Merge branch 'master' of git://gitorious.org/fg/fgdata
Conflicts: Aircraft/victor/victor-set.xml
This commit is contained in:
commit
2571d8e9aa
11 changed files with 178 additions and 177 deletions
|
@ -36,7 +36,7 @@
|
|||
<write-mask>false</write-mask>
|
||||
</depth>
|
||||
<render-bin>
|
||||
<bin-number>9</bin-number>
|
||||
<bin-number>10</bin-number>
|
||||
<bin-name>DepthSortedBin</bin-name>
|
||||
</render-bin>
|
||||
<texture-unit>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PropertyList>
|
||||
<name>Effects/cropgrass</name>
|
||||
<inherits-from>Effects/terrain-default</inherits-from>
|
||||
<inherits-from>Effects/crop</inherits-from>
|
||||
<parameters>
|
||||
<texture n="2">
|
||||
<image>Textures/Terrain/cropgrass.png</image>
|
||||
|
@ -18,92 +18,4 @@
|
|||
</texture>
|
||||
<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
|
||||
</parameters>
|
||||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/crop-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
<value type="float">2.0</value>
|
||||
<glversion/>
|
||||
</less-equal>
|
||||
<and>
|
||||
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
||||
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
||||
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
||||
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
||||
</and>
|
||||
</or>
|
||||
</and>
|
||||
</predicate>
|
||||
<pass>
|
||||
<lighting>true</lighting>
|
||||
<!-- Use material values that are either inherited from the
|
||||
terrain-default effect or supplied by an effect derived
|
||||
from this one e.g., one created in the materials library. -->
|
||||
<material>
|
||||
<ambient><use>material/ambient</use></ambient>
|
||||
<diffuse><use>material/diffuse</use></diffuse>
|
||||
<specular><use>material/specular</use></specular>
|
||||
<color-mode>ambient-and-diffuse</color-mode>
|
||||
</material>
|
||||
<blend><use>transparent</use></blend>
|
||||
<alpha-test><use>transparent</use></alpha-test>
|
||||
<shade-model>smooth</shade-model>
|
||||
<cull-face>back</cull-face>
|
||||
<render-bin>
|
||||
<bin-number><use>render-bin/bin-number</use></bin-number>
|
||||
<bin-name><use>render-bin/bin-name</use></bin-name>
|
||||
</render-bin>
|
||||
<texture-unit>
|
||||
<unit>0</unit>
|
||||
<type>noise</type>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>1</unit>
|
||||
<image><use>texture[2]/image</use></image>
|
||||
<filter><use>texture[2]/filter</use></filter>
|
||||
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
|
||||
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
|
||||
<internal-format>
|
||||
<use>texture[2]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<texture-unit>
|
||||
<unit>2</unit>
|
||||
<type>1d</type>
|
||||
<image><use>texture[3]/image</use></image>
|
||||
<filter><use>texture[3]/filter</use></filter>
|
||||
<wrap-s><use>texture[3]/wrap-s</use></wrap-s>
|
||||
<internal-format>
|
||||
<use>texture[3]/internal-format</use>
|
||||
</internal-format>
|
||||
</texture-unit>
|
||||
<program>
|
||||
<vertex-shader>Shaders/crop.vert</vertex-shader>
|
||||
<fragment-shader>Shaders/crop.frag</fragment-shader>
|
||||
</program>
|
||||
<uniform>
|
||||
<name>NoiseTex</name>
|
||||
<type>sampler-3d</type>
|
||||
<value type="int">0</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>SampleTex</name>
|
||||
<type>sampler-2d</type>
|
||||
<value type="int">1</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>ColorsTex</name>
|
||||
<type>sampler-1d</type>
|
||||
<value type="int">2</value>
|
||||
</uniform>
|
||||
<uniform>
|
||||
<name>snowlevel</name>
|
||||
<type>float</type>
|
||||
<value><use>snow-level</use></value>
|
||||
</uniform>
|
||||
</pass>
|
||||
</technique>
|
||||
</PropertyList>
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/crop-shader</property>
|
||||
<property>/sim/rendering/transition-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/crop-shader</property>
|
||||
<property>/sim/rendering/transition-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
<technique n="9">
|
||||
<predicate>
|
||||
<and>
|
||||
<property>/sim/rendering/crop-shader</property>
|
||||
<property>/sim/rendering/transition-shader</property>
|
||||
<property>/sim/rendering/shader-effects</property>
|
||||
<or>
|
||||
<less-equal>
|
||||
|
|
|
@ -113,7 +113,7 @@
|
|||
<aloft>
|
||||
|
||||
<entry>
|
||||
<elevation-ft>3000</elevation-ft>
|
||||
<elevation-ft>5000</elevation-ft>
|
||||
<wind-from-heading-deg>300</wind-from-heading-deg>
|
||||
<wind-speed-kt>10</wind-speed-kt>
|
||||
<visibility-m>16093.44</visibility-m>
|
||||
|
@ -128,7 +128,7 @@
|
|||
</entry>
|
||||
|
||||
<entry>
|
||||
<elevation-ft>6000</elevation-ft>
|
||||
<elevation-ft>10000</elevation-ft>
|
||||
<wind-from-heading-deg>310</wind-from-heading-deg>
|
||||
<wind-speed-kt>20</wind-speed-kt>
|
||||
<turbulence>
|
||||
|
@ -141,7 +141,7 @@
|
|||
</entry>
|
||||
|
||||
<entry>
|
||||
<elevation-ft>9000</elevation-ft>
|
||||
<elevation-ft>18000</elevation-ft>
|
||||
<wind-from-heading-deg>320</wind-from-heading-deg>
|
||||
<wind-speed-kt>30</wind-speed-kt>
|
||||
<wind-heading-change-deg>35</wind-heading-change-deg>
|
||||
|
@ -149,7 +149,7 @@
|
|||
</entry>
|
||||
|
||||
<entry>
|
||||
<elevation-ft>30000</elevation-ft>
|
||||
<elevation-ft>24000</elevation-ft>
|
||||
<wind-from-heading-deg>330</wind-from-heading-deg>
|
||||
<wind-speed-kt>50</wind-speed-kt>
|
||||
<wind-heading-change-deg>35</wind-heading-change-deg>
|
||||
|
@ -157,7 +157,7 @@
|
|||
</entry>
|
||||
|
||||
<entry>
|
||||
<elevation-ft>40000</elevation-ft>
|
||||
<elevation-ft>30000</elevation-ft>
|
||||
<wind-from-heading-deg>340</wind-from-heading-deg>
|
||||
<wind-speed-kt>70</wind-speed-kt>
|
||||
<wind-heading-change-deg>35</wind-heading-change-deg>
|
||||
|
|
|
@ -111,7 +111,7 @@
|
|||
<!-- split the wind vector into it's components -->
|
||||
|
||||
<filter>
|
||||
<name>MetarController:wind-from-north-kt</name>
|
||||
<name>MetarController:wind-from-north-fps</name>
|
||||
<type>exponential</type>
|
||||
<filter-time>30</filter-time>
|
||||
<enable>
|
||||
|
@ -119,22 +119,12 @@
|
|||
<property>/environment/metar/valid</property>
|
||||
</condition>
|
||||
</enable>
|
||||
<input>
|
||||
<expression>
|
||||
<cos>
|
||||
<product>
|
||||
<property>/environment/metar/base-wind-dir-deg</property>
|
||||
<value>0.0174533</value>
|
||||
</product>
|
||||
</cos>
|
||||
</expression>
|
||||
<scale>/environment/metar/base-wind-speed-kt</scale>
|
||||
</input>
|
||||
<output>/environment/metar/base-wind-from-north-kt</output>
|
||||
<input>/environment/metar/base-wind-from-north-fps</input>
|
||||
<output>/environment/config/boundary/entry[0]/wind-from-north-fps</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>MetarController:wind-from-east-kt</name>
|
||||
<name>MetarController:wind-from-east-fps</name>
|
||||
<type>exponential</type>
|
||||
<filter-time>30</filter-time>
|
||||
<enable>
|
||||
|
@ -142,71 +132,8 @@
|
|||
<property>/environment/metar/valid</property>
|
||||
</condition>
|
||||
</enable>
|
||||
<input>
|
||||
<expression>
|
||||
<sin>
|
||||
<product>
|
||||
<property>/environment/metar/base-wind-dir-deg</property>
|
||||
<value>0.0174533</value>
|
||||
</product>
|
||||
</sin>
|
||||
</expression>
|
||||
<scale>/environment/metar/base-wind-speed-kt</scale>
|
||||
</input>
|
||||
<output>/environment/metar/base-wind-from-east-kt</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>MetarController::wind-speed-kt</name>
|
||||
<enable>
|
||||
<condition>
|
||||
<property>/environment/metar/valid</property>
|
||||
</condition>
|
||||
</enable>
|
||||
<input>
|
||||
<expression>
|
||||
<!-- pythagoras in markup language -->
|
||||
<sqrt>
|
||||
<sum>
|
||||
<product>
|
||||
<property>/environment/metar/base-wind-from-east-kt</property>
|
||||
<property>/environment/metar/base-wind-from-east-kt</property>
|
||||
</product>
|
||||
<product>
|
||||
<property>/environment/metar/base-wind-from-north-kt</property>
|
||||
<property>/environment/metar/base-wind-from-north-kt</property>
|
||||
</product>
|
||||
</sum>
|
||||
</sqrt>
|
||||
</expression>
|
||||
</input>
|
||||
<output>/environment/config/boundary/entry[0]/wind-speed-kt</output>
|
||||
<type>gain</type>
|
||||
<gain>1.0</gain>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>MetarController:wind-from-heading-deg</name>
|
||||
<enable>
|
||||
<condition>
|
||||
<property>/environment/metar/valid</property>
|
||||
</condition>
|
||||
</enable>
|
||||
<input>
|
||||
<expression>
|
||||
<atan2>
|
||||
<property>/environment/metar/base-wind-from-east-kt</property>
|
||||
<property>/environment/metar/base-wind-from-north-kt</property>
|
||||
</atan2>
|
||||
</expression>
|
||||
</input>
|
||||
<output>/environment/config/boundary/entry[0]/wind-from-heading-deg</output>
|
||||
<type>gain</type>
|
||||
<gain>57.3</gain> <!-- radians to degree -->
|
||||
<period>
|
||||
<min>0</min>
|
||||
<max>360</max>
|
||||
</period>
|
||||
<input>/environment/metar/base-wind-from-east-fps</input>
|
||||
<output>/environment/config/boundary/entry[0]/wind-from-east-fps</output>
|
||||
</filter>
|
||||
|
||||
<!-- Adjust the wind-vector for the layers -->
|
||||
|
|
11
Nasal/seaport.nas
Normal file
11
Nasal/seaport.nas
Normal file
|
@ -0,0 +1,11 @@
|
|||
_setlistener("/sim/presets/latitude-deg", func {
|
||||
print("*** NEW LOCATION ***");
|
||||
settimer(func {
|
||||
var typ = getprop("/sim/type");
|
||||
var lat = getprop("/position/latitude-deg");
|
||||
var lon = getprop("/position/longitude-deg");
|
||||
var g = geodinfo(lat, lon);
|
||||
if ((g != nil and g[1] != nil and g[1].solid) and (typ == "seaplane") )
|
||||
fgcommand("dialog-show", props.Node.new({ "dialog-name": "seaport" }));
|
||||
}, 8);
|
||||
}, 1);
|
|
@ -127,6 +127,7 @@ var MP_share_pp = "environment/wildfire/share-events";
|
|||
var save_on_exit_pp = "environment/wildfire/save-on-exit";
|
||||
var restore_on_startup_pp = "environment/wildfire/restore-on-startup";
|
||||
var crash_fire_pp = "environment/wildfire/fire-on-crash";
|
||||
var impact_fire_pp = "environment/wildfire/fire-on-impact";
|
||||
var report_score_pp = "environment/wildfire/report-score";
|
||||
# Internal properties to control the models
|
||||
var models_enabled_pp = "environment/wildfire/models/enabled";
|
||||
|
@ -820,6 +821,7 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
|
|||
});
|
||||
props.globals.initNode(MP_share_pp, 1, "BOOL");
|
||||
props.globals.initNode(crash_fire_pp, 1, "BOOL");
|
||||
props.globals.initNode(impact_fire_pp, 1, "BOOL");
|
||||
props.globals.initNode(save_on_exit_pp, 0, "BOOL");
|
||||
props.globals.initNode(restore_on_startup_pp, 0, "BOOL");
|
||||
props.globals.initNode(models_enabled_pp, 1, "BOOL");
|
||||
|
@ -855,6 +857,22 @@ _setlistener("/sim/signals/nasal-dir-initialized", func {
|
|||
wildfire.ignite(geo.aircraft_position());
|
||||
});
|
||||
|
||||
# Detect impact
|
||||
var impact_node = props.globals.getNode("sim/ai/aircraft/impact/bomb", 1);
|
||||
setlistener("sim/ai/aircraft/impact/bomb", func(n) {
|
||||
|
||||
if (getprop(impact_fire_pp) and n.getBoolValue()){
|
||||
var node = props.globals.getNode(n.getValue(), 1);
|
||||
var impactpos = geo.Coord.new();
|
||||
impactpos.set_latlon(
|
||||
node.getNode("impact/latitude-deg").getValue(),
|
||||
node.getNode("impact/longitude-deg").getValue()
|
||||
);
|
||||
wildfire.ignite(impactpos);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
printlog("info", "Wildfire ... initialized.");
|
||||
});
|
||||
###############################################################################
|
||||
|
@ -917,6 +935,7 @@ var dialog = {
|
|||
["Share over MP", MP_share_pp],
|
||||
["Show 3d models", models_enabled_pp],
|
||||
["Crash starts fire", crash_fire_pp],
|
||||
["Impact starts fire", impact_fire_pp],
|
||||
["Report score", report_score_pp],
|
||||
["Save on exit", save_on_exit_pp]]) {
|
||||
var w = content.addChild("checkbox");
|
||||
|
|
|
@ -271,6 +271,15 @@
|
|||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Transition effects</label>
|
||||
<property>/sim/rendering/transition-shader</property>
|
||||
<binding>
|
||||
<command>dialog-apply</command>
|
||||
</binding>
|
||||
</checkbox>
|
||||
|
||||
<checkbox>
|
||||
<halign>left</halign>
|
||||
<label>Persistent contrails</label>
|
||||
|
|
123
gui/dialogs/seaport.xml
Normal file
123
gui/dialogs/seaport.xml
Normal file
|
@ -0,0 +1,123 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>seaport</name>
|
||||
<layout>vbox</layout>
|
||||
|
||||
<nasal>
|
||||
<!--
|
||||
Our coastlines are too unrealiable to just teleport to the nearest seaport.
|
||||
We may have to search around its reported location until we actually find water.
|
||||
-->
|
||||
<open>
|
||||
var label = cmdarg().getNode("text/label");
|
||||
var apt = airportinfo("seaport");
|
||||
var rwys = apt.runways;
|
||||
var lat = apt.lat;
|
||||
var lon = apt.lon;
|
||||
|
||||
label.setValue(" The nearest seaport is \"" ~ apt.name ~ "\" (" ~ apt.id ~ ") ");
|
||||
|
||||
var goto_seaport = func {
|
||||
var rwyid = keys(rwys)[0];
|
||||
var rwy = rwys[rwyid];
|
||||
print("SP: going to seaport ", apt.id, "/", rwyid, " (\"", apt.name, "\")");
|
||||
setprop("/sim/presets/airport-id", apt.id);
|
||||
teleport(rwy.lat, rwy.lon);
|
||||
settimer(verify, 4);
|
||||
}
|
||||
|
||||
var verify = func {
|
||||
var p = geo.aircraft_position();
|
||||
if (on_water(p.lat(), p.lon())) {
|
||||
print("SP: seaport center is on water");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var r; keys(rwys)) {
|
||||
print("SP: trying runway ", r);
|
||||
var lat = rwys[r].lat;
|
||||
var lon = rwys[r].lon;
|
||||
if (on_water(lat, lon)) {
|
||||
setprop("/sim/presets/runway", r);
|
||||
setprop("/sim/presets/heading-deg", rwys[r].heading);
|
||||
print("SP: runway ", r, " is on water");
|
||||
return teleport(lat, lon);
|
||||
}
|
||||
}
|
||||
|
||||
print("SP: trying circle");
|
||||
for (var dist = 500; dist <= 1500; dist += 500) {
|
||||
print("SP:\tat distance ", dist, " m");
|
||||
|
||||
for (var course = 0; course < 360; course += 60) {
|
||||
print("SP:\t\tat course ", course, " degree");
|
||||
|
||||
p.set_latlon(apt.lat, apt.lon);
|
||||
p.apply_course_distance(course, dist);
|
||||
if (on_water(p.lat(), p.lon())) {
|
||||
print("SP: found water");
|
||||
setprop("/sim/presets/heading-deg", course);
|
||||
return teleport(p.lat(), p.lon());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
print("SP: no water found");
|
||||
}
|
||||
|
||||
var teleport = func(lat, lon) {
|
||||
setprop("/sim/presets/latitude-deg", lat);
|
||||
setprop("/sim/presets/longitude-deg", lon);
|
||||
fgcommand("presets-commit");
|
||||
}
|
||||
|
||||
var on_water = func(lat, lon) {
|
||||
var g = geodinfo(lat, lon);
|
||||
return g != nil and g[1] != nil and !g[1].solid;
|
||||
}
|
||||
</open>
|
||||
</nasal>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<empty><stretch>1</stretch></empty>
|
||||
|
||||
<text>
|
||||
<label>Location inappropriate for a seaplane</label>
|
||||
</text>
|
||||
|
||||
<empty><stretch>1</stretch></empty>
|
||||
</group>
|
||||
|
||||
<hrule/>
|
||||
|
||||
<text>
|
||||
<label></label>
|
||||
</text>
|
||||
|
||||
<group>
|
||||
<layout>hbox</layout>
|
||||
<button>
|
||||
<legend>Stay anyway</legend>
|
||||
<equal>1</equal>
|
||||
<key>Esc</key>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
|
||||
<button>
|
||||
<legend>Go to seaport</legend>
|
||||
<default>1</default>
|
||||
<equal>1</equal>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>goto_seaport()</script>
|
||||
</binding>
|
||||
<binding>
|
||||
<command>dialog-close</command>
|
||||
</binding>
|
||||
</button>
|
||||
</group>
|
||||
</PropertyList>
|
Loading…
Reference in a new issue