Fix vector indices in inertial speed function of orbital target
This commit is contained in:
parent
917db66493
commit
2e4193d3a1
1 changed files with 5 additions and 5 deletions
|
@ -31,7 +31,7 @@ var orbitalTarget = {
|
||||||
|
|
||||||
t.node_drift = -4361.26 * 1./math.pow(t.radius/1000.0 ,2.0) * math.cos(t.inc_rad);
|
t.node_drift = -4361.26 * 1./math.pow(t.radius/1000.0 ,2.0) * math.cos(t.inc_rad);
|
||||||
|
|
||||||
print ("Drift rate: ", t.node_drift);
|
#print ("Drift rate: ", t.node_drift);
|
||||||
return t;
|
return t;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -115,8 +115,8 @@ var orbitalTarget = {
|
||||||
var pos2 = me.compute_inertial_pos(anomaly_rad, me.nl_rad);
|
var pos2 = me.compute_inertial_pos(anomaly_rad, me.nl_rad);
|
||||||
|
|
||||||
var vx = (pos2[0] - pos1[0])/0.1;
|
var vx = (pos2[0] - pos1[0])/0.1;
|
||||||
var vy = (pos2[0] - pos1[0])/0.1;
|
var vy = (pos2[1] - pos1[1])/0.1;
|
||||||
var vz = (pos2[0] - pos1[0])/0.1;
|
var vz = (pos2[2] - pos1[2])/0.1;
|
||||||
|
|
||||||
return [vx, vy, vz];
|
return [vx, vy, vz];
|
||||||
},
|
},
|
||||||
|
@ -144,8 +144,8 @@ var orbitalTarget = {
|
||||||
var pos2 = me.compute_inertial_pos(anomaly_rad, nl_rad);
|
var pos2 = me.compute_inertial_pos(anomaly_rad, nl_rad);
|
||||||
|
|
||||||
var vx = (pos2[0] - pos1[0])/0.1;
|
var vx = (pos2[0] - pos1[0])/0.1;
|
||||||
var vy = (pos2[0] - pos1[0])/0.1;
|
var vy = (pos2[1] - pos1[1])/0.1;
|
||||||
var vz = (pos2[0] - pos1[0])/0.1;
|
var vz = (pos2[2] - pos1[2])/0.1;
|
||||||
|
|
||||||
return [vx, vy, vz];
|
return [vx, vy, vz];
|
||||||
},
|
},
|
||||||
|
|
Loading…
Add table
Reference in a new issue