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c172p: enable reflection and minor cleanup

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-06-16 12:54:38 +03:00
parent 8c072984f7
commit 3d7b7b75dd
4 changed files with 32008 additions and 31976 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Bump and specular effect --> <!-- Bump and specular effect -->
<PropertyList> <PropertyList>
<name>Aircraft/c172p/Models/Effects/bumpspec-tail</name> <name>Aircraft/c172p/Models/Effects/bumpspec</name>
<inherits-from>Effects/model-combined-deferred</inherits-from> <inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters> <parameters>
<normalmap-enabled type="int"> 1 </normalmap-enabled> <normalmap-enabled type="int"> 1 </normalmap-enabled>
@ -15,7 +15,24 @@
<internal-format>normalized</internal-format> <internal-format>normalized</internal-format>
</texture> </texture>
<lightmap-enabled type="int"> 0 </lightmap-enabled> <lightmap-enabled type="int"> 0 </lightmap-enabled>
<reflection-enabled type="int"> 0 </reflection-enabled> <reflection-enabled type="int"> 1 </reflection-enabled>
<reflection-correction type="float"> -0.7 </reflection-correction>
<reflection-dynamic type="int"> 1 </reflection-dynamic>
<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
<reflection-noise type="float"> 0.0 </reflection-noise>
<texture n= "5" >
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
</images>
</texture>
<ambient-correction type="float"> 0.1 </ambient-correction>
</parameters> </parameters>
<!--WARNING: Do not edit below this line --> <!--WARNING: Do not edit below this line -->
<!-- #################### <!-- ####################

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>iar80_glass</name> <name>Aircraft/c172p/Models/Effects/glass</name>
<inherits-from>Effects/model-combined</inherits-from> <inherits-from>Effects/model-combined</inherits-from>
<parameters> <parameters>
<normalmap-enabled type="int">0</normalmap-enabled> <normalmap-enabled type="int">0</normalmap-enabled>

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@ -29,35 +29,92 @@
<effect> <effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from> <inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from>
<object-name>wing_1</object-name>
<object-name>flaps</object-name> <object-name>flaps</object-name>
<object-name>rightaileron</object-name>
<object-name>leftaileron</object-name> <object-name>leftaileron</object-name>
<object-name>rightaileron</object-name>
<object-name>wing_1</object-name>
</effect> </effect>
<effect> <effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from> <inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>baggagedoor</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>fuselage_1</object-name> <object-name>fuselage_1</object-name>
<object-name>leftdoor</object-name>
<object-name>rightdoor</object-name>
</effect> </effect>
<effect> <effect>
<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-tail</inherits-from> <inherits-from>Aircraft/c172p/Models/Effects/bumpspec-tail</inherits-from>
<object-name>vstab</object-name>
<object-name>rudder_1</object-name>
<object-name>hstab</object-name>
<object-name>elevatorleft</object-name> <object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name> <object-name>elevatorright</object-name>
<object-name>hstab</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
</effect> </effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>LeftWheelStrut</object-name>
<object-name>RightWheelStrut</object-name>
<object-name>baggagedoor</object-name>
<object-name>charniere1</object-name>
<object-name>charniere2</object-name>
<object-name>charniere3</object-name>
<object-name>charniere4</object-name>
<object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name>
<object-name>fairing1</object-name>
<object-name>fairing2</object-name>
<object-name>fairing3</object-name>
<object-name>flaps</object-name>
<object-name>fuselage_0</object-name>
<object-name>fuselage_1</object-name>
<object-name>hstab</object-name>
<object-name>leftaileron</object-name>
<object-name>leftdoor</object-name>
<object-name>rightaileron</object-name>
<object-name>rightdoor</object-name>
<object-name>rudder_1</object-name>
<object-name>vstab</object-name>
<object-name>wing_1</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Transparent Surfaces for Rembrandt rendering --> <!-- Transparent Surfaces for Rembrandt rendering -->
<effect> <effect>
<inherits-from>Effects/model-transparent</inherits-from> <inherits-from>Aircraft/c172p/Models/Effects/glass</inherits-from>
<object-name>glas</object-name> <object-name>glas</object-name>
<object-name>rightwindow</object-name> <object-name>rightwindow</object-name>
<object-name>leftwindow</object-name> <object-name>leftwindow</object-name>
<object-name>landinglightcover</object-name>
</effect>
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>Propeller.Fast</object-name> <object-name>Propeller.Fast</object-name>
</effect> </effect>
<!-- Immatriculatoin --> <!-- Immatriculatoin -->
<model> <model>
<path>Aircraft/c172p/Models/Immat/immat.xml</path> <path>Aircraft/c172p/Models/Immat/immat.xml</path>
@ -75,15 +132,6 @@
<path>Models/Aircraft/marker.xml</path> <path>Models/Aircraft/marker.xml</path>
</model> </model>
<animation>
<type>shader</type>
<shader>chrome</shader>
<texture>glass_shader.png</texture>
<object-name>glas</object-name>
<object-name>leftwindow</object-name>
<object-name>rightwindow</object-name>
</animation>
<!--instrumentation--> <!--instrumentation-->
<model> <model>
<name>MagCompass</name> <name>MagCompass</name>
@ -2692,80 +2740,17 @@
<!--global type="bool">true</global--> <!--global type="bool">true</global-->
<object-name>RightWheelStrut</object-name> <object-name>RightWheelStrut</object-name>
<object-name>LeftWheelStrut</object-name> <object-name>LeftWheelStrut</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>fairing1</object-name> <object-name>fairing1</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>fairing2</object-name> <object-name>fairing2</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>fairing3</object-name> <object-name>fairing3</object-name>
<property-base>sim/model/livery/</property-base> <object-name>fuselage_0</object-name>
<texture-prop>texture</texture-prop> <object-name>fuselage_1</object-name>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>fuselage</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>charniere1</object-name> <object-name>charniere1</object-name>
<object-name>charniere2</object-name> <object-name>charniere2</object-name>
<object-name>charniere3</object-name> <object-name>charniere3</object-name>
<object-name>charniere4</object-name> <object-name>charniere4</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>leftdoor</object-name> <object-name>leftdoor</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>rightdoor</object-name> <object-name>rightdoor</object-name>
<property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop>
<texture>fuselage-n301dp.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>baggagedoor</object-name> <object-name>baggagedoor</object-name>
<property-base>sim/model/livery/</property-base> <property-base>sim/model/livery/</property-base>
<texture-prop>texture</texture-prop> <texture-prop>texture</texture-prop>
@ -2776,32 +2761,8 @@
<type>material</type> <type>material</type>
<!--global type="bool">true</global--> <!--global type="bool">true</global-->
<object-name>wing</object-name> <object-name>wing</object-name>
<property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop>
<texture>wing.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>flaps</object-name> <object-name>flaps</object-name>
<property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop>
<texture>wing.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>rightaileron</object-name> <object-name>rightaileron</object-name>
<property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop>
<texture>wing.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>leftaileron</object-name> <object-name>leftaileron</object-name>
<property-base>sim/model/liverywing/</property-base> <property-base>sim/model/liverywing/</property-base>
<texture-prop>texture</texture-prop> <texture-prop>texture</texture-prop>
@ -2812,32 +2773,8 @@
<type>material</type> <type>material</type>
<!--global type="bool">true</global--> <!--global type="bool">true</global-->
<object-name>vstab</object-name> <object-name>vstab</object-name>
<property-base>sim/model/liverytail/</property-base>
<texture-prop>texture</texture-prop>
<texture>tail.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>hstab</object-name> <object-name>hstab</object-name>
<property-base>sim/model/liverytail/</property-base>
<texture-prop>texture</texture-prop>
<texture>tai.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>rudder</object-name> <object-name>rudder</object-name>
<property-base>sim/model/liverytail/</property-base>
<texture-prop>texture</texture-prop>
<texture>tail.png</texture>
</animation>
<animation>
<type>material</type>
<!--global type="bool">true</global-->
<object-name>elevatorleft</object-name> <object-name>elevatorleft</object-name>
<object-name>elevatorright</object-name> <object-name>elevatorright</object-name>
<property-base>sim/model/liverytail/</property-base> <property-base>sim/model/liverytail/</property-base>