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Remove unused properties from /sim/rendering

This commit is contained in:
Fernando García Liñán 2021-04-02 04:31:03 +02:00
parent 4f6edde3e9
commit 2d4f8cdbdd

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@ -68,8 +68,6 @@ Started September 2000 by David Megginson, david@megginson.com
<photoscenery> <photoscenery>
<enabled type="bool" userarchive="y">false</enabled> <enabled type="bool" userarchive="y">false</enabled>
</photoscenery> </photoscenery>
<debug type="bool">false</debug>
<realism type="int">5</realism>
<filtering type="int">8</filtering> <filtering type="int">8</filtering>
<shaders> <shaders>
<clouds type="float" userarchive="y">0.0</clouds> <clouds type="float" userarchive="y">0.0</clouds>
@ -85,16 +83,17 @@ Started September 2000 by David Megginson, david@megginson.com
<rayleigh type="float" userarchive="y">0.0003</rayleigh> <rayleigh type="float" userarchive="y">0.0003</rayleigh>
<dome-density type="float" userarchive="y">0.5</dome-density> <dome-density type="float" userarchive="y">0.5</dome-density>
<!-- <!--
<multithreading-mode>AutomaticSelection</multithreading-mode> <multithreading-mode>AutomaticSelection</multithreading-mode>
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU Uncomment the above element to select OSG multi-threading mode.
and/or multi-GPU systems. The recommended setting is AutomaticSelection. This may improve performance on multi-core, multi-CPU
The alternatives are and/or multi-GPU systems. The recommended setting is AutomaticSelection.
AutomaticSelection The alternatives are
DrawThreadPerContext AutomaticSelection
CullDrawThreadPerContext DrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext CullDrawThreadPerContext
--> CullThreadPerCameraDrawThreadPerContext
-->
<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs> <plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
<static-lod> <static-lod>
<!-- <!--
@ -150,7 +149,6 @@ Started September 2000 by David Megginson, david@megginson.com
<horizon-effect type="bool" userarchive="y">false</horizon-effect> <horizon-effect type="bool" userarchive="y">false</horizon-effect>
<point-sprites type="bool" userarchive="y">true</point-sprites> <point-sprites type="bool" userarchive="y">true</point-sprites>
<triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights> <triangle-directional-lights type="bool" userarchive="y">true</triangle-directional-lights>
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
<distance-attenuation type="bool" userarchive="y">false</distance-attenuation> <distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
<particles type="bool" userarchive="y">true</particles> <particles type="bool" userarchive="y">true</particles>
<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable> <precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
@ -180,9 +178,7 @@ Started September 2000 by David Megginson, david@megginson.com
<cone-base-radius type="float">15.0</cone-base-radius> <cone-base-radius type="float">15.0</cone-base-radius>
<cone-height type="float">30.0</cone-height> <cone-height type="float">30.0</cone-height>
</precipitation> </precipitation>
<lightning-enable type="bool" userarchive="y">false</lightning-enable>
<specular-highlight type="bool" userarchive="y">false</specular-highlight> <specular-highlight type="bool" userarchive="y">false</specular-highlight>
<bump-mapping type="bool" userarchive="y">false</bump-mapping>
<clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable> <clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range> <clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range> <clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
@ -196,8 +192,6 @@ Started September 2000 by David Megginson, david@megginson.com
<aircraft type="bool">true</aircraft> <aircraft type="bool">true</aircraft>
<clouds type="bool">true</clouds> <clouds type="bool">true</clouds>
</draw-mask> </draw-mask>
<shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects>
<fps-display type="bool" userarchive="y">false</fps-display> <fps-display type="bool" userarchive="y">false</fps-display>
<frame-latency-display type="bool" userarchive="y">false</frame-latency-display> <frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
<on-screen-statistics type="int">0</on-screen-statistics> <on-screen-statistics type="int">0</on-screen-statistics>