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Canvas ND: keep canvases through reinit

Make fdm listener single-fire, don't listen to /sim/signals/reinit. This
allows the Canvas to stay with the same placement through reinit, after
both the 777 and 747 were having problems. I don't see any reason for
having to recreate it all, and the cleanup function is still there (e.g.
for independent windows, to have their .del() call the ND's .del()).

renamed handle_reinit() -> del()
This commit is contained in:
Philosopher 2014-01-25 21:13:49 -06:00
parent 99fb72d26a
commit 381aeb918e

View file

@ -385,7 +385,7 @@ update_apl_sym();
var NavDisplay = { var NavDisplay = {
# reset handler # reset handler
handle_reinit: func { del: func {
print("Cleaning up NavDisplay"); print("Cleaning up NavDisplay");
# shut down all timers and other loops here # shut down all timers and other loops here
me.update_timer.stop(); me.update_timer.stop();
@ -499,7 +499,7 @@ var NavDisplay = {
{ {
if (me.inited) die("MFD already was added to scene"); if (me.inited) die("MFD already was added to scene");
me.inited = 1; me.inited = 1;
me.listen("/sim/signals/reinit", func(n) me.handle_reinit() ); #me.listen("/sim/signals/reinit", func(n) me.del() );
me.update_timer = maketimer(0.05, func me.update() ); # TODO: make interval configurable via ctor me.update_timer = maketimer(0.05, func me.update() ); # TODO: make interval configurable via ctor
me.nd = canvas_group; me.nd = canvas_group;
me.canvas_handle = parent; me.canvas_handle = parent;