diff --git a/Shaders/HDR/ws30.frag b/Shaders/HDR/ws30.frag index 2d4ebe9ec..6f52ccfe4 100644 --- a/Shaders/HDR/ws30.frag +++ b/Shaders/HDR/ws30.frag @@ -3,7 +3,6 @@ in VS_OUT { float flogz; vec2 texcoord; - vec2 orthophoto_texcoord; vec3 vertex_normal; } fs_in; diff --git a/Shaders/HDR/ws30.vert b/Shaders/HDR/ws30.vert index d2accdbbe..a83b58aec 100644 --- a/Shaders/HDR/ws30.vert +++ b/Shaders/HDR/ws30.vert @@ -3,12 +3,10 @@ layout(location = 0) in vec4 pos; layout(location = 1) in vec3 normal; layout(location = 3) in vec4 multitexcoord0; -layout(location = 5) in vec4 multitexcoord2; out VS_OUT { float flogz; vec2 texcoord; - vec2 orthophoto_texcoord; vec3 vertex_normal; } vs_out; @@ -23,6 +21,5 @@ void main() gl_Position = osg_ModelViewProjectionMatrix * pos; vs_out.flogz = logdepth_prepare_vs_depth(gl_Position.w); vs_out.texcoord = multitexcoord0.st; - vs_out.orthophoto_texcoord = multitexcoord2.st; vs_out.vertex_normal = osg_NormalMatrix * normal; }