diff --git a/Effects/bowwave.eff b/Effects/bowwave.eff
index 7af277295..e6abff1b1 100644
--- a/Effects/bowwave.eff
+++ b/Effects/bowwave.eff
@@ -202,6 +202,10 @@
+
+ 1
+ noise
+
2
@@ -310,10 +314,7 @@
-
- 9
- noise
-
+
Shaders/include_fog.vert
Shaders/wake.vert
@@ -442,7 +443,7 @@
Noise
sampler-3d
- 9
+ 1
diff --git a/Effects/flutter.eff b/Effects/flutter.eff
index 138d8ba4e..d4ca7b0cb 100644
--- a/Effects/flutter.eff
+++ b/Effects/flutter.eff
@@ -137,7 +137,7 @@
-->
- 9
+ 1
noise
@@ -185,7 +185,7 @@
Noise
sampler-3d
- 9
+ 1
WindE
diff --git a/Effects/model-combined.eff b/Effects/model-combined.eff
index b92260926..19b761da8 100644
--- a/Effects/model-combined.eff
+++ b/Effects/model-combined.eff
@@ -244,6 +244,11 @@ please see Docs/README.model-combined.eff for documentation
+
+
+ 1
+ noise
+
2
@@ -354,11 +359,7 @@ please see Docs/README.model-combined.eff for documentation
-
-
- 9
- noise
-
+
@@ -385,6 +386,12 @@ please see Docs/README.model-combined.eff for documentation
0
+
+ ReflNoiseTex
+ sampler-3d
+ 1
+
+
NormalTex
sampler-2d
@@ -421,11 +428,7 @@ please see Docs/README.model-combined.eff for documentation
7
-
- ReflNoiseTex
- sampler-3d
- 9
-
+
diff --git a/Effects/reflect-bump-spec.eff b/Effects/reflect-bump-spec.eff
index 706a20730..be80df370 100644
--- a/Effects/reflect-bump-spec.eff
+++ b/Effects/reflect-bump-spec.eff
@@ -215,6 +215,30 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
+
+
+ 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ noise
+
4
@@ -288,30 +312,6 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
-
- 8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9
- noise
-
-
Shaders/include_fog.vert
@@ -334,6 +334,18 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
0
+
+ Map
+ sampler-2d
+ 1
+
+
+
+ Noise
+ sampler-3d
+ 2
+
+
NormalTex
sampler-2d
@@ -358,18 +370,6 @@ EXAMPLES: You can find examples of both usages in the Hunter and Lightning model
7
-
- Map
- sampler-2d
- 8
-
-
-
- Noise
- sampler-3d
- 9
-
-
rainbowiness
diff --git a/Effects/reflect.eff b/Effects/reflect.eff
index 3ad47b33f..108580dcf 100644
--- a/Effects/reflect.eff
+++ b/Effects/reflect.eff
@@ -195,6 +195,25 @@
+
+ 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
2
@@ -207,7 +226,12 @@
repeat
repeat
-
+
+
+ 3
+ noise
+
+
5
@@ -263,31 +287,6 @@
-
- 8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9
- noise
-
-
-
Shaders/include_fog.vert
Shaders/reflect.vert
@@ -313,12 +312,24 @@
0
+
+ Map
+ sampler-2d
+ 1
+
+
Lightmap
sampler-2d
2
+
+ Noise
+ sampler-3d
+ 3
+
+
Environment
sampler-cube
@@ -336,20 +347,6 @@
sampler-2d
7
-
-
- Map
- sampler-2d
- 8
-
-
-
- Noise
- sampler-3d
- 9
-
-
-
rainbowiness
diff --git a/Effects/runway.eff b/Effects/runway.eff
index 8433eb4ab..8e9109f3c 100644
--- a/Effects/runway.eff
+++ b/Effects/runway.eff
@@ -123,6 +123,31 @@
+
+
+ 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ noise
+
+
4
@@ -197,29 +222,6 @@
-
- 8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 9
- noise
-
@@ -248,6 +250,18 @@
0
+
+ Map
+ sampler-2d
+ 1
+
+
+
+ Noise
+ sampler-3d
+ 2
+
+
NormalTex
sampler-2d
@@ -272,18 +286,6 @@
7
-
- Map
- sampler-2d
- 8
-
-
-
- Noise
- sampler-3d
- 9
-
-
rainbowiness
diff --git a/Effects/water.eff b/Effects/water.eff
index d58e282e9..607027dd2 100644
--- a/Effects/water.eff
+++ b/Effects/water.eff
@@ -199,6 +199,7 @@
+
2
@@ -289,10 +290,7 @@
-
- 9
- noise
-
+
Shaders/include_fog.vert
Shaders/water.vert
@@ -304,6 +302,7 @@
sampler-2d
0
+
water_normalmap
sampler-2d
@@ -449,11 +448,7 @@
-
- Noise
- sampler-3d
- 9
-
+
@@ -661,10 +656,7 @@
-
- 9
- noise
-
+
Shaders/include_fog.vert
Shaders/water.vert
@@ -823,11 +815,6 @@
-
- Noise
- sampler-3d
- 9
-
visibility
diff --git a/Shaders/water.frag b/Shaders/water.frag
index 49c536c33..f640f6958 100644
--- a/Shaders/water.frag
+++ b/Shaders/water.frag
@@ -14,8 +14,6 @@ uniform sampler2D water_reflection_grey;
uniform sampler2D sea_foam;
uniform sampler2D perlin_normalmap;
-uniform sampler3D Noise;
-
uniform float saturation, Overcast, WindE, WindN;
uniform float CloudCover0, CloudCover1, CloudCover2, CloudCover3, CloudCover4;
uniform float osg_SimulationTime;