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* Added link to Norman's PPE scenery placement email

* Fixed bug in joystick question
* Fixed bug in adding scenery question
* Fixed old link to BGL site
* Updated 3D models question
* Updated navaid question
* Updated compile question
* Updated aircraft creation question
* Updated other documentation question
* Updated scenery generation question
* Various cosmetic cleanups
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curt 2002-03-04 22:59:29 +00:00
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<html lang="en"><!-- $Id$ --><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>FlightGear FAQ</title><style type="text/css">
<html lang="en">
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>FlightGear FAQ</title>
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<body>
<h1 align="center">FlightGear FAQ</h1>
<p align="center"><small>Cameron Moore<br><a href="mailto:cameron@unbeatenpath.net?subject=FlightGear%20FAQ">cameron@unbeatenpath.net</a></small></p><hr noshade="yes">
<p align="center">
<small>Cameron Moore<br>
<a href="mailto:cameron@unbeatenpath.net?subject=FlightGear%20FAQ">cameron@unbeatenpath.net</a>
</small>
</p>
<hr noshade>
<h2>Introduction</h2>
@ -12,92 +24,227 @@
you have a question that is not answered here, feel free to ask
us on our mailing lists. Enjoy</p>
<hr noshade="yes"><h2><a name="toc">Table of Contents</a></h2><h4>1 -
<a href="#1">The FAQ</a></h4><div class="indent">1.1 -
<a href="#1.1">Where can I get the latest version of this FAQ?</a></div><div class="indent">1.2 -
<a href="#1.2">Who do I contact if I have comments about this FAQ?</a></div><div class="indent">1.3 -
<a href="#1.3">What other important documentation should I read?</a></div><div class="indent">1.4 -
<a href="#1.4">How old is this document?</a></div><br><h4>2 -
<a href="#2">Distribution</a></h4><div class="indent">2.1 -
<a href="#2.1">Where is the latest distribution of FlightGear?</a></div><div class="indent">2.2 -
<a href="#2.2">Where can I find the newest snapshots?</a></div><div class="indent">2.3 -
<a href="#2.3">Where can I fly and where do I get the scenery?</a></div><div class="indent">2.4 -
<a href="#2.4">Where can I get some different 3D models for my plane?</a></div><br><h4>3 -
<a href="#3">Compiling</a></h4><div class="indent">3.1 -
<a href="#3.1">Why won't FlightGear compile?</a></div><div class="indent">3.2 -
<a href="#3.2">I'm using RedHat 7, and ...?</a></div><br><h4>4 -
<a href="#4">Configuring</a></h4><div class="indent">4.1 -
<a href="#4.1">How do I install new scenery?</a></div><div class="indent">4.2 -
<a href="#4.2">How do I setup my joystick(s)?</a></div><br><h4>5 -
<a href="#5">Running</a></h4><div class="indent">5.1 -
<a href="#5.1">Why is FlightGear so slow?</a></div><div class="indent">5.2 -
<a href="#5.2">Why is my SGI machine so slow?</a></div><div class="indent">5.3 -
<a href="#5.3">Stuck upside down after "crash"?</a></div><div class="indent">5.4 -
<a href="#5.4">What happened to the panel, keyboard, etc?</a></div><div class="indent">5.5 -
<a href="#5.5">Why doesn't audio work properly under Irix?</a></div><div class="indent">5.6 -
<a href="#5.6">Why do I get an error loading libmk4.so.0?</a></div><br><h4>6 -
<a href="#6">Hacking</a></h4><div class="indent">6.1 -
<a href="#6.1">How do I design a flight dynamics model for a new plane?</a></div><div class="indent">6.2 -
<a href="#6.2">How do I import planes from Microsoft Flight Simulator?</a></div><div class="indent">6.3 -
<a href="#6.3">How do I import BGL scenery from Microsoft Flight Simulator?</a></div><div class="indent">6.4 -
<a href="#6.4">How do I design or modify a panel?</a></div><div class="indent">6.5 -
<a href="#6.5">How do I place objects, like buildings, into FlightGear?</a></div><br><h4>7 -
<a href="#7">Flying</a></h4><div class="indent">7.1 -
<a href="#7.1">Where can I learn about instrument flying and navigation?</a></div><div class="indent">7.2 -
<a href="#7.2">What is the difference between Aileron and Rudder?</a></div><br><h4>8 -
<a href="#8">FlightGear v0.7.6</a></h4><div class="indent">8.1 -
<a href="#8.1">Why do I get an error in viewer.cxx about `exit' being undeclared?</a></div><br>
<hr noshade>
<h2>
<a name="toc">Table of Contents</a>
</h2>
<h4>1 -
<a href="#1">The FAQ</a>
</h4>
<div class="indent">1.1 -
<a href="#1.1">Where can I get the latest version of this FAQ?</a>
</div>
<div class="indent">1.2 -
<a href="#1.2">Who do I contact if I have comments about this FAQ?</a>
</div>
<div class="indent">1.3 -
<a href="#1.3">How old is this document?</a>
</div>
<div class="indent">1.4 -
<a href="#1.4">What other important documentation should I read?</a>
</div>
<br>
<h4>2 -
<a href="#2">Distribution</a>
</h4>
<div class="indent">2.1 -
<a href="#2.1">Where can I get FlightGear?</a>
</div>
<div class="indent">2.2 -
<a href="#2.2">Where can I find the latest development source code?</a>
</div>
<div class="indent">2.3 -
<a href="#2.3">Where can I fly and where do I get the scenery?</a>
</div>
<div class="indent">2.4 -
<a href="#2.4">Where can I get different 3D models for my plane?</a>
</div>
<div class="indent">2.5 -
<a href="#2.5">How current is the data in FlightGear compared to the real world?</a>
</div>
<div class="indent">2.6 -
<a href="#2.6">Where is the moving map?</a>
</div>
<div class="indent">2.7 -
<a href="#2.7">Why don't you charge money for this?</a>
</div>
<br>
<h4>3 -
<a href="#3">Compiling</a>
</h4>
<div class="indent">3.1 -
<a href="#3.1">Why won't FlightGear compile?</a>
</div>
<div class="indent">3.2 -
<a href="#3.2">I'm using RedHat 7, and ...?</a>
</div>
<br>
<h4>4 -
<a href="#4">Configuring</a>
</h4>
<div class="indent">4.1 -
<a href="#4.1">How do I install new scenery?</a>
</div>
<div class="indent">4.2 -
<a href="#4.2">How do I setup my joystick(s)?</a>
</div>
<br>
<h4>5 -
<a href="#5">Running</a>
</h4>
<div class="indent">5.1 -
<a href="#5.1">Why do I get an error loading libmk4.so.0?</a>
</div>
<div class="indent">5.2 -
<a href="#5.2">Why do I get "ssgInit called without a valid OpenGL context"?</a>
</div>
<div class="indent">5.3 -
<a href="#5.3">What happened to the panel, keyboard, etc?</a>
</div>
<div class="indent">5.4 -
<a href="#5.4">Why doesn't audio work properly under Irix?</a>
</div>
<div class="indent">5.5 -
<a href="#5.5">Why is FlightGear so slow?</a>
</div>
<div class="indent">5.6 -
<a href="#5.6">Why is my SGI machine so slow?</a>
</div>
<div class="indent">5.7 -
<a href="#5.7">How do I see the frame rate?</a>
</div>
<div class="indent">5.8 -
<a href="#5.8">Stuck upside down after "crash"?</a>
</div>
<br>
<h4>6 -
<a href="#6">Hacking</a>
</h4>
<div class="indent">6.1 -
<a href="#6.1">How do I design a flight dynamics model for a new aircraft?</a>
</div>
<div class="indent">6.2 -
<a href="#6.2">How do I import planes from Microsoft Flight Simulator?</a>
</div>
<div class="indent">6.3 -
<a href="#6.3">How do I import BGL scenery from Microsoft Flight Simulator?</a>
</div>
<div class="indent">6.4 -
<a href="#6.4">How do I design or modify a panel?</a>
</div>
<div class="indent">6.5 -
<a href="#6.5">How do I place objects, like buildings, into FlightGear?</a>
</div>
<div class="indent">6.6 -
<a href="#6.6">Where can I learn 3D programming and how do I get involved?</a>
</div>
<div class="indent">6.7 -
<a href="#6.7">Can I generate my own scenery?</a>
</div>
<br>
<h4>7 -
<a href="#7">Flying</a>
</h4>
<div class="indent">7.1 -
<a href="#7.1">Where can I learn about instrument flying and navigation?</a>
</div>
<div class="indent">7.2 -
<a href="#7.2">What is the difference between Aileron and Rudder?</a>
</div>
<div class="indent">7.3 -
<a href="#7.3">Is there support for multi-player flying?</a>
</div>
<div class="indent">7.4 -
<a href="#7.4">Is there support for any military scenarios like dog fighting or bomb dropping?</a>
</div>
<br>
<h4>8 -
<a href="#8">FlightGear v0.7.6</a>
</h4>
<div class="indent">8.1 -
<a href="#8.1">Why do I get an error in viewer.cxx about `exit' being undeclared?</a>
</div>
<br>
<hr><h2><a name="1">1 -
The FAQ</a></h2>
<b><a name="1.1">1.1 -
<u>Where can I get the latest version of this FAQ?</u></a></b>
<hr>
<h2>
<a name="1">1 -
The FAQ</a>
</h2>
<b>
<a name="1.1">1.1 -
<u>Where can I get the latest version of this FAQ?</u>
</a>
</b>
<div class="indent">
<p>
<a href="http://flightgear.org/Docs/FlightGear-FAQ.html">http://flightgear.org/Docs/FlightGear-FAQ.html</a>
</p>
</div>
<b><a name="1.2">1.2 -
<u>Who do I contact if I have comments about this FAQ?</u></a></b>
<b>
<a name="1.2">1.2 -
<u>Who do I contact if I have comments about this FAQ?</u>
</a>
</b>
<div class="indent">
<p>First contact the author. If you get no response, send your
comments to the flightgear-users mailing list.</p>
comments to the FlightGear-Users mailing list.</p>
</div>
<b><a name="1.3">1.3 -
<u>What other important documentation should I read?</u></a></b>
<div class="indent">
<p>Definitely read the <i>FlightGear Installation and Getting
Started</i> document available at
<a href="http://flightgear.org/Docs/">http://flightgear.org/Docs/</a>.</p>
<p>Also see the FlightGear/docs-mini/ directory in the source
distribution for various other helpful documents.</p>
</div>
<b><a name="1.4">1.4 -
<u>How old is this document?</u></a></b>
<b>
<a name="1.3">1.3 -
<u>How old is this document?</u>
</a>
</b>
<div class="indent">
<p>See the <i>About This Document</i> section at the end of the FAQ.</p>
</div>
<hr><h2><a name="2">2 -
Distribution</a></h2>
<b><a name="2.1">2.1 -
<u>Where is the latest distribution of FlightGear?</u></a></b>
<b>
<a name="1.4">1.4 -
<u>What other important documentation should I read?</u>
</a>
</b>
<div class="indent">
<p>See
<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>.
</p>
<p>Most FlightGear documentation is linked to from
<a href="http://flightgear.org/Docs/">http://flightgear.org/Docs/</a>.
Definitely check out the <i>FlightGear Installation and Getting
Started</i> document available from the aforementioned location.</p>
<p>Also see the <code>FlightGear/docs-mini/</code> directory in the
source distribution for various other helpful documents.</p>
</div>
<b><a name="2.2">2.2 -
<u>Where can I find the newest snapshots?</u></a></b>
<hr>
<h2>
<a name="2">2 -
Distribution</a>
</h2>
<b>
<a name="2.1">2.1 -
<u>Where can I get FlightGear?</u>
</a>
</b>
<div class="indent">
<p>The best place to get the latest development code is from our CVS
repository. See
<p>The official download page is
<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>.
Source code is our primary form of distribution, but precompiled
binaries are available for Windows and SGI IRIX.</p>
<p>Alternatively, FlightGear is packaged for Linux by SuSE, Debian
(sid), and Mandrake (Cooker) and can be directly installed through
those distributions.</p>
</div>
<b>
<a name="2.2">2.2 -
<u>Where can I find the latest development source code?</u>
</a>
</b>
<div class="indent">
<p>The latest development code is available for everyone through our
CVS repository. See
<a href="http://flightgear.org/cvsResources/">http://flightgear.org/cvsResources/</a> for details.
</p>
<p>Otherwise, you can get relatively up-to-date snapshots of the
@ -106,8 +253,11 @@
</p>
</div>
<b><a name="2.3">2.3 -
<u>Where can I fly and where do I get the scenery?</u></a></b>
<b>
<a name="2.3">2.3 -
<u>Where can I fly and where do I get the scenery?</u>
</a>
</b>
<div class="indent">
<p>While the base package only comes with scenery for the San Francisco
Bay area, you can currently fly just about anywhere in the world.
@ -121,10 +271,13 @@
for some help navigating to some awesome locations.</p>
</div>
<b><a name="2.4">2.4 -
<u>Where can I get some different 3D models for my plane?</u></a></b>
<b>
<a name="2.4">2.4 -
<u>Where can I get different 3D models for my plane?</u>
</a>
</b>
<div class="indent">
<p>We currently don't have any of our own models yet, but we have
<p>While we are working toward building our own 3D models, we have
been given permission by several people to convert their models (which
where originally intended for use with <i>Microsoft Flight
Simulator</i>) to use with FlightGear. See Wolfram's Hangar
@ -133,15 +286,61 @@
information on how to convert models yourself.</p>
</div>
<b>
<a name="2.5">2.5 -
<u>How current is the data in FlightGear compared to the real world?</u>
</a>
</b>
<div class="indent">
<p>We use the same navaid and airport dataset that <i>X-Plane</i> uses. The
current dataset can be found in the <code>$FGROOT/Navaids/</code> and
<code>$FGROOT/Airports/</code> directories. If you have updates or
corrections to the dataset, see
<a href="http://flightgear.org/Docs/AirNav/AptNavFAQ.FlightGear.html">http://flightgear.org/Docs/AirNav/AptNavFAQ.FlightGear.html</a>
for instructions on contacting the database maintainer.</p>
</div>
<b>
<a name="2.6">2.6 -
<u>Where is the moving map?</u>
</a>
</b>
<div class="indent">
<p>A popular moving map display is avaliable under a separate
project called <i>Atlas</i>. See
<a href="http://atlas.sf.net/">http://atlas.sf.net</a>.</p>
</div>
<b>
<a name="2.7">2.7 -
<u>Why don't you charge money for this?</u>
</a>
</b>
<div class="indent">
<p>We could do that, since the initial download is about 25
megabytes. Especially for people who have to pay per-minute charges
for internet access, buying a CD is a convenient and possibly
cheaper option. Although we offer that service (see the website), we
encourage other groups to redistribute it for their users, especially
within an operating system distribution which makes installation even
faster and easier for new users.</p>
</div>
<hr><h2><a name="3">3 -
Compiling</a></h2>
<b><a name="3.1">3.1 -
<u>Why won't FlightGear compile?</u></a></b>
<hr>
<h2>
<a name="3">3 -
Compiling</a>
</h2>
<b>
<a name="3.1">3.1 -
<u>Why won't FlightGear compile?</u>
</a>
</b>
<div class="indent">
<p>Well, that depends. First make sure you are using the appropriate
versions of FlightGear, SimGear, and plib. If any of the packages are
out of sync with the others, compilation may fail.</p>
versions of FlightGear, SimGear, plib, zlib, and metakit. If any of
the packages are out of sync with the others, compilation may fail.</p>
<p>The FlightGear <i>Downloads</i> page
(<a href="http://flightgear.org/Downloads/">http://flightgear.org/Downloads/</a>)
should tell you what versions you need if you are trying to compile
@ -151,9 +350,9 @@
support with the appropriate header files. Linux users with nVidia
cards should make sure you have the latest drivers from nVidia. Other
Linux users make sure you have Mesa3D
(<a href="http://mesa3d.org">http://mesa3d.org</a>)
(<a href="http://mesa3d.org/">http://mesa3d.org</a>)
and your X server installed correctly. Windows users see
<a href="http://www.x-plane.com/SYSREQ/v5ibm.htm">http://www.x-plane.com/SYSREQ/v5ibm.html</a>,
<a href="http://www.x-plane.com/SYSREQ/v5ibm.html">http://www.x-plane.com/SYSREQ/v5ibm.html</a>,
and Mac users see
<a href="http://www.x-plane.com/SYSREQ/v5mac.html">http://www.x-plane.com/SYSREQ/v5mac.html</a>.
</p>
@ -163,8 +362,11 @@
</p>
</div>
<b><a name="3.2">3.2 -
<u>I'm using RedHat 7, and ...?</u></a></b>
<b>
<a name="3.2">3.2 -
<u>I'm using RedHat 7, and ...?</u>
</a>
</b>
<div class="indent">
<p>Update your gcc packages. See
<a href="http://redhat.com/errata/">http://redhat.com/errata/</a>
@ -174,44 +376,120 @@
</div>
<hr><h2><a name="4">4 -
Configuring</a></h2>
<b><a name="4.1">4.1 -
<u>How do I install new scenery?</u></a></b>
<hr>
<h2>
<a name="4">4 -
Configuring</a>
</h2>
<b>
<a name="4.1">4.1 -
<u>How do I install new scenery?</u>
</a>
</b>
<div class="indent">
<p>The scenery archive files (ie. w100n30.tar.gz) should be untarred
into the <code>Scenery/</code> directory in your
<code>$FG_ROOT</code>.</p>
</div>
<b><a name="4.2">4.2 -
<u>How do I setup my joystick(s)?</u></a></b>
<b>
<a name="4.2">4.2 -
<u>How do I setup my joystick(s)?</u>
</a>
</b>
<div class="indent">
<!--
<p>FlightGear should come with a helpful program called <i>`fgjs`</i>
that can help configure your joystick.</p>
-->
<p>See the README.Joystick file located in the
that can help configure your joystick. Run <i>`fgjs`</i> and then
copy the dot file it created into your home directory or add its
contents to your existing rc file.</p>
<p>Also, see the README.Joystick file located in the
<code>FlightGear/docs-mini/</code> directory of the source
distribution. This document is mirrored at
<a href="http://rockfish.net/shell/aboutjoy.txt">http://rockfish.net/shell/aboutjoy.txt</a>.
<a href="http://rockfish.net/fg/README.Joystick">http://rockfish.net/fg/README.Joystick</a>.
</p>
<p>If you have a joystick with digital axes, see
<a href="http://www.unet.univie.ac.at/~a8603365/flightgear.html">http://www.unet.univie.ac.at/~a8603365/flightgear.html</a>
for a patch to the development version of FlightGear.</p>
</div>
<hr><h2><a name="5">5 -
Running</a></h2>
<b><a name="5.1">5.1 -
<u>Why is FlightGear so slow?</u></a></b>
<hr>
<h2>
<a name="5">5 -
Running</a>
</h2>
<b>
<a name="5.1">5.1 -
<u>Why do I get an error loading libmk4.so.0?</u>
</a>
</b>
<div class="indent">
<p>With the default installation, libmk4.so.0 is installed into
<code>/usr/local/lib</code>. You need to ensure that that path is
listed in <code>/etc/ld.so.conf</code>, then run <i>`ldconfig`</i>as
root.</p>
</div>
<b>
<a name="5.2">5.2 -
<u>Why do I get "ssgInit called without a valid OpenGL context"?</u>
</a>
</b>
<div class="indent">
<p>In short, your GL libraries are broken. So far only Red Hat 7.x
users have experienced this (see
<a href="http://www.redhat.com/bugzilla/show_bug.cgi?id=18867">http://www.redhat.com/bugzilla/show_bug.cgi?id=18867</a>).
The only solutions are possibly complicated ones: you can either
change distributions (most of us prefer Debian) or upgrade/downgrade
your Mesa libs.</p>
<p>
<i>Why do some other GL applications work though?</i> Well,
Steve Baker (Mr. PLIB) has explained this on the plib-users list
(<a href="http://www.geocrawler.com/lists/3/SourceForge/1867/0/6470648/">http://www.geocrawler.com/lists/3/SourceForge/1867/0/6470648/</a>).
</p>
</div>
<b>
<a name="5.3">5.3 -
<u>What happened to the panel, keyboard, etc?</u>
</a>
</b>
<div class="indent">
<p>The problem is almost certainly that your base package is out of
sync with FlightGear. Many configurable parts of FlightGear are
defined in XML files contained in the base package.</p>
</div>
<b>
<a name="5.4">5.4 -
<u>Why doesn't audio work properly under Irix?</u>
</a>
</b>
<div class="indent">
<p>FlightGear (as of June 2001) uses the Portable Libraries (PLIB)
for playing audio. The audio queue implementation of PLIB is far from
optimal (in fact it's just wrong). This seems to work on other
platforms quite well, but Irix expects things to be programmed
properly.</p>
<p>There has been discussion about using OpenAL
(<a href="http://www.openal.org/">http://www.openal.org</a>)
for the next release of both PLIB and FlightGear. Tests show that
the OpenAL audio implementation does the job right, meaning that
these audio problems should be gone by then. In the mean time it is
best to disable audio on Irix completely (by adding --disable-sound
either on the command line or to your <code>$HOME/.fgfsrc</code>
file).</p>
</div>
<b>
<a name="5.5">5.5 -
<u>Why is FlightGear so slow?</u>
</a>
</b>
<div class="indent">
<p>FlightGear supports hardware acceleration, but it seems not to be
activated. Make sure you have OpenGL libraries installed and
configured properly and make sure you have the latest drivers for your
video card.</p>
<p><b>Linux users</b>: If you are an nVidia user, follow their
<p>
<b>Linux users</b>: If you are an nVidia user, follow their
directions on getting your card working. For most other users, make
sure Mesa is installed property and ensure that you have the
appropriate kernel device drivers for your card. Most people (and
@ -224,8 +502,11 @@
like <i>Quake3</i>.</p>
</div>
<b><a name="5.2">5.2 -
<u>Why is my SGI machine so slow?</u></a></b>
<b>
<a name="5.6">5.6 -
<u>Why is my SGI machine so slow?</u>
</a>
</b>
<div class="indent">
<p>First of all, one of the most common mistakes on SGI hardware is to
forget to specify --fog-fastest. On most SGI machines the EXP2 shading
@ -246,9 +527,13 @@
</ul>
<p>This means that running FlightGear with the following options may not
even get the desired result:</p>
<p><code>./runfgfs --fog-disable --shading-flat --disable-skyblend \</code><br>
<code>--disable-textures --disable-clouds --disable-sound \</code><br>
<code>--disable-panel --enable-hud --disable-anti-alias-hud</code></p>
<p>
<code>./runfgfs --fog-disable --shading-flat --disable-skyblend \</code>
<br>
<code>--disable-textures --disable-clouds --disable-sound \</code>
<br>
<code>--disable-panel --enable-hud --disable-anti-alias-hud</code>
</p>
<p>I could even imagine that adding --enable-wireframe doesn't work on
these machines (I would be happy to be proven wrong though).</p>
<p>On a machine like O2 the following options give an acceptable
@ -258,8 +543,24 @@
options would be appropriate for your situation.</p>
</div>
<b><a name="5.3">5.3 -
<u>Stuck upside down after "crash"?</u></a></b>
<b>
<a name="5.7">5.7 -
<u>How do I see the frame rate?</u>
</a>
</b>
<div class="indent">
<p>There are two ways. One way is to hide the panel without the HUD
showing. To hide the panel, use <i>Shift+P</i>; To make the HUD
disappear, use <i>H</i>. The second way is to use the alternative
HUD by <i>Shift+I</i> (Use <i>I</i> to switch back).</p>
</div>
<!-- REMOVE after FG v0.8.0 -->
<b>
<a name="5.8">5.8 -
<u>Stuck upside down after "crash"?</u>
</a>
</b>
<div class="indent">
<p>In his infinite wisdom the FlightGear Grand Master decided that
planes were to valuable to allow them to be destroyed by novice pilots
@ -278,70 +579,54 @@
and keep that airspeed up!!!</p>
</div>
<b><a name="5.4">5.4 -
<u>What happened to the panel, keyboard, etc?</u></a></b>
<div class="indent">
<p>If you are using a development version of FlightGear, make
sure you also have the latest base package. See
<a href="http://rockfish.net/fg/">http://rockfish.net/fg/</a>
for details on getting the latest CVS version.</p>
</div>
<b><a name="5.5">5.5 -
<u>Why doesn't audio work properly under Irix?</u></a></b>
<div class="indent">
<p>FlightGear (as of June 2001) uses the Portable Libraries (PLIB)
for playing audio. The audio queue implementation of PLIB is far from
optimal (in fact it's just wrong). This seems to work on other
platforms quite well, but Irix expects things to be programmed
properly.</p>
<p>There has been discussion about using OpenAL
(<a href="http://www.openal.org">http://www.openal.org</a>)
for the next release of both PLIB and FlightGear. Tests show that
the OpenAL audio implementation does the job right, meaning that
these audio problems should be gone by then. In the mean time it is
best to disable audio on Irix completely (by adding --disable-sound
either on the command line or to your <code>$HOME/.fgfsrc</code>
file).</p>
</div>
<b><a name="5.6">5.6 -
<u>Why do I get an error loading libmk4.so.0?</u></a></b>
<div class="indent">
<p>With the default installation, libmk4.so.0 is installed into
<code>/usr/local/lib</code>. You need to ensure that that path is
listed in <code>/etc/ld.so.conf</code>, then run <i>`ldconfig`</i>as
root.</p>
</div>
<hr><h2><a name="6">6 -
Hacking</a></h2>
<b><a name="6.1">6.1 -
<u>How do I design a flight dynamics model for a new plane?</u></a></b>
<hr>
<h2>
<a name="6">6 -
Hacking</a>
</h2>
<b>
<a name="6.1">6.1 -
<u>How do I design a flight dynamics model for a new aircraft?</u>
</a>
</b>
<div class="indent">
<p>See
<a href="http://jsbsim.sf.net">http://jsbsim.sf.net</a>.</p>
<p>To define an aircraft for FlightGear's primary FDM (JSBSIM),
see <a href="http://jsbsim.sf.net/">http://jsbsim.sf.net</a>.
Be warned that JSBSim is not for the faint of heart.</p>
<p>If you want a simpler FDM to work with, try your hand at YASim,
an alternative FDM. For an guide on creating a YASim aircraft,
look in the FlightGear base package for
<code>Aircraft-yasim/README.yasim</code>.</p>
</div>
<b><a name="6.2">6.2 -
<u>How do I import planes from Microsoft Flight Simulator?</u></a></b>
<b>
<a name="6.2">6.2 -
<u>How do I import planes from Microsoft Flight Simulator?</u>
</a>
</b>
<div class="indent">
<p>See
<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>.
</p>
</div>
<b><a name="6.3">6.3 -
<u>How do I import BGL scenery from Microsoft Flight Simulator?</u></a></b>
<b>
<a name="6.3">6.3 -
<u>How do I import BGL scenery from Microsoft Flight Simulator?</u>
</a>
</b>
<div class="indent">
<p>See
<a href="http://matrixsoft.50megs.com/BGL/">http://matrixsoft.50megs.com/BGL/</a>.
<a href="http://chiangt.virtualave.net/BGL/bgl_index.html">http://chiangt.virtualave.net/BGL/bgl_index.html</a>.
</p>
</div>
<b><a name="6.4">6.4 -
<u>How do I design or modify a panel?</u></a></b>
<b>
<a name="6.4">6.4 -
<u>How do I design or modify a panel?</u>
</a>
</b>
<div class="indent">
<p>See the README.xmlpanel file located in the
<code>FlightGear/docs-mini/</code> directory of the source
@ -350,8 +635,11 @@
</p>
</div>
<b><a name="6.5">6.5 -
<u>How do I place objects, like buildings, into FlightGear?</u></a></b>
<b>
<a name="6.5">6.5 -
<u>How do I place objects, like buildings, into FlightGear?</u>
</a>
</b>
<div class="indent">
<p>First, ensure that you have v0.7.7 or later, the scenery files
where you plan to place the object, the actual model, and the
@ -359,68 +647,172 @@
<p>Now get the altitude for your point. If you don't want to
calculate this yourself, start FlightGear at your location and take
note of the altitude. Here's an example command:</p>
<p><code>fgfs --lat=45.50 --lon=-75.73 2>&amp;1 | tee fgfs.log</code></p>
<p>
<code>fgfs --lat=45.50 --lon=-75.73 2&gt;&amp;1 | tee fgfs.log</code>
</p>
<p>The altitude is probably in feet, so divide the starting altitude
by 3.28.</p>
<p>Search the output log file for the first occurrence of the string
"Loading tile" and take note of the filename. In the above example,
the output line looks like:</p>
<p><code>Loading tile /usr/local/Scenery/w080n40/w076n45/1712601</code></p>
<p>
<code>Loading tile /usr/local/Scenery/w080n40/w076n45/1712601</code>
</p>
<p>Copy a 3D model in a format that Plib understands to the same
directory as the tile file. Edit the text file in that directory
consisting of the tile name with the extension ".ind". The file will
consisting of the tile name with the extension ".stg". The file will
already exist if there is an airport on the tile; otherwise, you can
create it from scratch. In our example, the filename is:</p>
<p><code>/usr/local/Scenery/w080n40/w076n45/1712601.ind</code></p>
<p>
<code>/usr/local/Scenery/w080n40/w076n45/1712601.stg</code>
</p>
<p>At the end of the file, add a new entry for your object,
consisting of the word "OBJECT_STATIC" followed by the model name,
the longitude in degrees, the latitude in degrees, the altitude in
meters, and the heading in degrees. In our example the line looks
like:</p>
<p><code>OBJECT_STATIC Towerax.ac -75.73 45.40 60 0</code></p>
<p>Save the changes to the .ind file, restart FlightGear, and
<p>
<code>OBJECT_STATIC Towerax.ac -75.73 45.40 60 0</code>
</p>
<p>Save the changes to the .stg file, restart FlightGear, and
enjoy.</p>
<p>NOTE: The above information was taken from the following mailing
list post:
<a href="http://www.geocrawler.com/archives/3/11854/2001/6/0/5991409/">http://www.geocrawler.com/archives/3/11854/2001/6/0/5991409/</a>.
See that page if this one doesn't make sense.</p>
<p>An alternative approach using PPE is described at
<a href="http://mail.flightgear.org/pipermail/flightgear-devel/2001-December/002239.html">http://mail.flightgear.org/pipermail/flightgear-devel/2001-December/002239.html</a>
by Norman Vine.</p>
</div>
<b>
<a name="6.6">6.6 -
<u>Where can I learn 3D programming and how do I get involved?</u>
</a>
</b>
<div class="indent">
<p>Contributing to the 2D panel doesn't require any coding at all,
just a minimal knowledge of XML syntax (i.e. five minutes' worth)
and good skills with drawing and/or paint programs. Every instrument
on the current panel, with the partial exception of the magnetic
compass, is defined entirely in XML with no custom C++ code. If
you want to get started, take a look at John Check's excellent intro
(<a href="http://rockfish.net/fg/README.xmlpanel">http://rockfish.net/fg/README.xmlpanel</a>).
</p>
<p>Likewise, if you want to create a 3D cockpit for FlightGear, or to
create buildings, external aircraft models, etc., your help is
*desperately* needed. The only rule is to go easy on the triangles
-- a model with 50,000 triangles probably won't be usable in
FlightGear, and one with 5,000 triangles, only marginally. If you
can design a nice 3D cockpit interior for a Cessna 172 (for example)
in a 3D design program such as ac3D or ppe, we have coders who will
be happy to add the support code in the C++.</p>
<p>If, on the other hand, you really want to get your hands dirty
with C++ coding, you'll have to buy a good OpenGL book eventually.
However, FlightGear uses a high-level library, plib, that hides most
of the details of OpenGL. To get started with 3D C++ coding, you
can take a look at the plib documentation and learn only as much
OpenGL as you need, when you need it.</p>
</div>
<b>
<a name="6.7">6.7 -
<u>Can I generate my own scenery?</u>
</a>
</b>
<div class="indent">
<p>Yes, though it can be a difficult task. FlightGear's scenery
generation is handled by a sister project, TerraGear. For more
details, see
<a href="http://terragear.org/">http://terragear.org</a>.</p>
</div>
<hr><h2><a name="7">7 -
Flying</a></h2>
<b><a name="7.1">7.1 -
<u>Where can I learn about instrument flying and navigation?</u></a></b>
<hr>
<h2>
<a name="7">7 -
Flying</a>
</h2>
<b>
<a name="7.1">7.1 -
<u>Where can I learn about instrument flying and navigation?</u>
</a>
</b>
<div class="indent">
<p>
<a href="http://www.navfltsm.addr.com/">http://www.navfltsm.addr.com/</a>
is a very good site for learning techniques for navigation. Check
it out!</p>
</div>
<b><a name="7.2">7.2 -
<u>What is the difference between Aileron and Rudder?</u></a></b>
<div class="indent">
<p>There is a bit of info on aileron vs. rudder here:
<a href="http://www.arundel.net/xplane/html/crosswind.html">http://www.arundel.net/xplane/html/crosswind.html</a>
and
is a very good site for learning techniques for navigation. Also see
<a href="http://www.monmouth.com/~jsd/how/">http://www.monmouth.com/~jsd/how/</a>.
</p>
</div>
<b>
<a name="7.2">7.2 -
<u>What is the difference between Aileron and Rudder?</u>
</a>
</b>
<div class="indent">
<p>There is a bit of info on aileron vs. rudder here:
<a href="http://www.monmouth.com/~jsd/how/">http://www.monmouth.com/~jsd/how/</a>.
</p>
</div>
<b>
<a name="7.3">7.3 -
<u>Is there support for multi-player flying?</u>
</a>
</b>
<div class="indent">
<p>We have an initial stab at this that is incomplete and only seems
to work under Linux. We'd love to find someone to pick up the
slack here and develop this further. Specifically, plib now has
some low level networking support for mult-player games. It would
also be nice to develop support for the DIS protocol.</p>
</div>
<b>
<a name="7.4">7.4 -
<u>Is there support for any military scenarios like dog fighting or bomb dropping?</u>
</a>
</b>
<div class="indent">
<p>No, not at this time. Most of our developers are primarily
interested and focused on civilian aviation. We aren't explicitly
excluding these features -- we just haven't had anyone who seriously
wanted to develop these areas.</p>
</div>
<hr><h2><a name="8">8 -
FlightGear v0.7.6</a></h2>
<b><a name="8.1">8.1 -
<u>Why do I get an error in viewer.cxx about `exit' being undeclared?</u></a></b>
<hr>
<h2>
<a name="8">8 -
FlightGear v0.7.6</a>
</h2>
<b>
<a name="8.1">8.1 -
<u>Why do I get an error in viewer.cxx about `exit' being undeclared?</u>
</a>
</b>
<div class="indent">
<p>This error cropped up after the release of v0.7.6. To fix the
problem, add "<code>#include &lt;stdlib.h></code>" to the top of viewer.cxx.</p>
problem, add "<code>#include &lt;stdlib.h&gt;</code>" to the top of viewer.cxx.</p>
</div>
<hr noshade="yes"><a name="about"><h2>About This Document</h2></a><b>FlightGear FAQ</b><br>$Revision$<br>$Date$<br><p><small>
<hr noshade>
<a name="about">
<h2>About This Document</h2>
</a>
<b>FlightGear FAQ</b>
<br>$Revision$<br>$Date$<br>
<p>
<small>
This document generated from XML using
<a href="http://www.gingerall.com/charlie-bin/get/webGA/act/sablotron.act">Sablotron</a>.
</small></p><address>Cameron Moore<br>cameron@unbeatenpath.net<br></address></body></html>
<a href="http://gingerall.com/charlie/ga/xml/p_sab.xml">Sablotron</a>.
</small>
</p>
<address>Cameron Moore<br>cameron@unbeatenpath.net<br>
</address>
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