Fix vector indices in inertial speed function of orbital target
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1 changed files with 5 additions and 5 deletions
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@ -31,7 +31,7 @@ var orbitalTarget = {
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t.node_drift = -4361.26 * 1./math.pow(t.radius/1000.0 ,2.0) * math.cos(t.inc_rad);
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print ("Drift rate: ", t.node_drift);
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#print ("Drift rate: ", t.node_drift);
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return t;
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},
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@ -115,8 +115,8 @@ var orbitalTarget = {
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var pos2 = me.compute_inertial_pos(anomaly_rad, me.nl_rad);
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var vx = (pos2[0] - pos1[0])/0.1;
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var vy = (pos2[0] - pos1[0])/0.1;
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var vz = (pos2[0] - pos1[0])/0.1;
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var vy = (pos2[1] - pos1[1])/0.1;
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var vz = (pos2[2] - pos1[2])/0.1;
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return [vx, vy, vz];
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},
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@ -144,8 +144,8 @@ var orbitalTarget = {
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var pos2 = me.compute_inertial_pos(anomaly_rad, nl_rad);
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var vx = (pos2[0] - pos1[0])/0.1;
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var vy = (pos2[0] - pos1[0])/0.1;
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var vz = (pos2[0] - pos1[0])/0.1;
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var vy = (pos2[1] - pos1[1])/0.1;
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var vz = (pos2[2] - pos1[2])/0.1;
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return [vx, vy, vz];
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},
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