Merge branch 'master' of D:\Git_New\fgdata
This commit is contained in:
commit
2501e4e95f
5 changed files with 39 additions and 11 deletions
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@ -270,7 +270,7 @@ var lowpass = {
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me.value = v;
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me.value = v;
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},
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},
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_filter_: func(v) {
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_filter_: func(v) {
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var dt = getprop("/sim/time/delta-sec");
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var dt = getprop("/sim/time/delta-sec")*getprop("/sim/speed-up");
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var c = dt / (me.coeff + dt);
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var c = dt / (me.coeff + dt);
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me.value = v * c + me.value * (1 - c);
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me.value = v * c + me.value * (1 - c);
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},
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},
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@ -788,12 +788,31 @@ var autotrim = {
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# var tyresmoke_0 = aircraft.tyresmoke.new(0);
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# var tyresmoke_0 = aircraft.tyresmoke.new(0);
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# tyresmoke_0.update();
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# tyresmoke_0.update();
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#
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#
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# PARAMETERS:
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#
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# number: index of gear to be animated, i.e. "2" for /gear/gear[2]/...
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#
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# auto: 1 when tyresmoke should start on update loop. 0 when you're going
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# to call the update method from one of your own loops.
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#
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# diff_norm: value adjusting the necessary percental change of roll-speed
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# to trigger tyre smoke. Default value is 0.05. More realistic results can
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# be achieved with significantly higher values (i.e. use 0.8).
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#
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# check_vspeed: 1 when tyre smoke should only be triggered when vspeed is negative
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# (usually doesn't work for all gear, since vspeed=0.0 after the first gear touches
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# ground). Use 0 to make tyre smoke independent of vspeed.
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# Note: in reality, tyre smoke doesn't depend on vspeed, but only on acceleration
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# and friction.
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#
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var tyresmoke = {
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var tyresmoke = {
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new: func(number, auto = 0) {
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new: func(number, auto = 0, diff_norm = 0.05, check_vspeed=1) {
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var m = { parents: [tyresmoke] };
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var m = { parents: [tyresmoke] };
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me.vertical_speed = props.globals.initNode("velocities/vertical-speed-fps");
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m.vertical_speed = (!check_vspeed) ? nil : props.globals.initNode("velocities/vertical-speed-fps");
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me.speed = props.globals.initNode("velocities/groundspeed-kt");
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m.diff_norm = diff_norm;
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me.rain = props.globals.initNode("environment/metar/rain-norm");
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m.speed = props.globals.initNode("velocities/groundspeed-kt");
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m.rain = props.globals.initNode("environment/metar/rain-norm");
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var gear = props.globals.getNode("gear/gear[" ~ number ~ "]/");
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var gear = props.globals.getNode("gear/gear[" ~ number ~ "]/");
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m.wow = gear.initNode("wow");
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m.wow = gear.initNode("wow");
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@ -827,7 +846,7 @@ var tyresmoke = {
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},
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},
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update: func {
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update: func {
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var rollspeed = me.get_rollspeed();
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var rollspeed = me.get_rollspeed();
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var vert_speed = me.vertical_speed.getValue();
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var vert_speed = (me.vertical_speed) ? me.vertical_speed.getValue() : -999;
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var groundspeed = me.speed.getValue();
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var groundspeed = me.speed.getValue();
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var friction_factor = me.friction_factor.getValue();
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var friction_factor = me.friction_factor.getValue();
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var wow = me.wow.getValue();
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var wow = me.wow.getValue();
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@ -837,7 +856,8 @@ var tyresmoke = {
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var diff = math.abs(rollspeed - filtered_rollspeed);
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var diff = math.abs(rollspeed - filtered_rollspeed);
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var diff_norm = diff > 0 ? diff / rollspeed : 0;
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var diff_norm = diff > 0 ? diff / rollspeed : 0;
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if (wow and vert_speed < -1.2 and diff_norm > 0.05
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if (wow and vert_speed < -1.2
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and diff_norm > me.diff_norm
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and friction_factor > 0.7 and groundspeed > 50
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and friction_factor > 0.7 and groundspeed > 50
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and rain < 0.20) {
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and rain < 0.20) {
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me.tyresmoke.setValue(1);
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me.tyresmoke.setValue(1);
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@ -2,8 +2,8 @@
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# ---------------------------------------------------------------------------------------
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# ---------------------------------------------------------------------------------------
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var step_interval = 5; # time between tutorial steps
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var step_interval = 0.0; # time between tutorial steps (default is set below)
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var exit_interval = 1; # time between fulfillment of a step and the start of the next step
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var exit_interval = 0.0; # time between fulfillment of a step and the start of the next step (default is set below)
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var loop_id = 0;
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var loop_id = 0;
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var tutorialN = nil;
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var tutorialN = nil;
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@ -67,8 +67,8 @@ var startTutorial = func {
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last_step_time = time_elapsedN.getValue();
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last_step_time = time_elapsedN.getValue();
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steps = tutorialN.getChildren("step");
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steps = tutorialN.getChildren("step");
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step_interval = read_double(tutorialN, "step-time", step_interval);
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step_interval = read_double(tutorialN, "step-time", 5.0); # time between tutorial steps
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exit_interval = read_double(tutorialN, "exit-time", exit_interval);
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exit_interval = read_double(tutorialN, "exit-time", 1.0); # time between fulfillment of steps
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run_nasal(tutorialN);
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run_nasal(tutorialN);
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set_models(tutorialN.getNode("models"));
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set_models(tutorialN.getNode("models"));
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@ -225,6 +225,7 @@
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<enable-skyblend-desc>Enable sky blending</enable-skyblend-desc>
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<enable-skyblend-desc>Enable sky blending</enable-skyblend-desc>
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<disable-textures-desc>Disable textures</disable-textures-desc>
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<disable-textures-desc>Disable textures</disable-textures-desc>
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<enable-textures-desc>Enable textures</enable-textures-desc>
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<enable-textures-desc>Enable textures</enable-textures-desc>
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<materials-file-desc>Specify the materials file used to render the scenery (default: materials.xml)</materials-file-desc>
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<texture-filtering-desc>Anisotropic Texture Filtering: values should be 1 (default),2,4,8 or 16</texture-filtering-desc>
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<texture-filtering-desc>Anisotropic Texture Filtering: values should be 1 (default),2,4,8 or 16</texture-filtering-desc>
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<disable-wireframe-desc>Disable wireframe drawing mode</disable-wireframe-desc>
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<disable-wireframe-desc>Disable wireframe drawing mode</disable-wireframe-desc>
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<enable-wireframe-desc>Enable wireframe drawing mode</enable-wireframe-desc>
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<enable-wireframe-desc>Enable wireframe drawing mode</enable-wireframe-desc>
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@ -452,6 +452,12 @@
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<description>strings/enable-textures-desc</description>
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<description>strings/enable-textures-desc</description>
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</option>
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</option>
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<option>
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<name>materials-file</name>
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<arg>file</arg>
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<description>strings/materials-file-desc</description>
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</option>
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<option>
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<option>
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<name>texture-filtering</name>
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<name>texture-filtering</name>
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<arg>value</arg>
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<arg>value</arg>
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@ -714,6 +714,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<ai>
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<ai>
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<enabled type="bool">true</enabled>
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<enabled type="bool">true</enabled>
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<scenario>nimitz_demo</scenario>
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<scenario>nimitz_demo</scenario>
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<groundnet-cache type="bool">true</groundnet-cache>
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<!-- <scenario>balloon_demo</scenario> -->
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<!-- <scenario>balloon_demo</scenario> -->
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<!-- <scenario>aircraft_demo</scenario> -->
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<!-- <scenario>aircraft_demo</scenario> -->
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<!-- <scenario>refueling_demo</scenario> -->
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<!-- <scenario>refueling_demo</scenario> -->
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