Added tyresmoke_system class to aircraft.nas
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1 changed files with 63 additions and 5 deletions
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@ -776,16 +776,20 @@ var autotrim = {
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# (see Hawker Seahawk for an example).
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#
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# SYNOPSIS:
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# aircraft.tyresmoke.new(<gear index>)
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# <gear index> - the index of the gear to which the tyre smoke is attached
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# aircraft.tyresmoke.new(gear index [, auto = 0])
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# gear index - the index of the gear to which the tyre smoke is attached
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# auto - enable automatic update (recommended). defaults to 0 for backward compatibility.
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# aircraft.tyresmoke.del()
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# destructor.
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# aircraft.tyresmoke.update()
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# Runs the update. Not required if automatic updates are enabled.
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#
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# EXAMPLE:
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# var tyresmoke_0 = aircraft.tyresmoke.new(0);
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# tyresmoke_0.update();
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#
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var tyresmoke = {
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new: func(number) {
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new: func(number, auto = 0) {
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var m = { parents: [tyresmoke] };
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me.vertical_speed = props.globals.initNode("velocities/vertical-speed-fps");
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me.speed = props.globals.initNode("velocities/groundspeed-kt");
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@ -798,6 +802,8 @@ var tyresmoke = {
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m.sprayspeed = gear.initNode("sprayspeed-ms");
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m.spray = gear.initNode("spray", 0, "BOOL");
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m.spraydensity = gear.initNode("spray-density", 0, "DOUBLE");
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m.auto = auto;
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m.listener = nil;
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if (getprop("sim/flight-model") == "jsb") {
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var wheel_speed = "fdm/jsbsim/gear/unit[" ~ number ~ "]/wheel-speed-fps";
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@ -809,8 +815,16 @@ var tyresmoke = {
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}
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m.lp = lowpass.new(2);
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auto and m.update();
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return m;
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},
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del: func {
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if (me.listener != nil) {
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removelistener(me.listener);
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me.listener = nil;
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}
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me.auto = 0;
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},
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update: func {
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var rollspeed = me.get_rollspeed();
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var vert_speed = me.vertical_speed.getValue();
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@ -829,23 +843,67 @@ var tyresmoke = {
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me.tyresmoke.setValue(1);
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me.spray.setValue(0);
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me.spraydensity.setValue(0);
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} elsif (wow and groundspeed > 5 and rain >= 0.20) {
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me.tyresmoke.setValue(0);
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me.spray.setValue(1);
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me.sprayspeed.setValue(rollspeed * 6);
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me.spraydensity.setValue(rain * groundspeed);
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} else {
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me.tyresmoke.setValue(0);
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me.spray.setValue(0);
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me.sprayspeed.setValue(0);
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me.spraydensity.setValue(0);
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}
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if (me.auto) {
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if (wow) {
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settimer(func me.update(), 0);
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if (me.listener != nil) {
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removelistener(me.listener);
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me.listener = nil;
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}
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} elsif (me.listener == nil) {
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me.listener = setlistener(me.wow, func me._wowchanged_(), 0, 0);
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}
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}
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},
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_wowchanged_: func() {
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if (me.wow.getValue()) {
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me.lp.set(0);
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me.update();
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}
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},
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};
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# tyresmoke_system
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# =============================================================================
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# Helper class to contain the tyresmoke objects for all the gears.
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# Will update automatically, nothing else needs to be done by the caller.
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#
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# SYNOPSIS:
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# aircraft.tyresmoke_system.new(<gear index 1>, <gear index 2>, ...)
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# <gear index> - the index of the gear to which the tyre smoke is attached
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# aircraft.tyresmoke_system.del()
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# destructor
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# EXAMPLE:
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# var tyresmoke_system = aircraft.tyresmoke_system.new(0, 1, 2, 3, 4);
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var tyresmoke_system = {
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new: func {
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var m = { parents: [tyresmoke_system] };
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# preset array to proper size
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m.gears = [];
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setsize(m.gears, size(arg));
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for(var i = size(arg) - 1; i >= 0; i -= 1) {
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m.gears[i] = tyresmoke.new(arg[i], 1);
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}
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return m;
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},
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del: func {
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foreach(var gear; me.gears) {
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gear.del();
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}
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}
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};
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# rain
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# =============================================================================
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