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add mod-up action to magneto keys, and ignore that in the controls wrapper;

This allows to implement car-like combined magneto/starter switches.
This commit is contained in:
mfranz 2008-02-23 18:18:55 +00:00
parent b5243cd3f5
commit 217cbcae34
3 changed files with 27 additions and 10 deletions

View file

@ -626,9 +626,11 @@ var livery = {
}, },
}; };
# formation # formation
# ============================================================================= # =============================================================================
# A modification of the Livery Class. This Class maintains formation # A modification of the livery class. This class maintains formation
# XML files (see Blackburn Buccaneer for an example). Files are regular # XML files (see Blackburn Buccaneer for an example). Files are regular
# PropertyList XML files whose properties are copied to the # PropertyList XML files whose properties are copied to the
# main tree (whereby the node types are ignored). # main tree (whereby the node types are ignored).
@ -637,21 +639,20 @@ var livery = {
# formation.init(<formation-dir> [, <name-path> [, <sort-path>]]); # formation.init(<formation-dir> [, <name-path> [, <sort-path>]]);
# #
# <formation-dir> ... directory with livery XML files, relative to $FG_ROOT # <formation-dir> ... directory with livery XML files, relative to $FG_ROOT
# <name-path> ... property path to the livery name in the livery files # <name-path> ... property path to the livery name in the livery files
# and the property tree (default: /sim/model/formation/name) # and the property tree (default: /sim/model/formation/name)
# <sort-path> ... property path to the sort criterion (default: same as # <sort-path> ... property path to the sort criterion (default: same as
# <name-path> -- that is: alphabetic sorting) # <name-path> -- that is: alphabetic sorting)
# #
# EXAMPLE: # EXAMPLE:
# aircraft.formation.init("Aircraft/Buccaneer/Formations", # aircraft.formation.init("Aircraft/Buccaneer/Formations",
# "sim/model/formation/variant", # "sim/model/formation/variant",
# "sim/model/formation/index"); # optional # "sim/model/formation/index"); # optional
# #
# aircraft.formation.dialog.toggle(); # aircraft.formation.dialog.toggle();
# aircraft.formation.select("take off"); # aircraft.formation.select("take off");
# aircraft.formation.next(); # aircraft.formation.next();
# #
var formation = { var formation = {
init : func(formation_dir, name_path = "sim/model/formation/name", sort_path = nil) { init : func(formation_dir, name_path = "sim/model/formation/name", sort_path = nil) {
me.dir = formation_dir; me.dir = formation_dir;
@ -707,6 +708,8 @@ var formation = {
}, },
}; };
# steering # steering
# ============================================================================= # =============================================================================
# Class that implements differential braking depending on rudder position. # Class that implements differential braking depending on rudder position.

View file

@ -28,6 +28,8 @@ var selectAllEngines = func {
} }
var stepMagnetos = func(change) { var stepMagnetos = func(change) {
if (!change)
return;
foreach(var e; engines) { foreach(var e; engines) {
if(e.selected.getValue()) { if(e.selected.getValue()) {
var mag = e.controls.getNode("magnetos", 1); var mag = e.controls.getNode("magnetos", 1);
@ -54,8 +56,8 @@ var throttleMouse = func {
} }
} }
# Joystick axis handlers (uses cmdarg). Shouldn't be called from # Joystick axis handlers (use cmdarg). Shouldn't be called from
# other contexts. A non-null argument inverts the direction of the axis. # other contexts. A non-null argument reverses the axis direction.
var axisHandler = func(pre, post) { var axisHandler = func(pre, post) {
func(invert = 0) { func(invert = 0) {
var val = cmdarg().getNode("setting").getValue(); var val = cmdarg().getNode("setting").getValue();

View file

@ -1044,6 +1044,12 @@ top down before the key bindings are parsed.
<command>nasal</command> <command>nasal</command>
<script>controls.stepMagnetos(-1)</script> <script>controls.stepMagnetos(-1)</script>
</binding> </binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.stepMagnetos(0)</script>
</binding>
</mod-up>
</key> </key>
<key n="125"> <key n="125">
@ -1053,6 +1059,12 @@ top down before the key bindings are parsed.
<command>nasal</command> <command>nasal</command>
<script>controls.stepMagnetos(1)</script> <script>controls.stepMagnetos(1)</script>
</binding> </binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.stepMagnetos(0)</script>
</binding>
</mod-up>
</key> </key>
<key n="126"> <key n="126">