name>
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<object-name>leftdoor</object-name>
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<object-name>rightdoor</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-tail</inherits-from>
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<object-name>vstab</object-name>
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<object-name>rudder_1</object-name>
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<object-name>hstab</object-name>
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<object-name>elevatorleft</object-name>
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<object-name>elevatorright</object-name>
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<object-name>hstab</object-name>
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<object-name>rudder_1</object-name>
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<object-name>vstab</object-name>
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</effect>
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<!-- Specularity fix -->
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<animation>
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<type>material</type>
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<object-name>LeftWheelStrut</object-name>
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<object-name>RightWheelStrut</object-name>
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<object-name>baggagedoor</object-name>
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<object-name>charniere1</object-name>
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<object-name>charniere2</object-name>
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<object-name>charniere3</object-name>
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<object-name>charniere4</object-name>
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<object-name>elevatorleft</object-name>
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<object-name>elevatorright</object-name>
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<object-name>fairing1</object-name>
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<object-name>fairing2</object-name>
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<object-name>fairing3</object-name>
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<object-name>flaps</object-name>
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<object-name>fuselage_0</object-name>
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<object-name>fuselage_1</object-name>
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<object-name>hstab</object-name>
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<object-name>leftaileron</object-name>
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<object-name>leftdoor</object-name>
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<object-name>rightaileron</object-name>
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<object-name>rightdoor</object-name>
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<object-name>rudder_1</object-name>
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<object-name>vstab</object-name>
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<object-name>wing_1</object-name>
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<shininess>128</shininess>
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<specular>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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</specular>
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<ambient>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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</ambient>
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</animation>
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<!-- Transparent Surfaces for Rembrandt rendering -->
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<effect>
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<inherits-from>Effects/model-transparent</inherits-from>
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<inherits-from>Aircraft/c172p/Models/Effects/glass</inherits-from>
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<object-name>glas</object-name>
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<object-name>rightwindow</object-name>
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<object-name>leftwindow</object-name>
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<object-name>landinglightcover</object-name>
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</effect>
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<effect>
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<inherits-from>Effects/model-transparent</inherits-from>
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<object-name>Propeller.Fast</object-name>
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</effect>
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<!-- Immatriculatoin -->
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<model>
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<path>Aircraft/c172p/Models/Immat/immat.xml</path>
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@ -75,15 +132,6 @@
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<path>Models/Aircraft/marker.xml</path>
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</model>
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<animation>
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<type>shader</type>
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<shader>chrome</shader>
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<texture>glass_shader.png</texture>
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<object-name>glas</object-name>
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<object-name>leftwindow</object-name>
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<object-name>rightwindow</object-name>
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</animation>
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<!--instrumentation-->
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<model>
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<name>MagCompass</name>
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@ -2692,80 +2740,17 @@
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<!--global type="bool">true</global-->
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<object-name>RightWheelStrut</object-name>
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<object-name>LeftWheelStrut</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>fairing1</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>fairing2</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>fairing3</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>fuselage</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>fuselage_0</object-name>
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<object-name>fuselage_1</object-name>
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<object-name>charniere1</object-name>
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<object-name>charniere2</object-name>
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<object-name>charniere3</object-name>
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<object-name>charniere4</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>leftdoor</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>rightdoor</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>fuselage-n301dp.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>baggagedoor</object-name>
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<property-base>sim/model/livery/</property-base>
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<texture-prop>texture</texture-prop>
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@ -2776,32 +2761,8 @@
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>wing</object-name>
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<property-base>sim/model/liverywing/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>wing.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>flaps</object-name>
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<property-base>sim/model/liverywing/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>wing.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>rightaileron</object-name>
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<property-base>sim/model/liverywing/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>wing.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>leftaileron</object-name>
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<property-base>sim/model/liverywing/</property-base>
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<texture-prop>texture</texture-prop>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>vstab</object-name>
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<property-base>sim/model/liverytail/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>tail.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>hstab</object-name>
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<property-base>sim/model/liverytail/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>tai.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>rudder</object-name>
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<property-base>sim/model/liverytail/</property-base>
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<texture-prop>texture</texture-prop>
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<texture>tail.png</texture>
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</animation>
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<animation>
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<type>material</type>
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<!--global type="bool">true</global-->
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<object-name>elevatorleft</object-name>
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<object-name>elevatorright</object-name>
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<property-base>sim/model/liverytail/</property-base>
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