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Add the remaining changes of Stefan Seifert's patch.

This commit is contained in:
ehofman 2005-12-17 22:22:50 +00:00
parent 06fa115d86
commit 2bbfa45118

View file

@ -42,20 +42,27 @@ Started September 2000 by David Megginson, david@megginson.com
<debug type="bool">false</debug> <debug type="bool">false</debug>
<realism>5</realism> <realism>5</realism>
<static-lod> <static-lod>
<detailed>1500</detailed> <detailed userarchive="y">1500</detailed>
<rough>9000</rough> <rough userarchive="y">9000</rough>
<bare>30000</bare> <bare userarchive="y">30000</bare>
</static-lod> </static-lod>
<random-objects type="bool">true</random-objects> <random-objects type="bool" userarchive="y">true</random-objects>
<horizon-effect type="bool">false</horizon-effect> <horizon-effect type="bool" userarchive="y">false</horizon-effect>
<enhanced-lighting type="bool">false</enhanced-lighting> <enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
<distance-attenuation type="bool">false</distance-attenuation> <distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
<precipitation-enable type="bool" userarchive="y">false</precipitation-enable>
<lightning-enable type="bool" userarchive="y">false</lightning-enable>
<bump-mapping type="bool" userarchive="y">false</bump-mapping>
<clouds3d-enable type="bool" userarchive="y">false</clouds3d-enable>
<clouds3d-vis-range type="float" userarchive="y">25000</clouds3d-vis-range>+ <clouds3d-density type="float" userarchive="y">100</clouds3d-density>
<clouds3d-cache-size type="int" userarchive="y">1024</clouds3d-cache-size>
<clouds3d-cache-resolution type="int" userarchive="y">64</clouds3d-cache-resolution>
<draw-otw type="bool">true</draw-otw> <draw-otw type="bool">true</draw-otw>
<shadows-ac type="bool">false</shadows-ac> <shadows-ac type="bool" userarchive="y">false</shadows-ac>
<shadows-ac-transp type="bool">false</shadows-ac-transp> <shadows-ac-transp type="bool" userarchive="y">false</shadows-ac-transp>
<shadows-ai type="bool">false</shadows-ai> <shadows-ai type="bool" userarchive="y">false</shadows-ai>
<shadows-to type="bool">false</shadows-to> <shadows-to type="bool" userarchive="y">false</shadows-to>
<shadows-debug type="bool">false</shadows-debug> <shadows-debug type="bool" userarchive="y">false</shadows-debug>
<fps-display type="bool">false</fps-display> <fps-display type="bool">false</fps-display>
</rendering> </rendering>
<model-hz type="int">120</model-hz> <model-hz type="int">120</model-hz>
@ -66,7 +73,7 @@ Started September 2000 by David Megginson, david@megginson.com
</localizers> </localizers>
</navdb> </navdb>
<sound> <sound>
<volume>0.8</volume> <volume userarchive="y">0.8</volume>
<pause type="bool">false</pause> <pause type="bool">false</pause>
<voice type="bool">true</voice> <voice type="bool">true</voice>
</sound> </sound>