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Make default renderbin 0

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2011-12-04 17:42:07 +00:00
parent 152e6bcc86
commit 3b9bea6609

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Reflections + Bumpmapping + specular + Lightmap <!-- Reflections + Bumpmapping + specular+Lightmap
please see Docs/README.model-combined.eff for documentation please see Docs/README.model-combined.eff for documentation
--> -->
<PropertyList> <PropertyList>
@ -92,13 +92,16 @@ please see Docs/README.model-combined.eff for documentation
<ambient_correction type="float">0.05</ambient_correction> <ambient_correction type="float">0.05</ambient_correction>
<!-- quality slider --> <!-- quality slider -->
<shader_quality type="int">2</shader_quality> <shader_quality type="int">2</shader_quality>
<!--<use>/sim/rendering/shaders/model/quality</use> <!--<use>/sim/rendering/shaders/model</use>
</shader_quality>--> </quality>-->
<vertex-program-two-side type="bool">false</vertex-program-two-side> <rendering-hint>opaque</rendering-hint>
<cull-face>back</cull-face> <transparent>false</transparent>
<render-bin>
<bin-number>1</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<!-- INTERNAL USE --> <!-- INTERNAL USE -->
<rendering-hint>transparent</rendering-hint> <shade-model>smooth</shade-model>
<shade-model>smooth</shade-model>
<model_hdg> <model_hdg>
<use>orientation/model/heading-deg</use> <use>orientation/model/heading-deg</use>
</model_hdg> </model_hdg>
@ -128,7 +131,6 @@ please see Docs/README.model-combined.eff for documentation
<use>/sim/rendering/scattering-shader</use> <use>/sim/rendering/scattering-shader</use>
</fogtype> </fogtype>
<!-- END fog include --> <!-- END fog include -->
</parameters> </parameters>
<!--<generate> <!--<generate>
@ -194,15 +196,26 @@ please see Docs/README.model-combined.eff for documentation
<shade-model> <shade-model>
<use>shade-model</use> <use>shade-model</use>
</shade-model> </shade-model>
<vertex-program-two-side>
<use>vertex-program-two-side</use>
</vertex-program-two-side>
<cull-face> <cull-face>
<use>cull-face</use> <use>cull-face</use>
</cull-face> </cull-face>
<rendering-hint> <rendering-hint>
<use>rendering-hint</use> <use>rendering-hint</use>
</rendering-hint> </rendering-hint>
<blend>
<use>transparent</use>
</blend>
<alpha-test>
<use>transparent</use>
</alpha-test>
<render-bin>
<bin-number>
<use>render-bin/bin-number</use>
</bin-number>
<bin-name>
<use>render-bin/bin-name</use>
</bin-name>
</render-bin>
<!-- Diffuse texture unit--> <!-- Diffuse texture unit-->
<texture-unit> <texture-unit>
<unit>0</unit> <unit>0</unit>
@ -338,6 +351,10 @@ please see Docs/README.model-combined.eff for documentation
<type>noise</type> <type>noise</type>
</texture-unit> </texture-unit>
<vertex-program-two-side>
<use>vertex-program-two-side</use>
</vertex-program-two-side>
<program> <program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<vertex-shader n="1">Shaders/ubershader.vert</vertex-shader> <vertex-shader n="1">Shaders/ubershader.vert</vertex-shader>