Intel GPUs seem to be more picky...
This commit is contained in:
parent
5d9f5f3a9e
commit
27740a17f7
1 changed files with 1 additions and 1 deletions
|
@ -84,7 +84,7 @@ void main()
|
||||||
float texFract = floor(fract(gl_MultiTexCoord0.x) * numVarieties) / numVarieties;
|
float texFract = floor(fract(gl_MultiTexCoord0.x) * numVarieties) / numVarieties;
|
||||||
|
|
||||||
// determine whether the tree changes color in autumn
|
// determine whether the tree changes color in autumn
|
||||||
if (texFract < (float) num_deciduous_trees/numVarieties) {autumn_flag = 0.5 + fract(gl_Color.x);}
|
if (texFract < float(num_deciduous_trees)/float(numVarieties)) {autumn_flag = 0.5 + fract(gl_Color.x);}
|
||||||
else {autumn_flag = 0.0;}
|
else {autumn_flag = 0.0;}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue