From 2bc5c2177a580516ed17fdc4e27ca39c9d1843e6 Mon Sep 17 00:00:00 2001 From: Frederic Bouvier <fredfgfs01@free.fr> Date: Tue, 21 Sep 2010 19:59:22 +0200 Subject: [PATCH] Don't scale alpha when using reflection coefficient --- Shaders/reflect-bump-spec.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/reflect-bump-spec.frag b/Shaders/reflect-bump-spec.frag index 206428e09..f8f1a3b6d 100644 --- a/Shaders/reflect-bump-spec.frag +++ b/Shaders/reflect-bump-spec.frag @@ -111,7 +111,7 @@ void main (void) vec4 reflcolor = mix(reflection, rainbow, rainbowiness * v); vec4 reflfrescolor = mix(reflcolor, fresnel, fresneliness * v); vec4 noisecolor = mix(reflfrescolor, noisevec, noisiness); - vec4 raincolor = vec4(noisecolor.rgb, 1.0) * reflFactor; + vec4 raincolor = vec4(noisecolor.rgb * reflFactor, 1.0); vec4 mixedcolor = mix(texel, raincolor, reflFactor);