- initialize a few properties that can be nil at startup
- start script at settimer(..., 0) - fix heading mistake - cleanup
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3f9bdb62ab
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1 changed files with 65 additions and 67 deletions
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@ -50,8 +50,6 @@ Input = {
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# Class that maintains one sim/current-view/goal-*-offset-deg property.
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# Class that maintains one sim/current-view/goal-*-offset-deg property.
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# Applies the value that the input() method returns. This function needs
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# to get overridden.
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#
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#
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ViewAxis = {
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ViewAxis = {
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new : func(prop) {
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new : func(prop) {
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@ -63,14 +61,14 @@ ViewAxis = {
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reset : func {
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reset : func {
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me.applied_offset = 0;
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me.applied_offset = 0;
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},
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},
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apply : func(w) {
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var v = me.prop.getValue() - me.applied_offset;
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me.applied_offset = w;
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me.prop.setDoubleValue(v + me.applied_offset);
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},
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add_offset : func {
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add_offset : func {
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me.prop.setValue(me.prop.getValue() + me.applied_offset);
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me.prop.setValue(me.prop.getValue() + me.applied_offset);
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},
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},
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apply : func(v) {
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var raw = me.prop.getValue() - me.applied_offset;
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me.applied_offset = v;
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me.prop.setDoubleValue(raw + me.applied_offset);
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},
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};
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};
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@ -81,25 +79,26 @@ ViewAxis = {
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ViewManager = {
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ViewManager = {
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new : func {
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new : func {
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var m = { parents : [ViewManager] };
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var m = { parents : [ViewManager] };
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m.headingN = props.globals.getNode("orientation/heading-deg", 1);
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m.headingN = props.globals.getNode("/orientation/heading-deg", 1);
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m.pitchN = props.globals.getNode("orientation/pitch-deg", 1);
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m.pitchN = props.globals.getNode("/orientation/pitch-deg", 1);
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m.rollN = props.globals.getNode("orientation/roll-deg", 1);
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m.rollN = props.globals.getNode("/orientation/roll-deg", 1);
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m.heading_axis = ViewAxis.new("sim/current-view/goal-heading-offset-deg");
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m.heading_axis = ViewAxis.new("/sim/current-view/goal-heading-offset-deg");
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m.pitch_axis = ViewAxis.new("sim/current-view/goal-pitch-offset-deg");
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m.pitch_axis = ViewAxis.new("/sim/current-view/goal-pitch-offset-deg");
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m.roll_axis = ViewAxis.new("sim/current-view/goal-roll-offset-deg");
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m.roll_axis = ViewAxis.new("/sim/current-view/goal-roll-offset-deg");
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# accerations are converted to G (but one G is subtraced from z-accel)
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# accerations are converted to G (one G is subtraced from z-accel)
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m.ax = Input.new("accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 1.1, 0);
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m.ax = Input.new("/accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 1.1, 0);
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m.ay = Input.new("accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 1.1);
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m.ay = Input.new("/accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 1.1);
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m.az = Input.new("accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 1.0073);
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m.az = Input.new("/accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 1.0073);
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# velocities are converted to knots
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# velocities are converted to knots
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#m.vx = Input.new("velocities/uBody-fps", 0.5924838, 0);
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m.vx = Input.new("/velocities/uBody-fps", 0.5924838, 0);
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#m.vy = Input.new("velocities/vBody-fps", 0.5924838, 0);
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m.vy = Input.new("/velocities/vBody-fps", 0.5924838, 0);
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#m.vz = Input.new("velocities/wBody-fps", 0.5924838, 0);
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m.vz = Input.new("/velocities/wBody-fps", 0.5924838, 0);
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m.wow = Input.new("gear/gear/wow", 2, -1, 1.2);
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# turn WoW bool into smooth values ranging from -1 to 1
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m.wow = Input.new("/gear/gear/wow", 2, -1, 1.2);
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m.reset();
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m.reset();
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return m;
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return m;
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},
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},
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@ -108,32 +107,36 @@ ViewManager = {
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me.pitch_axis.reset();
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me.pitch_axis.reset();
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me.roll_axis.reset();
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me.roll_axis.reset();
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},
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},
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add_offset : func {
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me.heading_axis.add_offset();
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me.pitch_axis.add_offset();
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me.roll_axis.add_offset();
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},
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apply : func {
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apply : func {
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var pitch = me.pitchN.getValue();
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var roll = me.rollN.getValue();
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var wow = me.wow.get();
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var wow = me.wow.get();
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var ax = me.ax.get();
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var ax = me.ax.get();
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var ay = me.ay.get();
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var ay = me.ay.get();
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var az = me.az.get();
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var az = me.az.get();
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var adir = math.atan2(-ay, ax) * 180 / math.pi;
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var aval = math.sqrt(ax * ax + ay * ay);
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#var vx = me.vx.get();
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#var vx = me.vx.get();
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#var vy = me.vy.get();
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#var vy = me.vy.get();
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var adir = math.atan2(-ay, ax) * 180 / math.pi;
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#var vdir = math.atan2(vy, vx) * 180 / math.pi;
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#var vdir = math.atan2(vy, vx) * 180 / math.pi;
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var aval = math.sqrt(ax * ax + ay * ay);
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#var vval = math.sqrt(vx * vx + vy * vy);
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#var vval = math.sqrt(vx * vx + vy * vy);
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var pilot_az = az;
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var pitch = me.pitchN.getValue();
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var roll = me.rollN.getValue();
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var steering = 80 * wow * nsigmoid(adir * 5.5 / 180) * nsigmoid(aval);
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var steering = 80 * wow * nsigmoid(adir * 5.5 / 180) * nsigmoid(aval);
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me.heading_axis.apply( # heading ...
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me.heading_axis.apply( # heading ...
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-8 * sin(roll) * cos(pitch) # due to roll
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-20 * sin(roll) * cos(pitch) # due to roll
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+ steering # due to ground steering
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+ steering # due to accleration (also ground steering)
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);
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);
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me.pitch_axis.apply( # pitch ...
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me.pitch_axis.apply( # pitch ...
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10 * sin(roll) * sin(roll) # due to roll
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10 * sin(roll) * sin(roll) # due to roll
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+ 30 * (1 / (1 + math.exp(2 - pilot_az)) # due to G load
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+ 30 * (1 / (1 + math.exp(2 - az)) # due to G load
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- 0.119202922) # [move to origin; 1/(1+exp(2)) ]
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- 0.119202922) # [move to origin; 1/(1+exp(2)) ]
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);
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);
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me.roll_axis.apply(0 # roll ...
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me.roll_axis.apply(0 # roll ...
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@ -141,11 +144,6 @@ ViewManager = {
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);
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);
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},
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},
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add_offsets : func {
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me.heading_axis.add_offset();
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me.pitch_axis.add_offset();
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me.roll_axis.add_offset();
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},
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};
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};
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@ -181,23 +179,23 @@ var original_resetView = nil;
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var view_manager = nil;
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var view_manager = nil;
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var panel_visibilityN = nil;
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var panel_visibilityN = nil;
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var loop_id = 0;
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var L = [];
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var cockpit_view = nil;
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var cockpit_view = nil;
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var panel_visible = nil;
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var panel_visible = nil;
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var mouse_button = nil;
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var mouse_button = nil;
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var loop_id = 0;
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var L = []; # vector of listener ids; allows to remove all listeners (= useless feature :-)
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# Initialization.
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# Initialization.
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#
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#
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settimer(func {
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settimer(func {
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if (getprop("/sim/flight-model") == "yasim") {
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# some properties may still be unavailable or nil
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#aglN = props.globals.getNode("position/gear-agl-ft", 1);
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props.globals.getNode("/accelerations/pilot/x-accel-fps_sec", 1).setDoubleValue(0);
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} else {
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props.globals.getNode("/accelerations/pilot/y-accel-fps_sec", 1).setDoubleValue(0);
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#aglN = props.globals.getNode("position/altitude-agl-ft", 1);
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props.globals.getNode("/accelerations/pilot/z-accel-fps_sec", 1).setDoubleValue(-32);
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}
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props.globals.getNode("/gear/gear/wow", 1).setBoolValue(1);
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# let listeners keep some variables up-to-date, so that they don't have
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# let listeners keep some variables up-to-date, so that they don't have
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# to be queried in the loop
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# to be queried in the loop
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@ -217,13 +215,13 @@ settimer(func {
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mouse_button = cmdarg().getBoolValue();
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mouse_button = cmdarg().getBoolValue();
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}, 1));
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}, 1));
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original_resetView = view.resetView;
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view_manager = ViewManager.new();
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view_manager = ViewManager.new();
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original_resetView = view.resetView;
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view.resetView = func {
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view.resetView = func {
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original_resetView();
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original_resetView();
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if (cockpit_view and dynamic_view) {
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if (cockpit_view and dynamic_view) {
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view_manager.add_offsets();
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view_manager.add_offset();
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}
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}
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}
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}
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@ -239,6 +237,6 @@ settimer(func {
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append(L, setlistener("/sim/signals/reinit", func {
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append(L, setlistener("/sim/signals/reinit", func {
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view_manger.reset();
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view_manger.reset();
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}, 0));
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}, 0));
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}, 3);
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}, 0);
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