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Change visibility definition of AI-Models

Use size on screen instead of distance
This commit is contained in:
Torsten Dreyer 2015-01-17 19:30:40 +01:00
parent bd8a1c0d52
commit 200e65d129

View file

@ -161,9 +161,14 @@ Started September 2000 by David Megginson, david@megginson.com
<detailed type="double" userarchive="y">1500</detailed>
<rough type="double" userarchive="y">9000</rough>
<bare type="double" userarchive="y">30000</bare>
<!-- ai-range-mode-pixel: true=use pixel size on screen, false=use distance from eyepoint -->
<ai-range-mode-pixel type="bool" userarchive="y">false</ai-range-mode-pixel>
<ai-detailed type="double" userarchive="y">10000</ai-detailed>
<!--
ai-range-mode-pixel: true=use pixel size on screen, false=use distance from eyepoint
With /sim/rendering/static-lod/ai-range-mode-pixel set to true
/sim/rendering/static-lod/ai-detailed now contains the minimum size of the
model on the screen to be displayed. Values of 10-50 seem to make some sense.
-->
<ai-range-mode-pixel type="bool" userarchive="y">true</ai-range-mode-pixel>
<ai-detailed type="double" userarchive="y">30</ai-detailed>
<!-- ai-bare type="double" userarchive="y">10000</ai-bare -->
<ai-interior type="double" userarchive="y">50</ai-interior>
</static-lod>