From 37faf4a9d04b797128bbf5c724b6c1b417f2d922 Mon Sep 17 00:00:00 2001 From: Thorsten Renk <thorsten.i.renk@jyu.fi> Date: Wed, 22 Oct 2014 09:22:06 +0300 Subject: [PATCH] Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance --- Shaders/model-ALS-ultra.frag | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Shaders/model-ALS-ultra.frag b/Shaders/model-ALS-ultra.frag index 430082c16..de77008ce 100644 --- a/Shaders/model-ALS-ultra.frag +++ b/Shaders/model-ALS-ultra.frag @@ -22,8 +22,6 @@ uniform sampler2D LightMapTex; uniform sampler2D NormalTex; uniform sampler2D ReflMapTex; uniform sampler2D ReflGradientsTex; -//uniform sampler2D ReflFresnelTex; -//uniform sampler2D ReflRainbowTex; uniform sampler3D ReflNoiseTex; uniform samplerCube Environment; uniform sampler2D GrainTex; @@ -495,6 +493,7 @@ void main (void) /// END fog color fragColor = clamp(fragColor, 0.0, 1.0); + hazeColor = clamp(hazeColor, 0.0, 1.0); ///BEGIN Rayleigh fog ///