WS30 - Remove separate water mesh option
Separate water mesh is no longer required due to shader changes to include water shader in main ws30 shader.
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@ -1622,7 +1622,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<constraint-gap-m type="float" userarchive="y">1.0</constraint-gap-m>
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<sample-ratio type="float" userarchive="y">1.0</sample-ratio>
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<vertical-scale type="float" userarchive="y">1.0</vertical-scale>
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<separate-water-mesh type="bool" userarchive="y">false</separate-water-mesh>
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</elevation-mesh>
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</scenery>
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<earthview>
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