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- initialize a few properties that can be nil at startup

- start script at settimer(..., 0)
- fix heading mistake
- cleanup
This commit is contained in:
mfranz 2006-08-18 17:00:16 +00:00
parent 3f9bdb62ab
commit 28a7b8cb6b

View file

@ -50,8 +50,6 @@ Input = {
# Class that maintains one sim/current-view/goal-*-offset-deg property.
# Applies the value that the input() method returns. This function needs
# to get overridden.
#
ViewAxis = {
new : func(prop) {
@ -63,14 +61,14 @@ ViewAxis = {
reset : func {
me.applied_offset = 0;
},
apply : func(w) {
var v = me.prop.getValue() - me.applied_offset;
me.applied_offset = w;
me.prop.setDoubleValue(v + me.applied_offset);
},
add_offset : func {
me.prop.setValue(me.prop.getValue() + me.applied_offset);
},
apply : func(v) {
var raw = me.prop.getValue() - me.applied_offset;
me.applied_offset = v;
me.prop.setDoubleValue(raw + me.applied_offset);
},
};
@ -81,25 +79,26 @@ ViewAxis = {
ViewManager = {
new : func {
var m = { parents : [ViewManager] };
m.headingN = props.globals.getNode("orientation/heading-deg", 1);
m.pitchN = props.globals.getNode("orientation/pitch-deg", 1);
m.rollN = props.globals.getNode("orientation/roll-deg", 1);
m.headingN = props.globals.getNode("/orientation/heading-deg", 1);
m.pitchN = props.globals.getNode("/orientation/pitch-deg", 1);
m.rollN = props.globals.getNode("/orientation/roll-deg", 1);
m.heading_axis = ViewAxis.new("sim/current-view/goal-heading-offset-deg");
m.pitch_axis = ViewAxis.new("sim/current-view/goal-pitch-offset-deg");
m.roll_axis = ViewAxis.new("sim/current-view/goal-roll-offset-deg");
m.heading_axis = ViewAxis.new("/sim/current-view/goal-heading-offset-deg");
m.pitch_axis = ViewAxis.new("/sim/current-view/goal-pitch-offset-deg");
m.roll_axis = ViewAxis.new("/sim/current-view/goal-roll-offset-deg");
# accerations are converted to G (but one G is subtraced from z-accel)
m.ax = Input.new("accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 1.1, 0);
m.ay = Input.new("accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 1.1);
m.az = Input.new("accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 1.0073);
# accerations are converted to G (one G is subtraced from z-accel)
m.ax = Input.new("/accelerations/pilot/x-accel-fps_sec", 0.03108095, 0, 1.1, 0);
m.ay = Input.new("/accelerations/pilot/y-accel-fps_sec", 0.03108095, 0, 1.1);
m.az = Input.new("/accelerations/pilot/z-accel-fps_sec", -0.03108095, -1, 1.0073);
# velocities are converted to knots
#m.vx = Input.new("velocities/uBody-fps", 0.5924838, 0);
#m.vy = Input.new("velocities/vBody-fps", 0.5924838, 0);
#m.vz = Input.new("velocities/wBody-fps", 0.5924838, 0);
m.vx = Input.new("/velocities/uBody-fps", 0.5924838, 0);
m.vy = Input.new("/velocities/vBody-fps", 0.5924838, 0);
m.vz = Input.new("/velocities/wBody-fps", 0.5924838, 0);
m.wow = Input.new("gear/gear/wow", 2, -1, 1.2);
# turn WoW bool into smooth values ranging from -1 to 1
m.wow = Input.new("/gear/gear/wow", 2, -1, 1.2);
m.reset();
return m;
},
@ -108,44 +107,43 @@ ViewManager = {
me.pitch_axis.reset();
me.roll_axis.reset();
},
apply : func {
var wow = me.wow.get();
var ax = me.ax.get();
var ay = me.ay.get();
var az = me.az.get();
#var vx = me.vx.get();
#var vy = me.vy.get();
var adir = math.atan2(-ay, ax) * 180 / math.pi;
#var vdir = math.atan2(vy, vx) * 180 / math.pi;
var aval = math.sqrt(ax * ax + ay * ay);
#var vval = math.sqrt(vx * vx + vy * vy);
var pilot_az = az;
var pitch = me.pitchN.getValue();
var roll = me.rollN.getValue();
var steering = 80 * wow * nsigmoid(adir * 5.5 / 180) * nsigmoid(aval);
me.heading_axis.apply( # heading ...
-8 * sin(roll) * cos(pitch) # due to roll
+ steering # due to ground steering
);
me.pitch_axis.apply( # pitch ...
10 * sin(roll) * sin(roll) # due to roll
+ 30 * (1 / (1 + math.exp(2 - pilot_az)) # due to G load
- 0.119202922) # [move to origin; 1/(1+exp(2)) ]
);
me.roll_axis.apply(0 # roll ...
#0.0 * sin(roll) * cos(pitch) # due to roll (none)
);
},
add_offsets : func {
add_offset : func {
me.heading_axis.add_offset();
me.pitch_axis.add_offset();
me.roll_axis.add_offset();
},
apply : func {
var pitch = me.pitchN.getValue();
var roll = me.rollN.getValue();
var wow = me.wow.get();
var ax = me.ax.get();
var ay = me.ay.get();
var az = me.az.get();
var adir = math.atan2(-ay, ax) * 180 / math.pi;
var aval = math.sqrt(ax * ax + ay * ay);
#var vx = me.vx.get();
#var vy = me.vy.get();
#var vdir = math.atan2(vy, vx) * 180 / math.pi;
#var vval = math.sqrt(vx * vx + vy * vy);
var steering = 80 * wow * nsigmoid(adir * 5.5 / 180) * nsigmoid(aval);
me.heading_axis.apply( # heading ...
-20 * sin(roll) * cos(pitch) # due to roll
+ steering # due to accleration (also ground steering)
);
me.pitch_axis.apply( # pitch ...
10 * sin(roll) * sin(roll) # due to roll
+ 30 * (1 / (1 + math.exp(2 - az)) # due to G load
- 0.119202922) # [move to origin; 1/(1+exp(2)) ]
);
me.roll_axis.apply(0 # roll ...
#0.0 * sin(roll) * cos(pitch) # due to roll (none)
);
},
};
@ -181,23 +179,23 @@ var original_resetView = nil;
var view_manager = nil;
var panel_visibilityN = nil;
var loop_id = 0;
var L = [];
var cockpit_view = nil;
var panel_visible = nil;
var mouse_button = nil;
var loop_id = 0;
var L = []; # vector of listener ids; allows to remove all listeners (= useless feature :-)
# Initialization.
#
settimer(func {
if (getprop("/sim/flight-model") == "yasim") {
#aglN = props.globals.getNode("position/gear-agl-ft", 1);
} else {
#aglN = props.globals.getNode("position/altitude-agl-ft", 1);
}
# some properties may still be unavailable or nil
props.globals.getNode("/accelerations/pilot/x-accel-fps_sec", 1).setDoubleValue(0);
props.globals.getNode("/accelerations/pilot/y-accel-fps_sec", 1).setDoubleValue(0);
props.globals.getNode("/accelerations/pilot/z-accel-fps_sec", 1).setDoubleValue(-32);
props.globals.getNode("/gear/gear/wow", 1).setBoolValue(1);
# let listeners keep some variables up-to-date, so that they don't have
# to be queried in the loop
@ -217,13 +215,13 @@ settimer(func {
mouse_button = cmdarg().getBoolValue();
}, 1));
original_resetView = view.resetView;
view_manager = ViewManager.new();
original_resetView = view.resetView;
view.resetView = func {
original_resetView();
if (cockpit_view and dynamic_view) {
view_manager.add_offsets();
view_manager.add_offset();
}
}
@ -239,6 +237,6 @@ settimer(func {
append(L, setlistener("/sim/signals/reinit", func {
view_manger.reset();
}, 0));
}, 3);
}, 0);