diff --git a/AtlasPalette b/AtlasPalette new file mode 100644 index 000000000..b9bea13c3 --- /dev/null +++ b/AtlasPalette @@ -0,0 +1,74 @@ +# ATLAS PALETTE +# +# Palette section: defines a number of colours +# consisting of an index and red, green, blue, alpha values +# Colour 0 will be used as background colour +Colour 0 0.671 0.737 0.745 1.0 +Colour 1 0.647 0.729 0.647 1.0 +Colour 2 0.859 0.906 0.804 1.0 +Colour 3 0.753 0.831 0.682 1.0 +Colour 4 0.949 0.933 0.757 1.0 +Colour 5 0.941 0.871 0.608 1.0 +Colour 6 0.878 0.725 0.486 1.0 +Colour 7 0.816 0.616 0.443 1.0 +Colour 8 0.776 0.529 0.341 1.0 +Colour 9 0.824 0.863 0.824 1.0 +Colour 10 0.682 0.573 0.369 1.0 +Colour 11 0.275 0.275 0.275 1.0 +Colour 12 0.761 0.839 0.847 1.0 +Colour 13 0.761 0.839 0.847 1.0 +Colour 14 0.439 0.271 0.420 1.0 +Colour 15 0.975 0.982 0.484 1.0 +Colour 16 1.000 0.000 0.000 1.0 +Colour 17 0.859 0.851 0.478 1.0 +Colour 18 0.800 0.200 0.200 1.0 +Colour 19 0.200 0.800 0.200 1.0 +Colour 20 0.250 0.250 0.250 1.0 +Colour 21 1.000 0.000 0.000 1.0 +# +# Materials definitions: maps a material name to a Colour index +# in the palette above. -1 indicates that the material should +# be Coloured by altitude. +# +# The elevation levels are defined by materials with names like +# "Elevation_x" which mean everything with altitude between x and +# the next elevation level will be coloured with that index. +# Elevation levels *must* be sorted from lowest to highest. +# +Material Elevation_-1 1 +Material Elevation_100 2 +Material Elevation_200 3 +Material Elevation_500 4 +Material Elevation_1000 5 +Material Elevation_1500 6 +Material Elevation_2000 7 +Material Elevation_3000 8 +Material Elevation_100000 9 +Material AirportKeep 9 +Material Concrete 16 +Material Default -1 +Material Urban 17 +Material Town 17 +Material Unknown 16 +Material Glacier -1 +Material Ocean 13 +Material Lake 12 +Material IntermittentLake 12 +Material DryLake -1 +Material Reservoir 12 +Material IntermittentReservoir 12 +Material Stream 12 +Material Marsh -1 +Material Grass -1 +Material Cloud 16 +Material BuiltUpCover 15 +Material Road 20 +Material Freeway 20 +Material Railroad 21 +# These three last are *not optional* and *must* be declared, +# otherwise Map will crash when drawing runways/navaids +Material RunwayOutline 14 +Material RunwayFill 9 +Material NavaidLabels 14 +Material VorToLine 18 +Material VorFromLine 19