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Remove unused properties from /sim/rendering

This commit is contained in:
Fernando García Liñán 2021-04-02 04:31:03 +02:00
parent 4f6edde3e9
commit 2d4f8cdbdd

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@ -68,8 +68,6 @@ Started September 2000 by David Megginson, david@megginson.com
<photoscenery>
<enabled type="bool" userarchive="y">false</enabled>
</photoscenery>
<debug type="bool">false</debug>
<realism type="int">5</realism>
<filtering type="int">8</filtering>
<shaders>
<clouds type="float" userarchive="y">0.0</clouds>
@ -85,16 +83,17 @@ Started September 2000 by David Megginson, david@megginson.com
<rayleigh type="float" userarchive="y">0.0003</rayleigh>
<dome-density type="float" userarchive="y">0.5</dome-density>
<!--
<multithreading-mode>AutomaticSelection</multithreading-mode>
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU
and/or multi-GPU systems. The recommended setting is AutomaticSelection.
The alternatives are
AutomaticSelection
DrawThreadPerContext
CullDrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext
-->
<multithreading-mode>AutomaticSelection</multithreading-mode>
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU
and/or multi-GPU systems. The recommended setting is AutomaticSelection.
The alternatives are
AutomaticSelection
DrawThreadPerContext
CullDrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext
-->
<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
<static-lod>
<!--
@ -150,7 +149,6 @@ Started September 2000 by David Megginson, david@megginson.com
<horizon-effect type="bool" userarchive="y">false</horizon-effect>
<point-sprites type="bool" userarchive="y">true</point-sprites>
<triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights>
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
<distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
<particles type="bool" userarchive="y">true</particles>
<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
@ -180,9 +178,7 @@ Started September 2000 by David Megginson, david@megginson.com
<cone-base-radius type="float">15.0</cone-base-radius>
<cone-height type="float">30.0</cone-height>
</precipitation>
<lightning-enable type="bool" userarchive="y">false</lightning-enable>
<specular-highlight type="bool" userarchive="y">false</specular-highlight>
<bump-mapping type="bool" userarchive="y">false</bump-mapping>
<clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
@ -196,8 +192,6 @@ Started September 2000 by David Megginson, david@megginson.com
<aircraft type="bool">true</aircraft>
<clouds type="bool">true</clouds>
</draw-mask>
<shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects>
<fps-display type="bool" userarchive="y">false</fps-display>
<frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
<on-screen-statistics type="int">0</on-screen-statistics>