From 37faf4a9d04b797128bbf5c724b6c1b417f2d922 Mon Sep 17 00:00:00 2001
From: Thorsten Renk <thorsten.i.renk@jyu.fi>
Date: Wed, 22 Oct 2014 09:22:06 +0300
Subject: [PATCH] Bugfix for ALS model shader not displaying lightmap at full
 darkness beyond some distance

---
 Shaders/model-ALS-ultra.frag | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag
index 430082c16..de77008ce 100644
--- a/Shaders/model-ALS-ultra.frag
+++ b/Shaders/model-ALS-ultra.frag
@@ -22,8 +22,6 @@ uniform sampler2D LightMapTex;
 uniform sampler2D NormalTex;
 uniform sampler2D ReflMapTex;
 uniform sampler2D ReflGradientsTex;
-//uniform sampler2D ReflFresnelTex;
-//uniform sampler2D ReflRainbowTex;
 uniform sampler3D ReflNoiseTex;
 uniform samplerCube Environment;
 uniform sampler2D GrainTex;
@@ -495,6 +493,7 @@ void main (void)
 
     /// END fog color
     fragColor = clamp(fragColor, 0.0, 1.0);
+    hazeColor = clamp(hazeColor, 0.0, 1.0);
 
     ///BEGIN Rayleigh fog ///