From 2cb19bc34eef84f80639d67c4bf6c0b43d3ef55a Mon Sep 17 00:00:00 2001 From: Ryan Miller <tpbspammail@gmail.com> Date: Thu, 16 Jun 2011 14:46:29 -0700 Subject: [PATCH] (Animated jetways) Fix nil velocities in AI aircraft crashing the whole thing (previous commit fixed MP aircraft, not AI) --- Nasal/jetways/jetways.nas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Nasal/jetways/jetways.nas b/Nasal/jetways/jetways.nas index 0db3f8e68..7497390fe 100644 --- a/Nasal/jetways/jetways.nas +++ b/Nasal/jetways/jetways.nas @@ -838,9 +838,9 @@ var load_jetways = func(loopid) { if (!aircraft.getNode("valid", 1).getBoolValue()) continue; var connected = aircraft.getNode("connected-to-jetways", 1); - var velocity = aircraft.getNode("velocities/true-airspeed-kt").getValue(); + var velocity = aircraft.getNode("velocities/true-airspeed-kt", 1).getValue(); # TODO: Find a better way to know when the aircraft is "parked" - if (velocity > -1 and velocity < 1) + if (velocity != nil and velocity > -1 and velocity < 1) { if (!connected.getBoolValue()) toggle_jetway_from_model(aircraft); connected.setBoolValue(1);