Remove unused properties from /sim/rendering
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1 changed files with 11 additions and 17 deletions
28
defaults.xml
28
defaults.xml
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@ -68,8 +68,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<photoscenery>
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<photoscenery>
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<enabled type="bool" userarchive="y">false</enabled>
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<enabled type="bool" userarchive="y">false</enabled>
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</photoscenery>
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</photoscenery>
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<debug type="bool">false</debug>
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<realism type="int">5</realism>
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<filtering type="int">8</filtering>
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<filtering type="int">8</filtering>
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<shaders>
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<shaders>
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<clouds type="float" userarchive="y">0.0</clouds>
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<clouds type="float" userarchive="y">0.0</clouds>
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@ -85,16 +83,17 @@ Started September 2000 by David Megginson, david@megginson.com
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<rayleigh type="float" userarchive="y">0.0003</rayleigh>
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<rayleigh type="float" userarchive="y">0.0003</rayleigh>
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<dome-density type="float" userarchive="y">0.5</dome-density>
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<dome-density type="float" userarchive="y">0.5</dome-density>
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<!--
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<!--
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<multithreading-mode>AutomaticSelection</multithreading-mode>
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<multithreading-mode>AutomaticSelection</multithreading-mode>
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Uncomment the above element to select OSG multi-threading mode.
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This may improve performance on multi-core, multi-CPU
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Uncomment the above element to select OSG multi-threading mode.
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and/or multi-GPU systems. The recommended setting is AutomaticSelection.
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This may improve performance on multi-core, multi-CPU
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The alternatives are
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and/or multi-GPU systems. The recommended setting is AutomaticSelection.
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AutomaticSelection
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The alternatives are
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DrawThreadPerContext
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AutomaticSelection
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CullDrawThreadPerContext
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DrawThreadPerContext
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CullThreadPerCameraDrawThreadPerContext
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CullDrawThreadPerContext
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-->
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CullThreadPerCameraDrawThreadPerContext
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-->
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<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
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<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
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<static-lod>
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<static-lod>
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<!--
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<!--
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@ -150,7 +149,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<horizon-effect type="bool" userarchive="y">false</horizon-effect>
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<horizon-effect type="bool" userarchive="y">false</horizon-effect>
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<point-sprites type="bool" userarchive="y">true</point-sprites>
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<point-sprites type="bool" userarchive="y">true</point-sprites>
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<triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights>
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<triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights>
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<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
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<distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
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<distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
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<particles type="bool" userarchive="y">true</particles>
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<particles type="bool" userarchive="y">true</particles>
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<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
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<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
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@ -180,9 +178,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<cone-base-radius type="float">15.0</cone-base-radius>
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<cone-base-radius type="float">15.0</cone-base-radius>
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<cone-height type="float">30.0</cone-height>
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<cone-height type="float">30.0</cone-height>
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</precipitation>
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</precipitation>
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<lightning-enable type="bool" userarchive="y">false</lightning-enable>
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<specular-highlight type="bool" userarchive="y">false</specular-highlight>
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<specular-highlight type="bool" userarchive="y">false</specular-highlight>
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<bump-mapping type="bool" userarchive="y">false</bump-mapping>
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<clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
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<clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
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<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
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<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
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<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
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<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
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@ -196,8 +192,6 @@ Started September 2000 by David Megginson, david@megginson.com
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<aircraft type="bool">true</aircraft>
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<aircraft type="bool">true</aircraft>
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<clouds type="bool">true</clouds>
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<clouds type="bool">true</clouds>
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</draw-mask>
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</draw-mask>
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<shader-experimental type="bool" userarchive="y">false</shader-experimental>
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<shader-effects type="bool" userarchive="y">true</shader-effects>
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<fps-display type="bool" userarchive="y">false</fps-display>
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<fps-display type="bool" userarchive="y">false</fps-display>
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<frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
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<frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
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<on-screen-statistics type="int">0</on-screen-statistics>
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<on-screen-statistics type="int">0</on-screen-statistics>
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