Merge branch 'master' of gitorious.org:fg/fgdata into work
This commit is contained in:
commit
35312c1b82
3 changed files with 36 additions and 36 deletions
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@ -48,24 +48,22 @@
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<value type="float">4.0</value>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/shaders/urban</float-property>
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<float-property>/sim/rendering/shaders/urban</float-property>
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</less-equal>
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</less-equal>
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<and>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<glversion/>
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<glversion/>
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</less-equal>
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</less-equal>
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<and>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</and>
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</or>
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</or>
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<or>
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<or>
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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</or>
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</or>
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</and>
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</and>
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</and>
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</predicate>
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</predicate>
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<pass>
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<pass>
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@ -295,24 +293,19 @@
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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</less-equal>
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</less-equal>
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<and>
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<or>
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<or>
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<less-equal>
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<less-equal>
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<value type="float">2.0</value>
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<value type="float">2.0</value>
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<glversion/>
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<glversion/>
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</less-equal>
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</less-equal>
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<and>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</and>
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</or>
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</or>
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<!-- quality level below 4.0 doesn't require GL_ATI_shader_texture_lod or GL_ARB_shader_texture_lod -->
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<or>
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<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
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<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
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</or>
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</and>
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</and>
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</and>
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</predicate>
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</predicate>
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<pass>
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<pass>
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@ -309,5 +309,6 @@
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<trace-read-desc>Trace the reads for a property;</trace-read-desc>
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<trace-read-desc>Trace the reads for a property;</trace-read-desc>
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<trace-write-desc>Trace the writes for a property;</trace-write-desc>
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<trace-write-desc>Trace the writes for a property;</trace-write-desc>
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<log-level-desc>Specify which logging level to use</log-level-desc>
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<log-level-desc>Specify which logging level to use</log-level-desc>
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<log-class-desc>Specify which logging class(es) to use</log-class-desc>
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</PropertyList>
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</PropertyList>
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@ -1150,6 +1150,12 @@
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<description>strings/log-level-desc</description>
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<description>strings/log-level-desc</description>
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</option>
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</option>
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<option>
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<name>log-class</name>
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<arg>[ai,environment,flight,general,io,network,sound,terrain,...]</arg>
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<description>strings/log-class-desc</description>
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</option>
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<option>
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<option>
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<name>trace-read</name>
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<name>trace-read</name>
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<arg>property</arg>
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<arg>property</arg>
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