1
0
Fork 0

WS30 - Remove separate water mesh option

Separate water mesh is no longer required due to
shader changes to include water shader in main
ws30 shader.
This commit is contained in:
Stuart Buchanan 2022-11-08 21:46:21 +00:00
parent deb7947709
commit 319c12a9d4

View file

@ -1622,7 +1622,6 @@ Started September 2000 by David Megginson, david@megginson.com
<constraint-gap-m type="float" userarchive="y">1.0</constraint-gap-m>
<sample-ratio type="float" userarchive="y">1.0</sample-ratio>
<vertical-scale type="float" userarchive="y">1.0</vertical-scale>
<separate-water-mesh type="bool" userarchive="y">false</separate-water-mesh>
</elevation-mesh>
</scenery>
<earthview>